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[d3d9] Actually use correct sampler state for anisotropy
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@ -240,7 +240,7 @@ namespace dxvk {
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, mipFilter(D3DTEXTUREFILTERTYPE(state[D3DSAMP_MIPFILTER]))
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, mipLodBias(bit::cast<float>(state[D3DSAMP_MIPMAPLODBIAS]))
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, maxMipLevel(state[D3DSAMP_MAXMIPLEVEL])
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, maxAnisotropy(state[D3DSAMP_MAXMIPLEVEL]) { }
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, maxAnisotropy(state[D3DSAMP_MAXANISOTROPY]) { }
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D3DTEXTUREADDRESS addressU;
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D3DTEXTUREADDRESS addressV;
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