1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-23 19:54:16 +01:00

[d3d8] Fix x64 crash on shader validation

This commit is contained in:
WinterSnowfall 2025-02-15 12:12:48 +02:00 committed by Philip Rebohle
parent 274c590ad6
commit 4a89b75bb7

View File

@ -19,12 +19,15 @@ extern "C" {
DLLEXPORT HRESULT __stdcall ValidatePixelShader(
const DWORD* pPixelShader,
const D3DCAPS8* pCaps,
BOOL errorReturn,
BOOL ErrorReturn,
char** pErrorString) {
HRESULT res = S_OK;
std::string errorMessage = "";
// ValidatePixelShader returns immediately in case of a NULL pPixelShader
if (unlikely(pPixelShader == nullptr)) {
errorMessage = "D3D8: ValidatePixelShader: Null pPixelShader";
dxvk::Logger::warn("D3D8: ValidatePixelShader: Null pPixelShader");
return E_FAIL;
} else {
const uint32_t majorVersion = D3DSHADER_VERSION_MAJOR(pPixelShader[0]);
const uint32_t minorVersion = D3DSHADER_VERSION_MINOR(pPixelShader[0]);
@ -32,16 +35,24 @@ extern "C" {
if (unlikely(majorVersion != 1 || minorVersion > 4)) {
errorMessage = dxvk::str::format("D3D8: ValidatePixelShader: Unsupported PS version ",
majorVersion, ".", minorVersion);
res = E_FAIL;
} else if (unlikely(pCaps && pPixelShader[0] > pCaps->PixelShaderVersion)) {
errorMessage = dxvk::str::format("D3D8: ValidatePixelShader: Caps: Unsupported PS version ",
majorVersion, ".", minorVersion);
res = E_FAIL;
}
}
const size_t errorMessageSize = errorMessage.size() + 1;
if (unlikely(res != S_OK)) {
dxvk::Logger::warn(errorMessage);
if (!ErrorReturn)
errorMessage = "";
}
#ifdef _WIN32
if (pErrorString != nullptr && errorReturn) {
if (pErrorString != nullptr) {
const size_t errorMessageSize = errorMessage.size() + 1;
// Wine tests call HeapFree() on the returned error string,
// so the expectation is for it to be allocated on the heap.
*pErrorString = (char*) HeapAlloc(GetProcessHeap(), 0, errorMessageSize);
@ -50,24 +61,21 @@ extern "C" {
}
#endif
if (errorMessageSize > 1) {
dxvk::Logger::warn(errorMessage);
return E_FAIL;
}
return S_OK;
return res;
}
DLLEXPORT HRESULT __stdcall ValidateVertexShader(
const DWORD* pVertexShader,
const DWORD* pVertexDecl,
const D3DCAPS8* pCaps,
BOOL errorReturn,
BOOL ErrorReturn,
char** pErrorString) {
HRESULT res = S_OK;
std::string errorMessage = "";
if (unlikely(pVertexShader == nullptr)) {
errorMessage = "D3D8: ValidateVertexShader: Null pVertexShader";
res = E_FAIL;
} else {
const uint32_t majorVersion = D3DSHADER_VERSION_MAJOR(pVertexShader[0]);
const uint32_t minorVersion = D3DSHADER_VERSION_MINOR(pVertexShader[0]);
@ -75,16 +83,24 @@ extern "C" {
if (unlikely(majorVersion != 1 || minorVersion > 1)) {
errorMessage = dxvk::str::format("D3D8: ValidateVertexShader: Unsupported VS version ",
majorVersion, ".", minorVersion);
res = E_FAIL;
} else if (unlikely(pCaps && pVertexShader[0] > pCaps->VertexShaderVersion)) {
errorMessage = dxvk::str::format("D3D8: ValidateVertexShader: Caps: Unsupported VS version ",
majorVersion, ".", minorVersion);
res = E_FAIL;
}
}
const size_t errorMessageSize = errorMessage.size() + 1;
if (unlikely(res != S_OK)) {
dxvk::Logger::warn(errorMessage);
if (!ErrorReturn)
errorMessage = "";
}
#ifdef _WIN32
if (pErrorString != nullptr && errorReturn) {
if (pErrorString != nullptr) {
const size_t errorMessageSize = errorMessage.size() + 1;
// Wine tests call HeapFree() on the returned error string,
// so the expectation is for it to be allocated on the heap.
*pErrorString = (char*) HeapAlloc(GetProcessHeap(), 0, errorMessageSize);
@ -93,12 +109,7 @@ extern "C" {
}
#endif
if (errorMessageSize > 1) {
dxvk::Logger::warn(errorMessage);
return E_FAIL;
}
return S_OK;
return res;
}
DLLEXPORT void __stdcall DebugSetMute() {}