mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-02 19:24:12 +01:00
[dxvk] Reimplemented clearRenderTarget
Closer to the D3D11 API. We cannot use the normal clearColorImage and clearDepthStencilImage methods in case the game uses a 2D array view for a 3D image. Fixes some validation issues in Hellblade.
This commit is contained in:
parent
1af52abb67
commit
52a9a4f406
@ -473,34 +473,14 @@ namespace dxvk {
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if (rtv == nullptr)
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if (rtv == nullptr)
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return;
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return;
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// Find out whether the given attachment is currently bound
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// or not, and if it is, which attachment index it has.
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int32_t attachmentIndex = -1;
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for (uint32_t i = 0; i < m_state.om.renderTargetViews.size(); i++) {
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if (m_state.om.renderTargetViews.at(i) == rtv)
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attachmentIndex = i;
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}
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// Copy the clear color into a clear value structure.
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// This should also work for images that don nott have
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// a floating point format.
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const Rc<DxvkImageView> view = rtv->GetImageView();
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const Rc<DxvkImageView> view = rtv->GetImageView();
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VkClearColorValue clearValue;
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VkClearValue clearValue;
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std::memcpy(clearValue.float32, ColorRGBA,
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clearValue.color.float32[0] = ColorRGBA[0];
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sizeof(clearValue.float32));
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clearValue.color.float32[1] = ColorRGBA[1];
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clearValue.color.float32[2] = ColorRGBA[2];
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clearValue.color.float32[3] = ColorRGBA[3];
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if (attachmentIndex >= 0) {
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// Image is bound to the pipeline for rendering. We can
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// use the clear function that operates on attachments.
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VkClearAttachment clearInfo;
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clearInfo.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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clearInfo.colorAttachment = static_cast<uint32_t>(attachmentIndex);
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clearInfo.clearValue.color = clearValue;
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// Clear the full area. On FL 9.x, only the first array
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// layer will be cleared, rather than all array layers.
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VkClearRect clearRect;
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VkClearRect clearRect;
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clearRect.rect.offset.x = 0;
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clearRect.rect.offset.x = 0;
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clearRect.rect.offset.y = 0;
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clearRect.rect.offset.y = 0;
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@ -512,24 +492,17 @@ namespace dxvk {
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if (m_parent->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
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if (m_parent->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
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clearRect.layerCount = 1;
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clearRect.layerCount = 1;
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EmitCs([
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cClearInfo = clearInfo,
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cClearRect = clearRect
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] (DxvkContext* ctx) {
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ctx->clearRenderTarget(cClearInfo, cClearRect);
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});
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} else {
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// Image is not bound to the pipeline. We can still clear
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// it, but we'll have to use a generic clear function.
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EmitCs([
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EmitCs([
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cClearValue = clearValue,
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cClearValue = clearValue,
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cDstView = view
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cClearRect = clearRect,
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cImageView = view
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] (DxvkContext* ctx) {
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] (DxvkContext* ctx) {
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ctx->clearColorImage(cDstView->image(),
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ctx->clearRenderTarget(
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cClearValue, cDstView->subresources());
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cImageView, cClearRect,
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VK_IMAGE_ASPECT_COLOR_BIT,
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cClearValue);
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});
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});
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}
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}
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::ClearUnorderedAccessViewUint(
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void STDMETHODCALLTYPE D3D11DeviceContext::ClearUnorderedAccessViewUint(
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@ -606,23 +579,12 @@ namespace dxvk {
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if (ClearFlags & D3D11_CLEAR_STENCIL)
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if (ClearFlags & D3D11_CLEAR_STENCIL)
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aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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const DxvkFormatInfo* formatInfo =
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aspectMask &= imageFormatInfo(view->info().format)->aspectMask;
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imageFormatInfo(view->info().format);
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aspectMask &= formatInfo->aspectMask;
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VkClearDepthStencilValue clearValue;
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VkClearValue clearValue;
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clearValue.depth = Depth;
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clearValue.depthStencil.depth = Depth;
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clearValue.stencil = Stencil;
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clearValue.depthStencil.stencil = Stencil;
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if (m_state.om.depthStencilView == dsv) {
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// Image is bound to the pipeline for rendering. We can
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// use the clear function that operates on attachments.
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VkClearAttachment clearInfo;
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clearInfo.aspectMask = aspectMask;
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clearInfo.colorAttachment = 0;
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clearInfo.clearValue.depthStencil = clearValue;
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// Clear the full area
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VkClearRect clearRect;
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VkClearRect clearRect;
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clearRect.rect.offset.x = 0;
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clearRect.rect.offset.x = 0;
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clearRect.rect.offset.y = 0;
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clearRect.rect.offset.y = 0;
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@ -634,26 +596,17 @@ namespace dxvk {
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if (m_parent->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
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if (m_parent->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0)
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clearRect.layerCount = 1;
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clearRect.layerCount = 1;
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EmitCs([
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cClearInfo = clearInfo,
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cClearRect = clearRect
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] (DxvkContext* ctx) {
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ctx->clearRenderTarget(cClearInfo, cClearRect);
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});
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} else {
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EmitCs([
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EmitCs([
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cClearValue = clearValue,
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cClearValue = clearValue,
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cDstView = view,
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cClearRect = clearRect,
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cAspectMask = aspectMask
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cAspectMask = aspectMask,
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cImageView = view
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] (DxvkContext* ctx) {
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] (DxvkContext* ctx) {
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VkImageSubresourceRange subresources = cDstView->subresources();
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ctx->clearRenderTarget(
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subresources.aspectMask = cAspectMask;
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cImageView, cClearRect,
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cAspectMask, cClearValue);
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ctx->clearDepthStencilImage(cDstView->image(),
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cClearValue, subresources);
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});
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});
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}
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}
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::GenerateMips(ID3D11ShaderResourceView* pShaderResourceView) {
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void STDMETHODCALLTYPE D3D11DeviceContext::GenerateMips(ID3D11ShaderResourceView* pShaderResourceView) {
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@ -311,15 +311,56 @@ namespace dxvk {
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void DxvkContext::clearRenderTarget(
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void DxvkContext::clearRenderTarget(
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const VkClearAttachment& attachment,
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const Rc<DxvkImageView>& imageView,
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const VkClearRect& clearArea) {
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const VkClearRect& clearRect,
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// We only need the framebuffer to be bound. Flushing the
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VkImageAspectFlags clearAspects,
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// entire pipeline state is not required and might actually
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const VkClearValue& clearValue) {
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// cause problems if the current pipeline state is invalid.
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// Check whether the render target view is an attachment
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// of the current framebuffer. If not, we need to create
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// a temporary framebuffer.
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uint32_t attachmentIndex = MaxNumRenderTargets;
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if (m_state.om.framebuffer != nullptr)
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attachmentIndex = m_state.om.framebuffer->findAttachment(imageView);
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if (attachmentIndex == MaxNumRenderTargets) {
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this->renderPassEnd();
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// Set up and bind a temporary framebuffer
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DxvkRenderTargets attachments;
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if (clearAspects & VK_IMAGE_ASPECT_COLOR_BIT) {
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attachments.setColorTarget(0, imageView,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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} else {
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attachments.setDepthTarget(imageView,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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}
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this->renderPassBindFramebuffer(
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m_device->createFramebuffer(attachments));
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} else {
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// Make sure that the currently bound
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// framebuffer can be rendered to
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this->renderPassBegin();
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this->renderPassBegin();
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}
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// Clear the attachment in quesion
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VkClearAttachment clearInfo;
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clearInfo.aspectMask = clearAspects;
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clearInfo.colorAttachment = attachmentIndex;
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clearInfo.clearValue = clearValue;
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if (attachmentIndex == MaxNumRenderTargets)
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clearInfo.colorAttachment = 0;
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m_cmd->cmdClearAttachments(
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m_cmd->cmdClearAttachments(
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1, &attachment, 1, &clearArea);
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1, &clearInfo, 1, &clearRect);
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// If we used a temporary framebuffer, we'll have to unbind it
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// again in order to not disturb subsequent rendering commands.
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if (attachmentIndex == MaxNumRenderTargets)
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this->renderPassUnbindFramebuffer();
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}
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}
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@ -1298,9 +1339,21 @@ namespace dxvk {
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if (!m_flags.test(DxvkContextFlag::GpRenderPassBound)
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if (!m_flags.test(DxvkContextFlag::GpRenderPassBound)
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&& (m_state.om.framebuffer != nullptr)) {
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&& (m_state.om.framebuffer != nullptr)) {
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m_flags.set(DxvkContextFlag::GpRenderPassBound);
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m_flags.set(DxvkContextFlag::GpRenderPassBound);
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this->renderPassBindFramebuffer(m_state.om.framebuffer);
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}
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}
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const DxvkFramebufferSize fbSize
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= m_state.om.framebuffer->size();
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void DxvkContext::renderPassEnd() {
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if (m_flags.test(DxvkContextFlag::GpRenderPassBound)) {
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m_flags.clr(DxvkContextFlag::GpRenderPassBound);
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this->renderPassUnbindFramebuffer();
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}
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}
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void DxvkContext::renderPassBindFramebuffer(const Rc<DxvkFramebuffer>& framebuffer) {
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const DxvkFramebufferSize fbSize = framebuffer->size();
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VkRect2D renderArea;
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VkRect2D renderArea;
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renderArea.offset = VkOffset2D { 0, 0 };
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renderArea.offset = VkOffset2D { 0, 0 };
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@ -1309,26 +1362,21 @@ namespace dxvk {
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VkRenderPassBeginInfo info;
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VkRenderPassBeginInfo info;
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.pNext = nullptr;
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info.pNext = nullptr;
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info.renderPass = m_state.om.framebuffer->renderPass();
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info.renderPass = framebuffer->renderPass();
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info.framebuffer = m_state.om.framebuffer->handle();
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info.framebuffer = framebuffer->handle();
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info.renderArea = renderArea;
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info.renderArea = renderArea;
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info.clearValueCount = 0;
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info.clearValueCount = 0;
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info.pClearValues = nullptr;
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info.pClearValues = nullptr;
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m_cmd->cmdBeginRenderPass(&info,
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m_cmd->cmdBeginRenderPass(&info,
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VK_SUBPASS_CONTENTS_INLINE);
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VK_SUBPASS_CONTENTS_INLINE);
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m_cmd->trackResource(
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m_cmd->trackResource(framebuffer);
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m_state.om.framebuffer);
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}
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}
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}
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void DxvkContext::renderPassEnd() {
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void DxvkContext::renderPassUnbindFramebuffer() {
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if (m_flags.test(DxvkContextFlag::GpRenderPassBound)) {
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m_flags.clr(DxvkContextFlag::GpRenderPassBound);
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m_cmd->cmdEndRenderPass();
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m_cmd->cmdEndRenderPass();
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}
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}
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}
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void DxvkContext::updateComputePipeline() {
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void DxvkContext::updateComputePipeline() {
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@ -188,12 +188,16 @@ namespace dxvk {
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/**
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/**
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* \brief Clears an active render target
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* \brief Clears an active render target
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*
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*
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* \param [in] attachment Attachment to clear
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* \param [in] imageView Render target view to clear
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* \param [in] clearArea Rectangular area to clear
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* \param [in] clearArea Image area to clear
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* \param [in] clearAspects Image aspects to clear
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* \param [in] clearValue The clear value
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*/
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*/
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void clearRenderTarget(
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void clearRenderTarget(
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const VkClearAttachment& attachment,
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const Rc<DxvkImageView>& imageView,
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const VkClearRect& clearArea);
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const VkClearRect& clearRect,
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VkImageAspectFlags clearAspects,
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const VkClearValue& clearValue);
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/**
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/**
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* \brief Copies data from one buffer to another
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* \brief Copies data from one buffer to another
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@ -579,6 +583,10 @@ namespace dxvk {
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void renderPassBegin();
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void renderPassBegin();
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void renderPassEnd();
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void renderPassEnd();
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void renderPassBindFramebuffer(
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const Rc<DxvkFramebuffer>& framebuffer);
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void renderPassUnbindFramebuffer();
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void updateComputePipeline();
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void updateComputePipeline();
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void updateComputePipelineState();
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void updateComputePipelineState();
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@ -111,4 +111,18 @@ namespace dxvk {
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m_vkd->device(), m_framebuffer, nullptr);
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m_vkd->device(), m_framebuffer, nullptr);
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}
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}
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uint32_t DxvkFramebuffer::findAttachment(
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const Rc<DxvkImageView>& view) const {
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if (m_renderTargets.getDepthTarget().view == view)
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return 0;
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for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
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if (m_renderTargets.getColorTarget(i).view == view)
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return i;
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}
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return MaxNumRenderTargets;
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}
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}
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}
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@ -185,6 +185,17 @@ namespace dxvk {
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return m_renderPass->sampleCount();
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return m_renderPass->sampleCount();
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}
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}
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/**
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* \brief Retrieves index of a given attachment
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*
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* \param [in] view The image view to look up
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* \returns The attachment index, or \c 0 for a depth-stencil
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* attachment, or \c MaxNumRenderTargets if the given
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* view is not a framebuffer attachment.
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*/
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uint32_t findAttachment(
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const Rc<DxvkImageView>& view) const;
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private:
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private:
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Rc<vk::DeviceFn> m_vkd;
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Rc<vk::DeviceFn> m_vkd;
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@ -93,13 +93,6 @@ namespace dxvk::hud {
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0, 1, 0, 1 });
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0, 1, 0, 1 });
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}
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}
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VkClearAttachment clearInfo;
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clearInfo.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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clearInfo.colorAttachment = 0;
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for (uint32_t i = 0; i < 4; i++)
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clearInfo.clearValue.color.float32[i] = 0.0f;
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VkClearRect clearRect;
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VkClearRect clearRect;
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clearRect.rect.offset = { 0, 0 };
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clearRect.rect.offset = { 0, 0 };
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clearRect.rect.extent = m_surfaceSize;
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clearRect.rect.extent = m_surfaceSize;
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clearRect.layerCount = 1;
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clearRect.layerCount = 1;
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m_context->bindFramebuffer(m_renderTargetFbo);
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m_context->bindFramebuffer(m_renderTargetFbo);
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m_context->clearRenderTarget(clearInfo, clearRect);
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m_context->clearRenderTarget(
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m_renderTargetView, clearRect,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VkClearValue { });
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VkViewport viewport;
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VkViewport viewport;
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viewport.x = 0.0f;
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viewport.x = 0.0f;
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