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https://github.com/doitsujin/dxvk.git
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[d3d11] Use new format support queries to check D3D11 format support
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@ -1477,13 +1477,10 @@ namespace dxvk {
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// Check if the device supports the given combination of format
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// and sample count. D3D exposes the opaque concept of quality
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// levels to the application, we'll just define one such level.
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VkImageFormatProperties formatProps;
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auto properties = m_dxvkDevice->getFormatLimits(format,
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VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_SAMPLED_BIT, 0);
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VkResult status = m_dxvkAdapter->imageFormatProperties(
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format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_SAMPLED_BIT, 0, formatProps);
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if ((status == VK_SUCCESS) && (formatProps.sampleCounts & sampleCountFlag))
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if (properties && (properties->sampleCounts & sampleCountFlag))
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*pNumQualityLevels = 1;
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return S_OK;
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}
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@ -1914,7 +1911,6 @@ namespace dxvk {
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enabled.core.features.geometryShader = VK_TRUE;
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enabled.core.features.robustBufferAccess = VK_TRUE;
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enabled.core.features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
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enabled.core.features.depthBounds = supported.core.features.depthBounds;
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enabled.vk11.shaderDrawParameters = VK_TRUE;
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@ -2032,33 +2028,33 @@ namespace dxvk {
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if (pFlags2 != nullptr) *pFlags2 = 0;
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// Unsupported or invalid format
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if (Format != DXGI_FORMAT_UNKNOWN && fmtMapping.Format == VK_FORMAT_UNDEFINED)
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if (Format && fmtMapping.Format == VK_FORMAT_UNDEFINED)
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return E_FAIL;
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// Query Vulkan format properties and supported features for it
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const DxvkFormatInfo* fmtProperties = lookupFormatInfo(fmtMapping.Format);
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VkFormatProperties fmtSupport = fmtMapping.Format != VK_FORMAT_UNDEFINED
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? m_dxvkAdapter->formatProperties(fmtMapping.Format)
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: VkFormatProperties();
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DxvkFormatFeatures fmtSupport = fmtMapping.Format != VK_FORMAT_UNDEFINED
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? m_dxvkDevice->getFormatFeatures(fmtMapping.Format)
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: DxvkFormatFeatures();
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VkFormatFeatureFlags bufFeatures = fmtSupport.bufferFeatures;
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VkFormatFeatureFlags imgFeatures = fmtSupport.optimalTilingFeatures | fmtSupport.linearTilingFeatures;
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VkFormatFeatureFlags2 bufFeatures = fmtSupport.buffer;
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VkFormatFeatureFlags2 imgFeatures = fmtSupport.optimal | fmtSupport.linear;
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// For multi-plane images, we want to check available view formats as well
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if (fmtProperties->flags.test(DxvkFormatFlag::MultiPlane)) {
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const VkFormatFeatureFlags featureMask
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= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
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| VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
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| VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
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| VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
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| VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
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const VkFormatFeatureFlags2 featureMask
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= VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT
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| VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT
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| VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT
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| VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT
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| VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
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DXGI_VK_FORMAT_FAMILY formatFamily = LookupFamily(Format, DXGI_VK_FORMAT_MODE_ANY);
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for (uint32_t i = 0; i < formatFamily.FormatCount; i++) {
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VkFormatProperties viewFmtSupport = m_dxvkAdapter->formatProperties(formatFamily.Formats[i]);
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imgFeatures |= (viewFmtSupport.optimalTilingFeatures | viewFmtSupport.linearTilingFeatures) & featureMask;
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DxvkFormatFeatures viewFmtSupport = m_dxvkDevice->getFormatFeatures(formatFamily.Formats[i]);
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imgFeatures |= (viewFmtSupport.optimal | viewFmtSupport.linear) & featureMask;
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}
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}
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@ -2066,12 +2062,11 @@ namespace dxvk {
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UINT flags2 = 0;
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// Format can be used for shader resource views with buffers
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if (bufFeatures & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
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|| Format == DXGI_FORMAT_UNKNOWN)
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if ((bufFeatures & VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT) || !Format)
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flags1 |= D3D11_FORMAT_SUPPORT_BUFFER;
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// Format can be used for vertex data
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if (bufFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
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if (bufFeatures & VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT)
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flags1 |= D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER;
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// Format can be used for index data. Only
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@ -2097,19 +2092,18 @@ namespace dxvk {
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|| Format == DXGI_FORMAT_R32G32B32A32_SINT)
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flags1 |= D3D11_FORMAT_SUPPORT_SO_BUFFER;
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if (imgFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
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|| imgFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) {
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if (imgFeatures & (VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT)) {
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const VkFormat depthFormat = LookupFormat(Format, DXGI_VK_FORMAT_MODE_DEPTH).Format;
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if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_1D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE1D;
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if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_2D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE2D;
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if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_3D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
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flags1 |= D3D11_FORMAT_SUPPORT_MIP
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| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT;
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// Format can be read
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if (imgFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) {
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if (imgFeatures & VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT) {
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flags1 |= D3D11_FORMAT_SUPPORT_TEXTURECUBE
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| D3D11_FORMAT_SUPPORT_SHADER_LOAD
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| D3D11_FORMAT_SUPPORT_SHADER_GATHER
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@ -2123,7 +2117,7 @@ namespace dxvk {
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}
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// Format is a color format that can be used for rendering
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if (imgFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
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if (imgFeatures & VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT) {
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flags1 |= D3D11_FORMAT_SUPPORT_RENDER_TARGET
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| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
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| D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT;
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@ -2133,14 +2127,14 @@ namespace dxvk {
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}
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// Format supports blending when used for rendering
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if (imgFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
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if (imgFeatures & VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT)
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flags1 |= D3D11_FORMAT_SUPPORT_BLENDABLE;
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// Format is a depth-stencil format that can be used for rendering
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if (imgFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
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if (imgFeatures & VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT)
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flags1 |= D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
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// FIXME implement properly. This would require a VkSurface.
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// Report supported swap chain formats
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if (Format == DXGI_FORMAT_R8G8B8A8_UNORM
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|| Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
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|| Format == DXGI_FORMAT_B8G8R8A8_UNORM
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@ -2151,16 +2145,14 @@ namespace dxvk {
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flags1 |= D3D11_FORMAT_SUPPORT_DISPLAY;
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// Query multisample support for this format
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VkImageFormatProperties imgFmtProperties;
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VkResult status = m_dxvkAdapter->imageFormatProperties(fmtMapping.Format,
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VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
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(fmtProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
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? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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0, imgFmtProperties);
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if (status == VK_SUCCESS && imgFmtProperties.sampleCounts > VK_SAMPLE_COUNT_1_BIT) {
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VkImageUsageFlags usage = (fmtProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
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? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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auto limits = m_dxvkDevice->getFormatLimits(fmtMapping.Format,
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VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, usage, 0);
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if (limits && limits->sampleCounts > VK_SAMPLE_COUNT_1_BIT) {
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flags1 |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
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| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
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| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
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@ -2168,19 +2160,27 @@ namespace dxvk {
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}
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// Format can be used for storage images or storage texel buffers
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if ((bufFeatures & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT)
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&& (imgFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
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if ((bufFeatures & VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT)
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&& (imgFeatures & VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT)
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&& (imgFeatures & VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT)) {
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flags1 |= D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW;
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flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE;
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if (m_dxvkDevice->features().core.features.shaderStorageImageReadWithoutFormat
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|| Format == DXGI_FORMAT_R32_UINT
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|| Format == DXGI_FORMAT_R32_SINT
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|| Format == DXGI_FORMAT_R32_FLOAT)
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flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD;
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if (m_dxbcOptions.supportsTypedUavLoadR32) {
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// If the R32 formats are supported without format declarations,
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// we can optionally support additional formats for typed loads
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if (imgFeatures & VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT)
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flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD;
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} else {
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// Otherwise, we need to emit format declarations, so we can
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// only support the basic set of R32 formats for typed loads
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if (Format == DXGI_FORMAT_R32_FLOAT
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|| Format == DXGI_FORMAT_R32_UINT
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|| Format == DXGI_FORMAT_R32_SINT)
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flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD;
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}
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if (Format == DXGI_FORMAT_R32_UINT
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|| Format == DXGI_FORMAT_R32_SINT) {
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if (Format == DXGI_FORMAT_R32_UINT || Format == DXGI_FORMAT_R32_SINT) {
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flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
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| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
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| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
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@ -2206,19 +2206,15 @@ namespace dxvk {
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BOOL D3D11Device::GetImageTypeSupport(VkFormat Format, VkImageType Type) const {
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VkImageFormatProperties props;
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auto properties = m_dxvkDevice->getFormatLimits(Format,
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Type, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_SAMPLED_BIT, 0);
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VkResult status = m_dxvkAdapter->imageFormatProperties(
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Format, Type, VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_SAMPLED_BIT, 0, props);
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if (status != VK_SUCCESS) {
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status = m_dxvkAdapter->imageFormatProperties(
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Format, Type, VK_IMAGE_TILING_LINEAR,
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VK_IMAGE_USAGE_SAMPLED_BIT, 0, props);
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if (!properties) {
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properties = m_dxvkDevice->getFormatLimits(Format,
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Type, VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_SAMPLED_BIT, 0);
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}
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return status == VK_SUCCESS;
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return properties.has_value();
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}
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