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https://github.com/doitsujin/dxvk.git
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[d3d9] Pass shader stage when binding shader resources
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0fb1227792
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@ -2653,11 +2653,11 @@ namespace dxvk {
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ctx->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, nullptr);
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ctx->bindShader(VK_SHADER_STAGE_GEOMETRY_BIT, shader);
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ctx->bindResourceBuffer(getSWVPBufferSlot(), cBufferSlice);
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ctx->bindResourceBuffer(VK_SHADER_STAGE_GEOMETRY_BIT, getSWVPBufferSlot(), cBufferSlice);
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ctx->draw(
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drawInfo.vertexCount, drawInfo.instanceCount,
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cStartIndex, 0);
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ctx->bindResourceBuffer(getSWVPBufferSlot(), DxvkBufferSlice());
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ctx->bindResourceBuffer(VK_SHADER_STAGE_GEOMETRY_BIT, getSWVPBufferSlot(), DxvkBufferSlice());
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ctx->bindShader(VK_SHADER_STAGE_GEOMETRY_BIT, nullptr);
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});
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@ -4889,10 +4889,11 @@ namespace dxvk {
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BufferType);
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EmitCs([
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cShaderStage = GetShaderStage(ShaderStage),
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cSlotId = slotId,
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cBuffer = buffer
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] (DxvkContext* ctx) {
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ctx->bindResourceBuffer(cSlotId,
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ctx->bindResourceBuffer(cShaderStage, cSlotId,
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DxvkBufferSlice(cBuffer, 0, cBuffer->info().size));
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});
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@ -5072,7 +5073,9 @@ namespace dxvk {
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cSlotId = slotId,
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cSize = bufferSize
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] (DxvkContext* ctx) {
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ctx->bindResourceBuffer(cSlotId,
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VkShaderStageFlagBits stage = GetShaderStage(ShaderStage);
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ctx->bindResourceBuffer(stage, cSlotId,
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DxvkBufferSlice(cBuffer, 0, cSize));
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});
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boundConstantBufferSize = bufferSize;
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@ -5929,9 +5932,11 @@ namespace dxvk {
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cSlot = slot,
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cKey = key
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] (DxvkContext* ctx) {
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VkShaderStageFlags stage = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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auto pair = m_samplers.find(cKey);
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if (pair != m_samplers.end()) {
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ctx->bindResourceSampler(cSlot, pair->second);
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ctx->bindResourceSampler(stage, cSlot, pair->second);
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return;
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}
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@ -5971,7 +5976,7 @@ namespace dxvk {
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auto sampler = m_dxvkDevice->createSampler(info);
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m_samplers.insert(std::make_pair(cKey, sampler));
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ctx->bindResourceSampler(cSlot, std::move(sampler));
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ctx->bindResourceSampler(stage, cSlot, std::move(sampler));
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m_samplerCount++;
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}
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@ -5998,7 +6003,8 @@ namespace dxvk {
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cSlot = slot,
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cImageView = commonTex->GetSampleView(srgb)
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](DxvkContext* ctx) {
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ctx->bindResourceView(cSlot, cImageView, nullptr);
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VkShaderStageFlags stage = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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ctx->bindResourceView(stage, cSlot, cImageView, nullptr);
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});
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}
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@ -6013,7 +6019,8 @@ namespace dxvk {
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uint32_t slot = computeResourceSlotId(shaderSampler.first,
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DxsoBindingType::Image, uint32_t(shaderSampler.second));
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ctx->bindResourceView(slot, nullptr, nullptr);
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VkShaderStageFlags stage = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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ctx->bindResourceView(stage, slot, nullptr, nullptr);
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}
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});
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}
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@ -7251,10 +7258,12 @@ namespace dxvk {
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EmitCs([
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cSize = m_state.textures.size()
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](DxvkContext* ctx) {
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VkShaderStageFlags stage = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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for (uint32_t i = 0; i < cSize; i++) {
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auto samplerInfo = RemapStateSamplerShader(DWORD(i));
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uint32_t slot = computeResourceSlotId(samplerInfo.first, DxsoBindingType::Image, uint32_t(samplerInfo.second));
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ctx->bindResourceView(slot, nullptr, nullptr);
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ctx->bindResourceView(stage, slot, nullptr, nullptr);
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}
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});
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