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[d3d9] Fix UP buffer allocation
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@ -4370,15 +4370,16 @@ namespace dxvk {
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info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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Rc<DxvkBuffer> buffer = m_dxvkDevice->createBuffer(info, memoryFlags);
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void* mapPtr = buffer->mapPtr(0);
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if (size <= UPBufferSize) {
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m_upBuffer = std::move(buffer);
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m_upBufferMapPtr = m_upBuffer->mapPtr(0);
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m_upBufferMapPtr = mapPtr;
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} else {
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// Temporary buffer
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D3D9BufferSlice result;
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result.slice = DxvkBufferSlice(std::move(buffer), 0, size);
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result.mapPtr = buffer->mapPtr(0);
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result.mapPtr = mapPtr;
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return result;
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}
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}
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