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https://github.com/doitsujin/dxvk.git
synced 2024-12-03 22:24:13 +01:00
[d3d11] Reduced log spamming, improved parameter naming consistency
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052f231295
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4c8c23eea1
@ -76,24 +76,24 @@ namespace dxvk {
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DxvkBlendMode D3D11BlendState::DecodeBlendMode(
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const D3D11_RENDER_TARGET_BLEND_DESC& blendDesc) {
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const D3D11_RENDER_TARGET_BLEND_DESC& BlendDesc) {
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DxvkBlendMode mode;
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mode.enableBlending = blendDesc.BlendEnable;
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mode.colorSrcFactor = DecodeBlendFactor(blendDesc.SrcBlend, false);
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mode.colorDstFactor = DecodeBlendFactor(blendDesc.DestBlend, false);
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mode.colorBlendOp = DecodeBlendOp(blendDesc.BlendOp);
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mode.alphaSrcFactor = DecodeBlendFactor(blendDesc.SrcBlendAlpha, true);
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mode.alphaDstFactor = DecodeBlendFactor(blendDesc.DestBlendAlpha, true);
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mode.alphaBlendOp = DecodeBlendOp(blendDesc.BlendOpAlpha);
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mode.enableBlending = BlendDesc.BlendEnable;
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mode.colorSrcFactor = DecodeBlendFactor(BlendDesc.SrcBlend, false);
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mode.colorDstFactor = DecodeBlendFactor(BlendDesc.DestBlend, false);
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mode.colorBlendOp = DecodeBlendOp(BlendDesc.BlendOp);
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mode.alphaSrcFactor = DecodeBlendFactor(BlendDesc.SrcBlendAlpha, true);
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mode.alphaDstFactor = DecodeBlendFactor(BlendDesc.DestBlendAlpha, true);
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mode.alphaBlendOp = DecodeBlendOp(BlendDesc.BlendOpAlpha);
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// TODO find out if D3D11 wants us to apply the write mask if blending
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// is disabled as well. This is standard behaviour in Vulkan.
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mode.writeMask = blendDesc.RenderTargetWriteMask;
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mode.writeMask = BlendDesc.RenderTargetWriteMask;
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return mode;
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}
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VkBlendFactor D3D11BlendState::DecodeBlendFactor(D3D11_BLEND blendFactor, bool isAlpha) {
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switch (blendFactor) {
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VkBlendFactor D3D11BlendState::DecodeBlendFactor(D3D11_BLEND BlendFactor, bool IsAlpha) {
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switch (BlendFactor) {
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case D3D11_BLEND_ZERO: return VK_BLEND_FACTOR_ZERO;
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case D3D11_BLEND_ONE: return VK_BLEND_FACTOR_ONE;
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case D3D11_BLEND_SRC_COLOR: return VK_BLEND_FACTOR_SRC_COLOR;
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@ -105,21 +105,22 @@ namespace dxvk {
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case D3D11_BLEND_DEST_COLOR: return VK_BLEND_FACTOR_DST_COLOR;
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case D3D11_BLEND_INV_DEST_COLOR: return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
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case D3D11_BLEND_SRC_ALPHA_SAT: return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
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case D3D11_BLEND_BLEND_FACTOR: return isAlpha ? VK_BLEND_FACTOR_CONSTANT_ALPHA : VK_BLEND_FACTOR_CONSTANT_COLOR;
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case D3D11_BLEND_INV_BLEND_FACTOR: return isAlpha ? VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
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case D3D11_BLEND_BLEND_FACTOR: return IsAlpha ? VK_BLEND_FACTOR_CONSTANT_ALPHA : VK_BLEND_FACTOR_CONSTANT_COLOR;
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case D3D11_BLEND_INV_BLEND_FACTOR: return IsAlpha ? VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
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case D3D11_BLEND_SRC1_COLOR: return VK_BLEND_FACTOR_SRC1_COLOR;
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case D3D11_BLEND_INV_SRC1_COLOR: return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
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case D3D11_BLEND_SRC1_ALPHA: return VK_BLEND_FACTOR_SRC1_ALPHA;
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case D3D11_BLEND_INV_SRC1_ALPHA: return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
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}
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Logger::err(str::format("D3D11: Invalid blend factor: ", blendFactor));
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if (BlendFactor != 0) // prevent log spamming when apps use ZeroMemory
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Logger::err(str::format("D3D11: Invalid blend factor: ", BlendFactor));
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return VK_BLEND_FACTOR_ZERO;
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}
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VkBlendOp D3D11BlendState::DecodeBlendOp(D3D11_BLEND_OP blendOp) {
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switch (blendOp) {
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VkBlendOp D3D11BlendState::DecodeBlendOp(D3D11_BLEND_OP BlendOp) {
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switch (BlendOp) {
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case D3D11_BLEND_OP_ADD: return VK_BLEND_OP_ADD;
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case D3D11_BLEND_OP_SUBTRACT: return VK_BLEND_OP_SUBTRACT;
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case D3D11_BLEND_OP_REV_SUBTRACT: return VK_BLEND_OP_REVERSE_SUBTRACT;
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@ -127,7 +128,8 @@ namespace dxvk {
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case D3D11_BLEND_OP_MAX: return VK_BLEND_OP_MAX;
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}
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Logger::err(str::format("D3D11: Invalid blend op: ", blendOp));
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if (BlendOp != 0) // prevent log spamming when apps use ZeroMemory
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Logger::err(str::format("D3D11: Invalid blend op: ", BlendOp));
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return VK_BLEND_OP_ADD;
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}
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@ -44,14 +44,14 @@ namespace dxvk {
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DxvkLogicOpState m_loState;
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static DxvkBlendMode DecodeBlendMode(
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const D3D11_RENDER_TARGET_BLEND_DESC& blendDesc);
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const D3D11_RENDER_TARGET_BLEND_DESC& BlendDesc);
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static VkBlendFactor DecodeBlendFactor(
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D3D11_BLEND blendFactor,
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bool isAlpha);
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D3D11_BLEND BlendFactor,
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bool IsAlpha);
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static VkBlendOp DecodeBlendOp(
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D3D11_BLEND_OP blendOp);
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D3D11_BLEND_OP BlendOp);
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};
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@ -54,30 +54,30 @@ namespace dxvk {
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VkStencilOpState D3D11DepthStencilState::DecodeStencilOpState(
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const D3D11_DEPTH_STENCILOP_DESC& stencilDesc,
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const D3D11_DEPTH_STENCIL_DESC& desc) const {
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const D3D11_DEPTH_STENCILOP_DESC& StencilDesc,
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const D3D11_DEPTH_STENCIL_DESC& Desc) const {
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VkStencilOpState result;
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result.failOp = VK_STENCIL_OP_KEEP;
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result.passOp = VK_STENCIL_OP_KEEP;
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result.depthFailOp = VK_STENCIL_OP_KEEP;
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result.compareOp = VK_COMPARE_OP_ALWAYS;
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result.compareMask = desc.StencilReadMask;
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result.writeMask = desc.StencilWriteMask;
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result.compareMask = Desc.StencilReadMask;
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result.writeMask = Desc.StencilWriteMask;
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result.reference = 0;
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if (desc.StencilEnable) {
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result.failOp = DecodeStencilOp(stencilDesc.StencilFailOp);
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result.passOp = DecodeStencilOp(stencilDesc.StencilPassOp);
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result.depthFailOp = DecodeStencilOp(stencilDesc.StencilDepthFailOp);
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result.compareOp = DecodeCompareOp(stencilDesc.StencilFunc);
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if (Desc.StencilEnable) {
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result.failOp = DecodeStencilOp(StencilDesc.StencilFailOp);
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result.passOp = DecodeStencilOp(StencilDesc.StencilPassOp);
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result.depthFailOp = DecodeStencilOp(StencilDesc.StencilDepthFailOp);
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result.compareOp = DecodeCompareOp(StencilDesc.StencilFunc);
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}
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return result;
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}
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VkStencilOp D3D11DepthStencilState::DecodeStencilOp(D3D11_STENCIL_OP op) const {
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switch (op) {
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VkStencilOp D3D11DepthStencilState::DecodeStencilOp(D3D11_STENCIL_OP Op) const {
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switch (Op) {
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case D3D11_STENCIL_OP_KEEP: return VK_STENCIL_OP_KEEP;
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case D3D11_STENCIL_OP_ZERO: return VK_STENCIL_OP_ZERO;
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case D3D11_STENCIL_OP_REPLACE: return VK_STENCIL_OP_REPLACE;
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@ -88,7 +88,8 @@ namespace dxvk {
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case D3D11_STENCIL_OP_DECR: return VK_STENCIL_OP_DECREMENT_AND_WRAP;
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}
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Logger::err(str::format("D3D11: Invalid stencil op: ", op));
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if (Op != 0)
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Logger::err(str::format("D3D11: Invalid stencil op: ", Op));
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return VK_STENCIL_OP_KEEP;
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}
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@ -40,11 +40,11 @@ namespace dxvk {
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DxvkDepthStencilState m_state;
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VkStencilOpState DecodeStencilOpState(
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const D3D11_DEPTH_STENCILOP_DESC& stencilDesc,
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const D3D11_DEPTH_STENCIL_DESC& desc) const;
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const D3D11_DEPTH_STENCILOP_DESC& StencilDesc,
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const D3D11_DEPTH_STENCIL_DESC& Desc) const;
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VkStencilOp DecodeStencilOp(
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D3D11_STENCIL_OP op) const;
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D3D11_STENCIL_OP Op) const;
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};
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@ -53,11 +53,11 @@ namespace dxvk {
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case D3D11_COMPARISON_NOT_EQUAL: return VK_COMPARE_OP_NOT_EQUAL;
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case D3D11_COMPARISON_GREATER_EQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
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case D3D11_COMPARISON_ALWAYS: return VK_COMPARE_OP_ALWAYS;
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default:
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Logger::err(str::format("D3D11: Unsupported compare op: ", Mode));
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return VK_COMPARE_OP_ALWAYS;
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}
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if (Mode != 0) // prevent log spamming when apps use ZeroMemory
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Logger::err(str::format("D3D11: Unsupported compare op: ", Mode));
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return VK_COMPARE_OP_NEVER;
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}
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