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Revert "[d3d11] Select memory type based on CPU access flags"
This reverts commit 6c8042033e1552f84ee0f9c094623ceb8fc67870. Batman: Arkham City doesn't set the CPU access flags correctly for some images it maps for reading, and breaks on Nvidia as a result.
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@ -165,7 +165,7 @@ namespace dxvk {
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// If necessary, create the mapped linear buffer
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// If necessary, create the mapped linear buffer
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if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER)
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if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER)
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m_buffer = CreateMappedBuffer(m_desc.CPUAccessFlags);
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m_buffer = CreateMappedBuffer();
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// Create the image on a host-visible memory type
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// Create the image on a host-visible memory type
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// in case it is going to be mapped directly.
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// in case it is going to be mapped directly.
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@ -173,10 +173,8 @@ namespace dxvk {
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if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
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if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
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memoryProperties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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memoryProperties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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if (m_desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ)
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memoryProperties |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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}
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}
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m_image = m_device->GetDXVKDevice()->createImage(imageInfo, memoryProperties);
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m_image = m_device->GetDXVKDevice()->createImage(imageInfo, memoryProperties);
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@ -406,7 +404,7 @@ namespace dxvk {
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}
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}
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Rc<DxvkBuffer> D3D11CommonTexture::CreateMappedBuffer(UINT CPUAccessFlags) const {
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Rc<DxvkBuffer> D3D11CommonTexture::CreateMappedBuffer() const {
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const DxvkFormatInfo* formatInfo = imageFormatInfo(
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const DxvkFormatInfo* formatInfo = imageFormatInfo(
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m_device->LookupPackedFormat(m_desc.Format, GetFormatMode()).Format);
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m_device->LookupPackedFormat(m_desc.Format, GetFormatMode()).Format);
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@ -426,13 +424,9 @@ namespace dxvk {
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info.access = VK_ACCESS_TRANSFER_READ_BIT
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info.access = VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT;
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| VK_ACCESS_TRANSFER_WRITE_BIT;
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auto memoryType = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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return m_device->GetDXVKDevice()->createBuffer(info,
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| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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if (CPUAccessFlags & D3D11_CPU_ACCESS_READ)
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memoryType |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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return m_device->GetDXVKDevice()->createBuffer(info, memoryType);
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}
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}
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@ -198,8 +198,7 @@ namespace dxvk {
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= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
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= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
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D3D11_MAP m_mapType = D3D11_MAP_READ;
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D3D11_MAP m_mapType = D3D11_MAP_READ;
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Rc<DxvkBuffer> CreateMappedBuffer(
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Rc<DxvkBuffer> CreateMappedBuffer() const;
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UINT CPUAccessFlags) const;
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BOOL CheckImageSupport(
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BOOL CheckImageSupport(
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const DxvkImageCreateInfo* pImageInfo,
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const DxvkImageCreateInfo* pImageInfo,
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