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[util] Bump maxImplicitDiscardSize for Quantum Break
Otherwise we're synchronizing and frame times are garbage.
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@ -57,9 +57,12 @@ namespace dxvk {
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{ "dxgi.deferSurfaceCreation", "True" },
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{ "dxgi.deferSurfaceCreation", "True" },
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}} },
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}} },
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/* Quantum Break: Mever initializes shared *
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/* Quantum Break: Mever initializes shared *
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* memory in one of its compute shaders */
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* memory in one of its compute shaders. *
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* Also loves using MAP_WRITE on the same *
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* set of resources multiple times per frame. */
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{ R"(\\QuantumBreak\.exe$)", {{
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{ R"(\\QuantumBreak\.exe$)", {{
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{ "d3d11.zeroInitWorkgroupMemory", "True" },
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{ "d3d11.zeroInitWorkgroupMemory", "True" },
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{ "d3d11.maxImplicitDiscardSize", "-1" },
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}} },
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}} },
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/* Anno 2205: Random crashes with state cache */
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/* Anno 2205: Random crashes with state cache */
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{ R"(\\anno2205\.exe$)", {{
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{ R"(\\anno2205\.exe$)", {{
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