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mirror of https://github.com/doitsujin/dxvk.git synced 2025-03-13 19:29:14 +01:00

[dxvk] Add global specialization constant data structures

Implements a unified way of defining specialization constants
for graphics and compute pipelines which can be easily extended
in the future.
This commit is contained in:
Philip Rebohle 2018-05-26 14:50:00 +02:00
parent 27816b470a
commit 4ae15f3edf
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
4 changed files with 132 additions and 0 deletions

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@ -11,6 +11,22 @@ namespace dxvk {
class DxvkShader;
/**
* \brief Built-in specialization constants
*
* These specialization constants allow the SPIR-V
* shaders to access some pipeline state like D3D
* shaders do. They need to be filled in by the
* implementation at pipeline compilation time.
*/
enum class DxvkSpecConstantId : uint32_t {
RasterizerSampleCount = 0x10000,
SpecConstantIdMin = RasterizerSampleCount,
SpecConstantIdMax = RasterizerSampleCount,
};
/**
* \brief Shader interface slots
*

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@ -0,0 +1,43 @@
#include "dxvk_spec_const.h"
#include <iostream>
#define SET_CONSTANT_ENTRY(specId, member) \
this->setConstantEntry(specId, \
offsetof(DxvkSpecConstantData, member), \
sizeof(DxvkSpecConstantData::member))
namespace dxvk {
DxvkSpecConstantMap g_specConstantMap;
DxvkSpecConstantMap::DxvkSpecConstantMap() {
SET_CONSTANT_ENTRY(DxvkSpecConstantId::RasterizerSampleCount, rasterizerSampleCount);
for (uint32_t i = 0; i < MaxNumActiveBindings; i++)
this->setBindingEntry(i);
}
void DxvkSpecConstantMap::setConstantEntry(
DxvkSpecConstantId specId,
uint32_t offset,
uint32_t size) {
VkSpecializationMapEntry entry;
entry.constantID = uint32_t(specId);
entry.offset = offset;
entry.size = size;
m_mapEntries[uint32_t(specId) - uint32_t(DxvkSpecConstantId::SpecConstantIdMin)] = entry;
}
void DxvkSpecConstantMap::setBindingEntry(
uint32_t binding) {
VkSpecializationMapEntry entry;
entry.constantID = binding;
entry.offset = sizeof(VkBool32) * binding + offsetof(DxvkSpecConstantData, activeBindings);
entry.size = sizeof(VkBool32);
m_mapEntries[MaxNumSpecConstants + binding] = entry;
}
}

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@ -0,0 +1,72 @@
#pragma once
#include "dxvk_limits.h"
#include "dxvk_shader.h"
namespace dxvk {
constexpr uint32_t MaxNumSpecConstants = 1
+ uint32_t(DxvkSpecConstantId::SpecConstantIdMax)
- uint32_t(DxvkSpecConstantId::SpecConstantIdMin);
/**
* \brief Spec costant data
*
* The values are derived from the pipeline
* state vector so that they can be used by
* the shaders.
*/
struct DxvkSpecConstantData {
uint32_t rasterizerSampleCount;
VkBool32 activeBindings[MaxNumActiveBindings];
};
/**
* \brief Spec constant map
*
* Stores the specialization constant map.
* This can be passed to Vulkan when compiling
* both graphics and compute pipelines.
*/
class DxvkSpecConstantMap {
public:
DxvkSpecConstantMap();
/**
* \brief Map entry count
*
* \param [in] bindingCount Number of active bindings
* \returns The number of map entries to read
*/
uint32_t mapEntryCount() const {
return m_mapEntries.size();
}
/**
* \brief Map entry data
* \returns Map entries
*/
const VkSpecializationMapEntry* mapEntryData() const {
return m_mapEntries.data();
}
private:
std::array<VkSpecializationMapEntry, MaxNumSpecConstants + MaxNumActiveBindings> m_mapEntries;
void setConstantEntry(
DxvkSpecConstantId specId,
uint32_t offset,
uint32_t size);
void setBindingEntry(
uint32_t binding);
};
extern DxvkSpecConstantMap g_specConstantMap;
}

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@ -61,6 +61,7 @@ dxvk_src = files([
'dxvk_resource.cpp',
'dxvk_sampler.cpp',
'dxvk_shader.cpp',
'dxvk_spec_const.cpp',
'dxvk_staging.cpp',
'dxvk_stats.cpp',
'dxvk_surface.cpp',