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[d3d11] Enable D3D11.3 MapOnDefaultTextures feature
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@ -1646,7 +1646,7 @@ namespace dxvk {
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info->TypedUAVLoadAdditionalFormats = features.core.features.shaderStorageImageReadWithoutFormat;
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info->ROVsSupported = FALSE;
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info->ConservativeRasterizationTier = D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED;
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info->MapOnDefaultTextures = FALSE;
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info->MapOnDefaultTextures = TRUE;
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info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
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info->StandardSwizzle = FALSE;
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info->UnifiedMemoryArchitecture = FALSE; // Maybe on some APUs?
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