From 48037a8b87d3e7a54f631303d42eace603617580 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Sat, 26 May 2018 20:34:40 +0200 Subject: [PATCH] [d3d11] Enable shaderStorageImageMultisample if the device supports it --- src/d3d11/d3d11_device.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/d3d11/d3d11_device.cpp b/src/d3d11/d3d11_device.cpp index aca5642e..4ad4c8c7 100644 --- a/src/d3d11/d3d11_device.cpp +++ b/src/d3d11/d3d11_device.cpp @@ -1807,6 +1807,8 @@ namespace dxvk { enabled.shaderFloat64 = supported.shaderFloat64; enabled.shaderInt64 = supported.shaderInt64; enabled.tessellationShader = VK_TRUE; + // TODO enable unconditionally once RADV gains support + enabled.shaderStorageImageMultisample = supported.shaderStorageImageMultisample; enabled.shaderStorageImageReadWithoutFormat = supported.shaderStorageImageReadWithoutFormat; enabled.shaderStorageImageWriteWithoutFormat = VK_TRUE; }