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[dxvk] Remove option to disable transfer queue

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Philip Rebohle 2019-11-08 11:29:22 +01:00
parent a74449c367
commit 4b199ef60d
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GPG Key ID: C8CC613427A31C99
3 changed files with 0 additions and 15 deletions

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@ -143,17 +143,6 @@
# d3d11.zeroWorkgroupMemory = False
# Enables the dedicated transfer queue if available
#
# If enabled, resource uploads will be performed on the
# transfer queue rather than the graphics queue. This
# may improve texture streaming performance.
#
# Supported values: True, False
# dxvk.enableTransferQueue = True
# Sets number of pipeline compiler threads.
#
# Supported values:

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@ -4,7 +4,6 @@ namespace dxvk {
DxvkOptions::DxvkOptions(const Config& config) {
enableStateCache = config.getOption<bool> ("dxvk.enableStateCache", true);
enableTransferQueue = config.getOption<bool> ("dxvk.enableTransferQueue", true);
numCompilerThreads = config.getOption<int32_t> ("dxvk.numCompilerThreads", 0);
asyncPresent = config.getOption<Tristate>("dxvk.asyncPresent", Tristate::Auto);
useRawSsbo = config.getOption<Tristate>("dxvk.useRawSsbo", Tristate::Auto);

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@ -11,9 +11,6 @@ namespace dxvk {
/// Enable state cache
bool enableStateCache;
/// Use transfer queue if available
bool enableTransferQueue;
/// Number of compiler threads
/// when using the state cache
int32_t numCompilerThreads;