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[util] Bump maxImplicitDiscardSize for Quantum Break

Otherwise we're synchronizing and frame times are garbage.
This commit is contained in:
Philip Rebohle 2022-02-14 04:21:09 +01:00
parent e1b3bc45ce
commit 4e464327ef
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@ -57,9 +57,12 @@ namespace dxvk {
{ "dxgi.deferSurfaceCreation", "True" }, { "dxgi.deferSurfaceCreation", "True" },
}} }, }} },
/* Quantum Break: Mever initializes shared * /* Quantum Break: Mever initializes shared *
* memory in one of its compute shaders */ * memory in one of its compute shaders. *
* Also loves using MAP_WRITE on the same *
* set of resources multiple times per frame. */
{ R"(\\QuantumBreak\.exe$)", {{ { R"(\\QuantumBreak\.exe$)", {{
{ "d3d11.zeroInitWorkgroupMemory", "True" }, { "d3d11.zeroInitWorkgroupMemory", "True" },
{ "d3d11.maxImplicitDiscardSize", "-1" },
}} }, }} },
/* Anno 2205: Random crashes with state cache */ /* Anno 2205: Random crashes with state cache */
{ R"(\\anno2205\.exe$)", {{ { R"(\\anno2205\.exe$)", {{