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mirror of https://github.com/doitsujin/dxvk.git synced 2024-11-29 01:24:11 +01:00

[d3d9] Actually use correct sampler state for anisotropy

This commit is contained in:
Philip Rebohle 2024-11-13 14:35:02 +01:00
parent 2dadad57f0
commit 4c09b006a5

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@ -240,7 +240,7 @@ namespace dxvk {
, mipFilter(D3DTEXTUREFILTERTYPE(state[D3DSAMP_MIPFILTER]))
, mipLodBias(bit::cast<float>(state[D3DSAMP_MIPMAPLODBIAS]))
, maxMipLevel(state[D3DSAMP_MAXMIPLEVEL])
, maxAnisotropy(state[D3DSAMP_MAXMIPLEVEL]) { }
, maxAnisotropy(state[D3DSAMP_MAXANISOTROPY]) { }
D3DTEXTUREADDRESS addressU;
D3DTEXTUREADDRESS addressV;