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Merge pull request #126 from pchome/patch-3
[tests] Simplified dxbc disasm test
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commit
5035cf4e58
@ -1,6 +1,4 @@
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#include <cstring>
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#include <iostream>
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#include <fstream>
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#include <vector>
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#include <d3dcompiler.h>
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#include <d3dcompiler.h>
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@ -8,7 +6,7 @@
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#include <windows.h>
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#include <windows.h>
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#include <windowsx.h>
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#include <windowsx.h>
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#include "../test_utils.h"
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#include "../util/com/com_pointer.h"
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using namespace dxvk;
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using namespace dxvk;
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@ -18,36 +16,44 @@ int WINAPI WinMain(HINSTANCE hInstance,
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int nCmdShow) {
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int nCmdShow) {
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int argc = 0;
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int argc = 0;
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LPWSTR* argv = CommandLineToArgvW(
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LPWSTR* argv = CommandLineToArgvW(
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GetCommandLineW(), &argc);
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GetCommandLineW(), &argc);
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if (argc < 2) {
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if (argc < 2 || argc > 3) {
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std::cerr << "Usage: dxbc-disasm input.dxbc" << std::endl;
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std::cerr << "Usage: dxbc-disasm input.dxbc [output]" << std::endl;
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return 1;
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return 1;
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}
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}
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std::ifstream ifile(str::fromws(argv[1]), std::ios::binary);
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ifile.ignore(std::numeric_limits<std::streamsize>::max());
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std::streamsize length = ifile.gcount();
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ifile.clear();
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ifile.seekg(0, std::ios_base::beg);
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std::vector<char> dxbcCode(length);
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ifile.read(dxbcCode.data(), length);
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Com<ID3DBlob> assembly;
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Com<ID3DBlob> assembly;
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Com<ID3DBlob> binary;
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// input file
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if (FAILED(D3DReadFileToBlob(argv[1], &binary))) {
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std::cerr << "Failed to read shader" << std::endl;
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return 1;
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}
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HRESULT hr = D3DDisassemble(
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HRESULT hr = D3DDisassemble(
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dxbcCode.data(),
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binary->GetBufferPointer(),
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dxbcCode.size(),
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binary->GetBufferSize(),
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D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING, nullptr,
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D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING, nullptr,
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&assembly);
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&assembly);
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if (FAILED(hr)) {
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if (FAILED(hr)) {
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std::cerr << "Failed to disassemble shader" << std::endl;
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std::cerr << "Failed to disassemble shader" << std::endl;
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return 1;
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return 1;
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}
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}
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std::string data((const char *)assembly->GetBufferPointer(), assembly->GetBufferSize());
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// output file variant
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std::cout << data;
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if (argc == 3 && FAILED(D3DWriteBlobToFile(assembly.ptr(), argv[2], 1))) {
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std::cerr << "Failed to write shader" << std::endl;
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return 1;
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}
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// stdout variant
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if (argc == 2) {
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std::string data((const char *)assembly->GetBufferPointer(), assembly->GetBufferSize());
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std::cout << data;
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}
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return 0;
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return 0;
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}
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}
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