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[util] Force SM1 for the Halo CE SPV3 launcher
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@ -530,6 +530,11 @@ namespace dxvk {
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{ R"(\\RoRLauncher\.exe$)", {{
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{ "d3d9.shaderModel", "1" },
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}} },
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/* Halo CE SPV3 launcher
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Same issue as Warhammer: RoR above */
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{ R"(\\spv3\.exe$)", {{
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{ "d3d9.shaderModel", "1" },
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}} },
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/* Star Wars The Force Unleashed 2 *
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* Black particles because it tries to bind *
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* a 2D texture for a shader that *
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