From 4a0a9d62861abd4654a39152d1803bdbc3122212 Mon Sep 17 00:00:00 2001 From: Trevonn Date: Sat, 2 Jul 2022 21:59:55 +0100 Subject: [PATCH] [util] Limit Dead Space to 60fps and fix vsync https://www.pcgamingwiki.com/wiki/Dead_Space#Issues_fixed The game has mouse acceleration and physics issues above 60 FPS. Also the game locks to 30 FPS using the built-in vsync. Setting presentInterval to 1 blocks this and the game continues to run at 60 FPS --- src/util/config/config.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 7f4e7ae4a..bb55eb738 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -347,9 +347,13 @@ namespace dxvk { { "d3d9.memoryTrackTest", "True" }, }} }, /* Dead Space uses the a NULL render target instead - of a 1x1 one if DF24 is NOT supported */ + of a 1x1 one if DF24 is NOT supported + Mouse and physics issues above 60 FPS + Built-in Vsync Locks the game to 30 FPS */ { R"(\\Dead Space\.exe$)", {{ { "d3d9.supportDFFormats", "False" }, + { "d3d9.maxFrameRate", "60" }, + { "d3d9.presentInterval", "1" }, }} }, /* Halo CE/HaloPC */ { R"(\\halo(ce)?\.exe$)", {{