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Fix UAV as well
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@ -214,7 +214,7 @@ namespace dxvk {
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D3D11_BUFFER_DESC bufferDesc;
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D3D11_BUFFER_DESC bufferDesc;
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static_cast<D3D11Buffer*>(pResource)->GetDesc(&bufferDesc);
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static_cast<D3D11Buffer*>(pResource)->GetDesc(&bufferDesc);
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if (bufferDesc.MiscFlags == D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) {
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if (bufferDesc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) {
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pDesc->Format = DXGI_FORMAT_UNKNOWN;
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pDesc->Format = DXGI_FORMAT_UNKNOWN;
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pDesc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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pDesc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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pDesc->Buffer.FirstElement = 0;
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pDesc->Buffer.FirstElement = 0;
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