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[d3d11] Minor fixes to D3D11Device::CheckMultisampleQualityLevels
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@ -880,8 +880,12 @@ namespace dxvk {
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DXGI_FORMAT Format,
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DXGI_FORMAT Format,
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UINT SampleCount,
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UINT SampleCount,
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UINT* pNumQualityLevels) {
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UINT* pNumQualityLevels) {
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// There are many error conditions, so we'll just assume
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// that we will fail and return a non-zero value in case
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// the device does actually support the format.
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*pNumQualityLevels = 0;
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*pNumQualityLevels = 0;
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// We need to check whether the format is
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VkFormat format = m_dxgiAdapter->LookupFormat(Format).actual;
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VkFormat format = m_dxgiAdapter->LookupFormat(Format).actual;
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if (format == VK_FORMAT_UNDEFINED) {
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if (format == VK_FORMAT_UNDEFINED) {
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@ -889,11 +893,15 @@ namespace dxvk {
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return E_INVALIDARG;
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return E_INVALIDARG;
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}
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}
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// D3D may legally query non-power-of-two sample counts as well
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VkSampleCountFlagBits sampleCountFlag = VK_SAMPLE_COUNT_1_BIT;
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VkSampleCountFlagBits sampleCountFlag = VK_SAMPLE_COUNT_1_BIT;
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if (FAILED(GetSampleCount(SampleCount, &sampleCountFlag)))
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if (FAILED(GetSampleCount(SampleCount, &sampleCountFlag)))
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return E_INVALIDARG;
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return S_OK;
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// Check if the device supports the given combination of format
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// and sample count. D3D exposes the opaque concept of quality
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// levels to the application, we'll just define one such level.
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VkImageFormatProperties formatProps;
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VkImageFormatProperties formatProps;
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VkResult status = m_dxvkAdapter->imageFormatProperties(
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VkResult status = m_dxvkAdapter->imageFormatProperties(
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