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[d3d11] Enabled tessellation shaders
Note that applications that require tessellation support will not work as of yet.
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@ -968,10 +968,9 @@ namespace dxvk {
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ID3D11HullShader** ppHullShader) {
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ID3D11HullShader** ppHullShader) {
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D3D11ShaderModule module;
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D3D11ShaderModule module;
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Logger::warn("D3D11: CreateHullShader: Tessellation shaders not yet supported");
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if (FAILED(this->CreateShaderModule(&module,
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// if (FAILED(this->CreateShaderModule(&module,
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pShaderBytecode, BytecodeLength, pClassLinkage)))
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// pShaderBytecode, BytecodeLength, pClassLinkage)))
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return E_INVALIDARG;
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// return E_INVALIDARG;
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if (ppHullShader == nullptr)
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if (ppHullShader == nullptr)
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return S_FALSE;
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return S_FALSE;
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@ -989,10 +988,9 @@ namespace dxvk {
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ID3D11DomainShader** ppDomainShader) {
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ID3D11DomainShader** ppDomainShader) {
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D3D11ShaderModule module;
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D3D11ShaderModule module;
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Logger::warn("D3D11: CreateDomainShader: Tessellation shaders not yet supported");
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if (FAILED(this->CreateShaderModule(&module,
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// if (FAILED(this->CreateShaderModule(&module,
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pShaderBytecode, BytecodeLength, pClassLinkage)))
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// pShaderBytecode, BytecodeLength, pClassLinkage)))
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return E_INVALIDARG;
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// return E_INVALIDARG;
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if (ppDomainShader == nullptr)
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if (ppDomainShader == nullptr)
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return S_FALSE;
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return S_FALSE;
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