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[d3d9] Don't set NeedsReadback when dirtying mip maps
It's impossible to lock non 0 mips anyway.
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@ -5460,7 +5460,6 @@ namespace dxvk {
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void D3D9DeviceEx::MarkTextureMipsDirty(D3D9CommonTexture* pResource) {
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pResource->SetNeedsMipGen(true);
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pResource->MarkAllNeedReadback();
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for (uint32_t i : bit::BitMask(m_activeTextures)) {
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// Guaranteed to not be nullptr...
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