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[d3d9] Use clamped LOD for creating new views

This commit is contained in:
Joshua Ashton 2021-11-11 23:53:38 +00:00
parent c22dcdbaa3
commit 4c0eee89e4

View File

@ -59,7 +59,7 @@ namespace dxvk {
m_lod = std::min<DWORD>(LODNew, m_texture.Desc()->MipLevels - 1); m_lod = std::min<DWORD>(LODNew, m_texture.Desc()->MipLevels - 1);
if (m_lod != oldLod) { if (m_lod != oldLod) {
m_texture.CreateSampleView(LODNew); m_texture.CreateSampleView(m_lod);
if (this->GetPrivateRefCount() > 0) if (this->GetPrivateRefCount() > 0)
this->m_parent->MarkTextureBindingDirty(this); this->m_parent->MarkTextureBindingDirty(this);
} }