mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-02 19:24:12 +01:00
[d3d11] Use EmitCs for general setup and synchronization methods
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parent
2dd24a14d2
commit
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@ -15,8 +15,7 @@ namespace dxvk {
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: m_parent(parent),
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m_device(device) {
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m_context = m_device->createContext();
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m_context->beginRecording(
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m_device->createCommandList());
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// Create default state objects. We won't ever return them
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// to the application, but we'll use them to apply state.
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Com<ID3D11BlendState> defaultBlendState;
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@ -30,23 +29,33 @@ namespace dxvk {
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// Apply default state to the context. This is required
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// in order to initialize the DXVK contex properly.
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m_defaultBlendState = static_cast<D3D11BlendState*>(defaultBlendState.ptr());
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m_defaultBlendState->BindToContext(m_context, 0xFFFFFFFF);
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m_defaultBlendState = static_cast<D3D11BlendState*> (defaultBlendState.ptr());
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m_defaultDepthStencilState = static_cast<D3D11DepthStencilState*>(defaultDepthStencilState.ptr());
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m_defaultDepthStencilState->BindToContext(m_context);
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m_defaultRasterizerState = static_cast<D3D11RasterizerState*>(defaultRasterizerState.ptr());
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m_defaultRasterizerState->BindToContext(m_context);
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m_context->setBlendConstants(DxvkBlendConstants {
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m_state.om.blendFactor[0], m_state.om.blendFactor[1],
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m_state.om.blendFactor[2], m_state.om.blendFactor[3] });
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m_context->setStencilReference(m_state.om.stencilRef);
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m_defaultRasterizerState = static_cast<D3D11RasterizerState*> (defaultRasterizerState.ptr());
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// Create a default sampler that we're going to bind
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// when the application binds null to a sampler slot.
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m_defaultSampler = CreateDefaultSampler();
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EmitCs([
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dev = m_device,
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bsState = m_defaultBlendState,
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dsState = m_defaultDepthStencilState,
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rsState = m_defaultRasterizerState,
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blendConst = DxvkBlendConstants {
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m_state.om.blendFactor[0], m_state.om.blendFactor[1],
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m_state.om.blendFactor[2], m_state.om.blendFactor[3] },
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stencilRef = m_state.om.stencilRef
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] (DxvkContext* ctx) {
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ctx->beginRecording(dev->createCommandList());
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bsState->BindToContext(ctx, 0xFFFFFFFF);
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dsState->BindToContext(ctx);
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rsState->BindToContext(ctx);
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ctx->setBlendConstants (blendConst);
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ctx->setStencilReference(stencilRef);
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});
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}
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@ -568,7 +568,7 @@ namespace dxvk {
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template<typename Cmd>
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void EmitCs(Cmd&& command) {
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// TODO push to CS chunk
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command.execute(m_context.ptr());
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command(m_context.ptr());
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}
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};
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@ -41,12 +41,14 @@ namespace dxvk {
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m_parent->FlushInitContext();
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m_drawCount = 0;
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m_device->submitCommandList(
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m_context->endRecording(),
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nullptr, nullptr);
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m_context->beginRecording(
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m_device->createCommandList());
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EmitCs([dev = m_device] (DxvkContext* ctx) {
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dev->submitCommandList(
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ctx->endRecording(),
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nullptr, nullptr);
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ctx->beginRecording(
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dev->createCommandList());
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});
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}
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