mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-18 20:52:10 +01:00
[hud] Greatly simplify frame time graph rendering
This commit is contained in:
parent
0709c5f5c7
commit
49e5357a87
@ -226,8 +226,7 @@ namespace dxvk::hud {
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HudPos HudFrameTimeItem::render(
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HudRenderer& renderer,
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HudPos position) {
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std::array<HudLineVertex, NumDataPoints * 2> vData;
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position.y += 40.0f;
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std::array<HudGraphPoint, NumDataPoints> points;
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// 60 FPS = optimal, 10 FPS = worst
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const float targetUs = 16'666.6f;
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@ -255,21 +254,18 @@ namespace dxvk::hud {
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uint8_t(255.0f * (g / l)),
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uint8_t(0), uint8_t(255) };
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float x = position.x + float(i);
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float y = position.y;
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float hVal = std::log2(std::max((us - minUs) / targetUs + 1.0f, 1.0f))
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/ std::log2((maxUs - minUs) / targetUs);
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float h = std::min(std::max(40.0f * hVal, 2.0f), 40.0f);
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vData[2 * i + 0] = HudLineVertex { { x, y }, color };
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vData[2 * i + 1] = HudLineVertex { { x, y - h }, color };
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points[i].value = std::max(hVal, 1.0f / 40.0f);
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points[i].color = color;
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}
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renderer.drawLines(vData.size(), vData.data());
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renderer.drawGraph(position,
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HudPos { float(NumDataPoints), 40.0f },
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points.size(), points.data());
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// Paint min/max frame times in the entire window
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position.y += 18.0f;
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position.y += 58.0f;
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renderer.drawText(12.0f,
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{ position.x, position.y },
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@ -213,7 +213,7 @@ namespace dxvk::hud {
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* \brief HUD item to display the frame rate
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*/
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class HudFrameTimeItem : public HudItem {
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constexpr static size_t NumDataPoints = 300;
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constexpr static size_t NumDataPoints = 304;
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public:
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HudFrameTimeItem();
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@ -1,7 +1,7 @@
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#include "dxvk_hud_renderer.h"
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#include <hud_line_frag.h>
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#include <hud_line_vert.h>
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#include <hud_graph_frag.h>
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#include <hud_graph_vert.h>
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#include <hud_text_frag.h>
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#include <hud_text_vert.h>
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@ -14,15 +14,14 @@ namespace dxvk::hud {
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m_surfaceSize { 0, 0 },
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m_device (device),
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m_textShaders (createTextShaders()),
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m_lineShaders (createLineShaders()),
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m_graphShaders (createGraphShaders()),
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m_dataBuffer (createDataBuffer()),
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m_dataView (createDataView()),
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m_dataOffset (0ull),
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m_fontBuffer (createFontBuffer()),
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m_fontImage (createFontImage()),
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m_fontView (createFontView()),
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m_fontSampler (createFontSampler()),
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m_vertexBuffer (createVertexBuffer()) {
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m_fontSampler (createFontSampler()) {
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}
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@ -40,8 +39,6 @@ namespace dxvk::hud {
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m_scale = scale;
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m_surfaceSize = surfaceSize;
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m_context = context;
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allocVertexBufferSlice();
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}
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@ -79,42 +76,30 @@ namespace dxvk::hud {
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}
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void HudRenderer::drawLines(
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size_t vertexCount,
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const HudLineVertex* vertexData) {
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beginLineRendering();
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void HudRenderer::drawGraph(
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HudPos pos,
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HudPos size,
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size_t pointCount,
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const HudGraphPoint* pointData) {
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beginGraphRendering();
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const float xscale = m_scale / std::max(float(m_surfaceSize.width), 1.0f);
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const float yscale = m_scale / std::max(float(m_surfaceSize.height), 1.0f);
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VkDeviceSize dataSize = pointCount * sizeof(*pointData);
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VkDeviceSize offset = allocDataBuffer(dataSize);
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std::memcpy(m_dataBuffer->mapPtr(offset), pointData, dataSize);
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if (m_currLineVertex + vertexCount > MaxLineVertexCount)
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allocVertexBufferSlice();
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HudGraphPushConstants pushData;
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pushData.offset = offset / sizeof(*pointData);
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pushData.count = pointCount;
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pushData.pos = pos;
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pushData.size = size;
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pushData.scale.x = m_scale / std::max(float(m_surfaceSize.width), 1.0f);
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pushData.scale.y = m_scale / std::max(float(m_surfaceSize.height), 1.0f);
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m_context->draw(vertexCount, 1, m_currLineVertex, 0);
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for (size_t i = 0; i < vertexCount; i++) {
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uint32_t idx = m_currLineVertex + i;
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m_vertexData->lineVertices[idx].position = {
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xscale * vertexData[i].position.x,
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yscale * vertexData[i].position.y };
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m_vertexData->lineVertices[idx].color = vertexData[i].color;
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}
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m_currLineVertex += vertexCount;
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m_context->pushConstants(0, sizeof(pushData), &pushData);
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m_context->draw(4, 1, 0, 0);
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}
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void HudRenderer::allocVertexBufferSlice() {
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auto vertexSlice = m_vertexBuffer->allocSlice();
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m_context->invalidateBuffer(m_vertexBuffer, vertexSlice);
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m_currLineVertex = 0;
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m_vertexData = reinterpret_cast<VertexBufferData*>(vertexSlice.mapPtr);
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}
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void HudRenderer::beginTextRendering() {
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if (m_mode != Mode::RenderText) {
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m_mode = Mode::RenderText;
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@ -137,34 +122,21 @@ namespace dxvk::hud {
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}
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void HudRenderer::beginLineRendering() {
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if (m_mode != Mode::RenderLines) {
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m_mode = Mode::RenderLines;
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void HudRenderer::beginGraphRendering() {
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if (m_mode != Mode::RenderGraph) {
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m_mode = Mode::RenderGraph;
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m_context->bindVertexBuffer(0, DxvkBufferSlice(m_vertexBuffer, offsetof(VertexBufferData, lineVertices), sizeof(HudLineVertex) * MaxLineVertexCount), sizeof(HudLineVertex));
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m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_lineShaders.vert);
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m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_lineShaders.frag);
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m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_graphShaders.vert);
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m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_graphShaders.frag);
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m_context->bindResourceBuffer(0, DxvkBufferSlice(m_dataBuffer));
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static const DxvkInputAssemblyState iaState = {
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
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VK_FALSE, 0 };
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static const std::array<DxvkVertexAttribute, 2> ilAttributes = {{
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{ 0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(HudLineVertex, position) },
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{ 1, 0, VK_FORMAT_R8G8B8A8_UNORM, offsetof(HudLineVertex, color) },
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}};
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static const std::array<DxvkVertexBinding, 1> ilBindings = {{
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{ 0, 0, VK_VERTEX_INPUT_RATE_VERTEX },
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}};
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m_context->setInputAssemblyState(iaState);
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m_context->setInputLayout(
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ilAttributes.size(),
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ilAttributes.data(),
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ilBindings.size(),
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ilBindings.data());
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m_context->setInputLayout(0, nullptr, 0, nullptr);
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}
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}
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@ -214,19 +186,27 @@ namespace dxvk::hud {
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}
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HudRenderer::ShaderPair HudRenderer::createLineShaders() {
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HudRenderer::ShaderPair HudRenderer::createGraphShaders() {
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ShaderPair result;
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const SpirvCodeBuffer vsCode(hud_line_vert);
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const SpirvCodeBuffer fsCode(hud_line_frag);
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const SpirvCodeBuffer vsCode(hud_graph_vert);
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const SpirvCodeBuffer fsCode(hud_graph_frag);
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const std::array<DxvkResourceSlot, 1> fsResources = {{
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{ 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_IMAGE_VIEW_TYPE_MAX_ENUM },
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}};
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result.vert = m_device->createShader(
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VK_SHADER_STAGE_VERTEX_BIT,
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0, nullptr, { 0x3, 0x1 }, vsCode);
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VK_SHADER_STAGE_VERTEX_BIT, 0, nullptr,
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{ 0x3, 0x1, 0, sizeof(HudGraphPushConstants) },
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vsCode);
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result.frag = m_device->createShader(
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0, nullptr, { 0x1, 0x1 }, fsCode);
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fsResources.size(),
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fsResources.data(),
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{ 0x1, 0x1, 0, sizeof(HudGraphPushConstants) },
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fsCode);
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return result;
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}
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@ -331,20 +311,6 @@ namespace dxvk::hud {
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}
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Rc<DxvkBuffer> HudRenderer::createVertexBuffer() {
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DxvkBufferCreateInfo info;
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info.size = sizeof(VertexBufferData);
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info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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info.access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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return m_device->createBuffer(info,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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}
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void HudRenderer::initFontTexture(
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const Rc<DxvkContext>& context) {
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HudFontGpuData gpuData = { };
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@ -32,20 +32,21 @@ namespace dxvk::hud {
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/**
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* \brief Normalized color
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*
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* SRGB color with alpha channel.
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*/
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struct HudNormColor {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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uint8_t b;
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uint8_t g;
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uint8_t r;
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};
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/**
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* \brief Line vertex and color
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* \brief Graph point with color
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*/
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struct HudLineVertex {
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HudPos position;
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struct HudGraphPoint {
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float value;
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HudNormColor color;
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};
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@ -60,6 +61,14 @@ namespace dxvk::hud {
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HudPos scale;
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};
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struct HudGraphPushConstants {
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uint32_t offset;
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uint32_t count;
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HudPos pos;
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HudPos size;
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HudPos scale;
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};
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/**
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* \brief Glyph data
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*/
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@ -87,11 +96,6 @@ namespace dxvk::hud {
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*/
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class HudRenderer {
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constexpr static VkDeviceSize DataBufferSize = 16384;
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constexpr static uint32_t MaxLineVertexCount = 1024;
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struct VertexBufferData {
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HudLineVertex lineVertices[MaxLineVertexCount];
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};
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public:
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HudRenderer(
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@ -110,9 +114,11 @@ namespace dxvk::hud {
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HudColor color,
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const std::string& text);
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void drawLines(
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size_t vertexCount,
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const HudLineVertex* vertexData);
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void drawGraph(
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HudPos pos,
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HudPos size,
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size_t pointCount,
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const HudGraphPoint* pointData);
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VkExtent2D surfaceSize() const {
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return m_surfaceSize;
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@ -127,7 +133,7 @@ namespace dxvk::hud {
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enum class Mode {
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RenderNone,
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RenderText,
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RenderLines,
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RenderGraph,
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};
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struct ShaderPair {
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@ -143,7 +149,7 @@ namespace dxvk::hud {
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Rc<DxvkContext> m_context;
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ShaderPair m_textShaders;
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ShaderPair m_lineShaders;
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ShaderPair m_graphShaders;
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Rc<DxvkBuffer> m_dataBuffer;
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Rc<DxvkBufferView> m_dataView;
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@ -153,24 +159,17 @@ namespace dxvk::hud {
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Rc<DxvkImage> m_fontImage;
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Rc<DxvkImageView> m_fontView;
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Rc<DxvkSampler> m_fontSampler;
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Rc<DxvkBuffer> m_vertexBuffer;
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VertexBufferData* m_vertexData = nullptr;
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uint32_t m_currLineVertex = 0;
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bool m_initialized = false;
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void allocVertexBufferSlice();
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void beginTextRendering();
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void beginLineRendering();
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void beginGraphRendering();
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VkDeviceSize allocDataBuffer(VkDeviceSize size);
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ShaderPair createTextShaders();
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ShaderPair createLineShaders();
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ShaderPair createGraphShaders();
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Rc<DxvkBuffer> createDataBuffer();
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Rc<DxvkBufferView> createDataView();
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@ -179,8 +178,6 @@ namespace dxvk::hud {
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Rc<DxvkImage> createFontImage();
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Rc<DxvkImageView> createFontView();
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Rc<DxvkSampler> createFontSampler();
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Rc<DxvkBuffer> createVertexBuffer();
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void initFontTexture(
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const Rc<DxvkContext>& context);
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61
src/dxvk/hud/shaders/hud_graph_frag.frag
Normal file
61
src/dxvk/hud/shaders/hud_graph_frag.frag
Normal file
@ -0,0 +1,61 @@
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#version 450
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layout(constant_id = 1225) const bool srgbSwapchain = false;
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layout(location = 0) in vec2 v_coord;
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layout(location = 0) out vec4 o_color;
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struct line_point_t {
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float value;
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uint color;
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};
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layout(binding = 0, std430)
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readonly buffer line_data_t {
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line_point_t points[];
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};
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layout(push_constant)
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uniform push_data_t {
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uint offset;
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uint count;
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vec2 pos;
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vec2 size;
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vec2 scale;
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};
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vec3 linearToSrgb(vec3 color) {
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bvec3 isLo = lessThanEqual(color, vec3(0.0031308f));
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vec3 loPart = color * 12.92f;
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vec3 hiPart = pow(color, vec3(5.0f / 12.0f)) * 1.055f - 0.055f;
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return mix(hiPart, loPart, isLo);
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}
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void main() {
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float cx = v_coord.x * float(count);
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float fx = fract(cx);
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// We need to roll our own linear interpolation here
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uint p0_idx = min(uint(floor(cx)), count - 1) + offset;
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uint p1_idx = min(uint(ceil(cx)), count - 1) + offset;
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line_point_t p0 = points[p0_idx];
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line_point_t p1 = points[p1_idx];
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float value = mix(p0.value, p1.value, fx);
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float alpha = value + v_coord.y - 1.0f;
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alpha = min(alpha / dFdy(v_coord.y), 1.0f);
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if (alpha <= 0.0f)
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discard;
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o_color = mix(
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unpackUnorm4x8(p0.color),
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unpackUnorm4x8(p1.color), fx);
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if (!srgbSwapchain)
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o_color.rgb = linearToSrgb(o_color.rgb);
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o_color *= alpha;
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}
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23
src/dxvk/hud/shaders/hud_graph_vert.vert
Normal file
23
src/dxvk/hud/shaders/hud_graph_vert.vert
Normal file
@ -0,0 +1,23 @@
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#version 450
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layout(location = 0) out vec2 o_coord;
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layout(push_constant)
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uniform push_data_t {
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uint offset;
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uint count;
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vec2 pos;
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vec2 size;
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vec2 scale;
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};
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void main() {
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vec2 coord = vec2(
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float(gl_VertexIndex & 1),
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float(gl_VertexIndex >> 1));
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o_coord = coord;
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vec2 pixel_pos = pos + size * coord;
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vec2 scaled_pos = 2.0f * scale * pixel_pos - 1.0f;
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gl_Position = vec4(scaled_pos, 0.0f, 1.0f);
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}
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@ -1,23 +0,0 @@
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#version 450
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layout(constant_id = 1225) const bool srgbSwapchain = false;
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layout(location = 0) in vec4 v_color;
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layout(location = 0) out vec4 o_color;
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vec3 linearToSrgb(vec3 color) {
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bvec3 isLo = lessThanEqual(color, vec3(0.0031308f));
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vec3 loPart = color * 12.92f;
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vec3 hiPart = pow(color, vec3(5.0f / 12.0f)) * 1.055f - 0.055f;
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return mix(hiPart, loPart, isLo);
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}
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void main() {
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o_color = vec4(
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v_color.rgb * v_color.a,
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v_color.a);
|
||||
|
||||
if (!srgbSwapchain)
|
||||
o_color.rgb = linearToSrgb(o_color.rgb);
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_position;
|
||||
layout(location = 1) in vec4 v_color;
|
||||
|
||||
layout(location = 0) out vec4 o_color;
|
||||
|
||||
void main() {
|
||||
o_color = v_color;
|
||||
|
||||
vec2 pos = 2.0f * v_position - 1.0f;
|
||||
gl_Position = vec4(pos, 0.0f, 1.0f);
|
||||
}
|
@ -51,8 +51,8 @@ dxvk_shaders = files([
|
||||
'shaders/dxvk_unpack_d24s8.comp',
|
||||
'shaders/dxvk_unpack_d32s8.comp',
|
||||
|
||||
'hud/shaders/hud_line_frag.frag',
|
||||
'hud/shaders/hud_line_vert.vert',
|
||||
'hud/shaders/hud_graph_frag.frag',
|
||||
'hud/shaders/hud_graph_vert.vert',
|
||||
|
||||
'hud/shaders/hud_text_frag.frag',
|
||||
'hud/shaders/hud_text_vert.vert',
|
||||
|
Loading…
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Reference in New Issue
Block a user