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[dxvk] Expose key-based lookup hash in DxvkShader
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@ -223,6 +223,7 @@ namespace dxvk {
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*/
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void setShaderKey(const DxvkShaderKey& key) {
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m_key = key;
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m_hash = key.hash();
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}
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/**
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@ -233,6 +234,18 @@ namespace dxvk {
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return m_key;
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}
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/**
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* \brief Get lookup hash
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*
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* Retrieves a non-unique hash value derived from the
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* shader key which can be used to perform lookups.
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* This is better than relying on the pointer value.
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* \returns Hash value for map lookups
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*/
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size_t getHash() const {
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return m_hash;
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}
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/**
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* \brief Retrieves debug name
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* \returns The shader's name
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@ -252,6 +265,7 @@ namespace dxvk {
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DxvkShaderOptions m_options;
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DxvkShaderConstData m_constData;
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DxvkShaderKey m_key;
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size_t m_hash = 0;
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std::vector<spv::Capability> m_capabilities;
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