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[d3d9] Don't update device state for offset/stride if the buffer is nullptr
May also avoid some redundant rebinds here too... Fixes a Wine test
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@ -2815,11 +2815,13 @@ namespace dxvk {
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if (needsUpdate)
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vbo.vertexBuffer = buffer;
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needsUpdate |= vbo.offset != OffsetInBytes
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|| vbo.stride != Stride;
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if (buffer != nullptr) {
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needsUpdate |= vbo.offset != OffsetInBytes
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|| vbo.stride != Stride;
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vbo.offset = OffsetInBytes;
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vbo.stride = Stride;
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vbo.offset = OffsetInBytes;
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vbo.stride = Stride;
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}
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if (needsUpdate)
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BindVertexBuffer(StreamNumber, buffer, OffsetInBytes, Stride);
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