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[dxgi] Add useMonitorFallback option
And enable it for CP2077. It is supposed to be dropped once QueryDisplayConfig optimization is in Proton Wine.
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11
dxvk.conf
11
dxvk.conf
@ -623,3 +623,14 @@
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# DO NOT CHANGE THIS UNLESS YOU HAVE A VERY GOOD REASON.
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# d3d9.textureMemory = 100
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# Always enumerate all monitors on each dxgi output
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#
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# Used to avoid performance degradation in some games
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# (will be deprecated once QueryDisplayConfig optimization
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# is in Proton Wine).
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#
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# Supported values:
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# - True/False
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# dxgi.useMonitorFallback = False
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@ -124,10 +124,13 @@ namespace dxvk {
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}
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}
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// If any monitors are left on the list, enable the
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// fallback to always enumerate all monitors.
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if ((m_monitorFallback = !monitors.empty()))
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Logger::warn("DXGI: Found monitors not associated with any adapter, using fallback");
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else
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m_monitorFallback = m_options.useMonitorFallback;
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}
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@ -101,6 +101,10 @@ namespace dxvk {
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Logger::info("HDR was configured to be enabled, but has been force disabled as a UE4 DX11 game was detected.");
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this->enableHDR = false;
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}
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this->useMonitorFallback = config.getOption<bool>("dxgi.useMonitorFallback", env::getEnvVar("DXVK_MONITOR_FALLBACK") == "1");
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if (this->useMonitorFallback)
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Logger::info("Enabled useMonitorFallback option");
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}
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}
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@ -44,6 +44,9 @@ namespace dxvk {
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/// Enable HDR
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bool enableHDR;
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/// Use monitor fallback to enumerating all monitors per output
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bool useMonitorFallback;
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};
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}
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@ -846,6 +846,13 @@ namespace dxvk {
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{ R"(\\RiftApart\.exe$)", {{
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* CP2077 enumerates display outputs each frame.
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* Avoid using QueryDisplayConfig to avoid
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* performance degradation until the
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* optimization of that function is in Proton. */
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{ R"(\\Cyberpunk2077\.exe$)", {{
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{ "dxgi.useMonitorFallback", "True" },
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}} },
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}};
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