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[d3d11] Allow arbitrary back buffer formats for swap chains
Doesn't match D3D11 behaviour, but shouldn't really break anything since D3D11 has a fixed set of swap chain-compatible formats. Might help DXUP in avoiding unnecessary framebuffer blits.
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@ -673,6 +673,9 @@ namespace dxvk {
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uint32_t n = 0;
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switch (Format) {
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default:
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Logger::warn(str::format("D3D11SwapChain: Unexpected format: ", m_desc.Format));
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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case DXGI_FORMAT_B8G8R8A8_UNORM: {
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pDstFormats[n++] = { VK_FORMAT_R8G8B8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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@ -693,9 +696,6 @@ namespace dxvk {
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case DXGI_FORMAT_R16G16B16A16_FLOAT: {
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pDstFormats[n++] = { VK_FORMAT_R16G16B16A16_SFLOAT, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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} break;
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default:
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Logger::warn(str::format("VkD3DPresenter: Unknown format: ", m_desc.Format));
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}
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return n;
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