mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-02 10:24:12 +01:00
[d3d11] Refactor Shader Resource View Creation
Part 3 / 4 of the refactor.
This commit is contained in:
parent
1038bf2ef5
commit
55203eb458
@ -271,9 +271,6 @@ namespace dxvk {
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ID3D11ShaderResourceView** ppSRView) {
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InitReturnPtr(ppSRView);
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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// The description is optional. If omitted, we'll create
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// a view that covers all subresources of the image.
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D3D11_SHADER_RESOURCE_VIEW_DESC desc;
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@ -300,184 +297,16 @@ namespace dxvk {
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return E_INVALIDARG;
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}
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if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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auto resource = static_cast<D3D11Buffer*>(pResource);
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D3D11_BUFFER_DESC resourceDesc;
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resource->GetDesc(&resourceDesc);
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DxvkBufferViewCreateInfo viewInfo;
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D3D11_BUFFEREX_SRV bufInfo;
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if (desc.ViewDimension == D3D11_SRV_DIMENSION_BUFFEREX) {
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bufInfo.FirstElement = desc.BufferEx.FirstElement;
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bufInfo.NumElements = desc.BufferEx.NumElements;
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bufInfo.Flags = desc.BufferEx.Flags;
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} else if (desc.ViewDimension == D3D11_SRV_DIMENSION_BUFFER) {
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bufInfo.FirstElement = desc.Buffer.FirstElement;
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bufInfo.NumElements = desc.Buffer.NumElements;
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bufInfo.Flags = 0;
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} else {
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Logger::err("D3D11Device: Invalid buffer view dimension");
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return E_INVALIDARG;
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}
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if (bufInfo.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
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// Raw buffer view. We'll represent this as a
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// uniform texel buffer with UINT32 elements.
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = sizeof(uint32_t) * bufInfo.FirstElement;
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viewInfo.rangeLength = sizeof(uint32_t) * bufInfo.NumElements;
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} else if (desc.Format == DXGI_FORMAT_UNKNOWN) {
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// Structured buffer view
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = resourceDesc.StructureByteStride * bufInfo.FirstElement;
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viewInfo.rangeLength = resourceDesc.StructureByteStride * bufInfo.NumElements;
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} else {
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// Typed buffer view - must use an uncompressed color format
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viewInfo.format = m_dxgiAdapter->LookupFormat(
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desc.Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
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const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format);
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viewInfo.rangeOffset = formatInfo->elementSize * bufInfo.FirstElement;
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viewInfo.rangeLength = formatInfo->elementSize * bufInfo.NumElements;
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if (formatInfo->flags.test(DxvkFormatFlag::BlockCompressed)) {
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Logger::err("D3D11Device: Compressed formats for buffer views not supported");
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return E_INVALIDARG;
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}
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}
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if (ppSRView == nullptr)
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return S_FALSE;
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try {
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*ppSRView = ref(new D3D11ShaderResourceView(
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this, pResource, desc,
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m_dxvkDevice->createBufferView(
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resource->GetBufferSlice().buffer(), viewInfo)));
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_FAIL;
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}
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} else {
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const D3D11CommonTexture* textureInfo = GetCommonTexture(pResource);
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// Fill in the view info. The view type depends solely
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// on the view dimension field in the view description,
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// not on the resource type.
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const DXGI_VK_FORMAT_INFO formatInfo = m_dxgiAdapter
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->LookupFormat(desc.Format, textureInfo->GetFormatMode());
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.format = formatInfo.Format;
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viewInfo.aspect = formatInfo.Aspect;
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viewInfo.swizzle = formatInfo.Swizzle;
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viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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// Shaders expect the stencil value in the G component
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if (viewInfo.aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
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viewInfo.swizzle = VkComponentMapping {
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VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_R,
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VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO };
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}
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switch (desc.ViewDimension) {
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case D3D11_SRV_DIMENSION_TEXTURE1D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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viewInfo.minLevel = desc.Texture1D.MostDetailedMip;
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viewInfo.numLevels = desc.Texture1D.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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viewInfo.minLevel = desc.Texture1DArray.MostDetailedMip;
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viewInfo.numLevels = desc.Texture1DArray.MipLevels;
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viewInfo.minLayer = desc.Texture1DArray.FirstArraySlice;
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viewInfo.numLayers = desc.Texture1DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = desc.Texture2D.MostDetailedMip;
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viewInfo.numLevels = desc.Texture2D.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = desc.Texture2DArray.MostDetailedMip;
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viewInfo.numLevels = desc.Texture2DArray.MipLevels;
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viewInfo.minLayer = desc.Texture2DArray.FirstArraySlice;
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viewInfo.numLayers = desc.Texture2DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMS:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = desc.Texture2DMSArray.FirstArraySlice;
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viewInfo.numLayers = desc.Texture2DMSArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
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viewInfo.minLevel = desc.Texture3D.MostDetailedMip;
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viewInfo.numLevels = desc.Texture3D.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBE:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
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viewInfo.minLevel = desc.TextureCube.MostDetailedMip;
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viewInfo.numLevels = desc.TextureCube.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 6;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
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viewInfo.minLevel = desc.TextureCubeArray.MostDetailedMip;
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viewInfo.numLevels = desc.TextureCubeArray.MipLevels;
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viewInfo.minLayer = desc.TextureCubeArray.First2DArrayFace;
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viewInfo.numLayers = desc.TextureCubeArray.NumCubes * 6;
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break;
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default:
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Logger::err(str::format(
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"D3D11: View dimension not supported for SRV: ",
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desc.ViewDimension));
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return E_INVALIDARG;
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}
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if (ppSRView == nullptr)
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return S_FALSE;
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try {
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*ppSRView = ref(new D3D11ShaderResourceView(
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this, pResource, desc,
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m_dxvkDevice->createImageView(
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textureInfo->GetImage(),
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viewInfo)));
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_FAIL;
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}
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// Create the actual view if requested
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if (ppSRView == nullptr)
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return S_FALSE;
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try {
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*ppSRView = ref(new D3D11ShaderResourceView(this, pResource, &desc));
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_FAIL;
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}
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}
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@ -6,21 +6,156 @@
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namespace dxvk {
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D3D11ShaderResourceView::D3D11ShaderResourceView(
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D3D11Device* device,
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ID3D11Resource* resource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC& desc,
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const Rc<DxvkBufferView>& bufferView)
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: m_device(device), m_resource(resource),
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m_desc(desc), m_bufferView(bufferView) { }
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D3D11ShaderResourceView::D3D11ShaderResourceView(
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D3D11Device* device,
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ID3D11Resource* resource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC& desc,
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const Rc<DxvkImageView>& imageView)
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: m_device(device), m_resource(resource),
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m_desc(desc), m_imageView(imageView) { }
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D3D11Device* pDevice,
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ID3D11Resource* pResource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc)
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: m_device(pDevice), m_resource(pResource), m_desc(*pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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auto buffer = static_cast<D3D11Buffer*>(pResource);
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// Move buffer description to a common struct to
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// avoid having to handle the two cases separately
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D3D11_BUFFEREX_SRV bufInfo;
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if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFEREX) {
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bufInfo.FirstElement = pDesc->BufferEx.FirstElement;
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bufInfo.NumElements = pDesc->BufferEx.NumElements;
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bufInfo.Flags = pDesc->BufferEx.Flags;
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} else if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFER) {
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bufInfo.FirstElement = pDesc->Buffer.FirstElement;
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bufInfo.NumElements = pDesc->Buffer.NumElements;
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bufInfo.Flags = 0;
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} else {
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throw DxvkError("D3D11: Invalid view dimension for buffer SRV");
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}
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// Fill in buffer view info
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DxvkBufferViewCreateInfo viewInfo;
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if (bufInfo.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
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// Raw buffer view. We'll represent this as a
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// uniform texel buffer with UINT32 elements.
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = sizeof(uint32_t) * bufInfo.FirstElement;
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viewInfo.rangeLength = sizeof(uint32_t) * bufInfo.NumElements;
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} else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) {
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// Structured buffer view
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * bufInfo.FirstElement;
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viewInfo.rangeLength = buffer->Desc()->StructureByteStride * bufInfo.NumElements;
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} else {
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viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
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const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format);
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viewInfo.rangeOffset = formatInfo->elementSize * bufInfo.FirstElement;
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viewInfo.rangeLength = formatInfo->elementSize * bufInfo.NumElements;
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}
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// Create underlying buffer view object
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m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
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buffer->GetBuffer(), viewInfo);
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} else {
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const DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(
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pDesc->Format, GetCommonTexture(pResource)->GetFormatMode());
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.format = formatInfo.Format;
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viewInfo.aspect = formatInfo.Aspect;
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viewInfo.swizzle = formatInfo.Swizzle;
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viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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// Shaders expect the stencil value in the G component
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if (viewInfo.aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
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viewInfo.swizzle = VkComponentMapping {
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VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_R,
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VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO };
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}
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switch (pDesc->ViewDimension) {
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case D3D11_SRV_DIMENSION_TEXTURE1D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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viewInfo.minLevel = pDesc->Texture1D.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture1D.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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viewInfo.minLevel = pDesc->Texture1DArray.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture1DArray.MipLevels;
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viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = pDesc->Texture2D.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture2D.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = pDesc->Texture2DArray.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture2DArray.MipLevels;
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viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMS:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = pDesc->Texture2DMSArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture2DMSArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
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viewInfo.minLevel = pDesc->Texture3D.MostDetailedMip;
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viewInfo.numLevels = pDesc->Texture3D.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBE:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
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viewInfo.minLevel = pDesc->TextureCube.MostDetailedMip;
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viewInfo.numLevels = pDesc->TextureCube.MipLevels;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 6;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
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viewInfo.minLevel = pDesc->TextureCubeArray.MostDetailedMip;
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viewInfo.numLevels = pDesc->TextureCubeArray.MipLevels;
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viewInfo.minLayer = pDesc->TextureCubeArray.First2DArrayFace;
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viewInfo.numLayers = pDesc->TextureCubeArray.NumCubes * 6;
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break;
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default:
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throw DxvkError("D3D11: Invalid view dimension for image SRV");
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}
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// Create the underlying image view object
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m_imageView = pDevice->GetDXVKDevice()->createImageView(
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GetCommonTexture(pResource)->GetImage(), viewInfo);
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}
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}
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D3D11ShaderResourceView::~D3D11ShaderResourceView() {
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@ -16,16 +16,9 @@ namespace dxvk {
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public:
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D3D11ShaderResourceView(
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D3D11Device* device,
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ID3D11Resource* resource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC& desc,
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const Rc<DxvkBufferView>& bufferView);
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D3D11ShaderResourceView(
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D3D11Device* device,
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ID3D11Resource* resource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC& desc,
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const Rc<DxvkImageView>& imageView);
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D3D11Device* pDevice,
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ID3D11Resource* pResource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
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~D3D11ShaderResourceView();
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