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https://github.com/doitsujin/dxvk.git
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[clang-tidy] performance-move-const-arg fix (#324)
https://clang.llvm.org/extra/clang-tidy/checks/performance-move-const-arg.html
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@ -2604,7 +2604,7 @@ namespace dxvk {
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}
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}
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// Create and bind the framebuffer object to the context
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// Create and bind the framebuffer object to the context
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EmitCs([cAttachments = std::move(attachments)] (DxvkContext* ctx) {
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EmitCs([cAttachments = attachments] (DxvkContext* ctx) {
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ctx->bindRenderTargets(cAttachments);
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ctx->bindRenderTargets(cAttachments);
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});
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});
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}
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}
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@ -1032,7 +1032,7 @@ namespace dxvk {
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return S_FALSE;
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return S_FALSE;
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*ppVertexShader = ref(new D3D11VertexShader(
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*ppVertexShader = ref(new D3D11VertexShader(
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this, std::move(module)));
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this, module));
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return S_OK;
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return S_OK;
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}
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}
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@ -1054,7 +1054,7 @@ namespace dxvk {
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return S_FALSE;
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return S_FALSE;
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*ppGeometryShader = ref(new D3D11GeometryShader(
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*ppGeometryShader = ref(new D3D11GeometryShader(
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this, std::move(module)));
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this, module));
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return S_OK;
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return S_OK;
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}
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}
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@ -1092,7 +1092,7 @@ namespace dxvk {
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return S_FALSE;
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return S_FALSE;
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*ppPixelShader = ref(new D3D11PixelShader(
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*ppPixelShader = ref(new D3D11PixelShader(
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this, std::move(module)));
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this, module));
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return S_OK;
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return S_OK;
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}
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}
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@ -1114,7 +1114,7 @@ namespace dxvk {
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return S_FALSE;
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return S_FALSE;
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*ppHullShader = ref(new D3D11HullShader(
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*ppHullShader = ref(new D3D11HullShader(
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this, std::move(module)));
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this, module));
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return S_OK;
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return S_OK;
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}
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}
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@ -1136,7 +1136,7 @@ namespace dxvk {
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return S_FALSE;
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return S_FALSE;
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*ppDomainShader = ref(new D3D11DomainShader(
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*ppDomainShader = ref(new D3D11DomainShader(
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this, std::move(module)));
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this, module));
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return S_OK;
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return S_OK;
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}
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}
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@ -1158,7 +1158,7 @@ namespace dxvk {
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return S_FALSE;
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return S_FALSE;
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*ppComputeShader = ref(new D3D11ComputeShader(
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*ppComputeShader = ref(new D3D11ComputeShader(
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this, std::move(module)));
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this, module));
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return S_OK;
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return S_OK;
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}
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}
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@ -104,7 +104,7 @@ namespace dxvk {
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public:
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public:
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D3D11Shader(D3D11Device* device, const D3D11ShaderModule& module)
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D3D11Shader(D3D11Device* device, const D3D11ShaderModule& module)
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: m_device(device), m_module(std::move(module)) { }
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: m_device(device), m_module(module) { }
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~D3D11Shader() { }
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~D3D11Shader() { }
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