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[d3d11] Minor bug fixes
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@ -286,12 +286,12 @@ namespace dxvk {
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void STDMETHODCALLTYPE D3D11DeviceContext::Begin(ID3D11Asynchronous *pAsync) {
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Logger::err("D3D11DeviceContext::Begin: Not implemented");
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// Logger::err("D3D11DeviceContext::Begin: Not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::End(ID3D11Asynchronous *pAsync) {
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Logger::err("D3D11DeviceContext::End: Not implemented");
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// Logger::err("D3D11DeviceContext::End: Not implemented");
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}
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@ -308,7 +308,7 @@ namespace dxvk {
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return E_INVALIDARG;
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}
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if (viewInfo.numLayers == 0 || viewInfo.numLayers == 0xFFFFFFFF)
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if (viewInfo.numLevels == 0 || viewInfo.numLevels == 0xFFFFFFFF)
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viewInfo.numLevels = textureInfo.image->info().mipLevels - viewInfo.minLevel;
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if (ppSRView == nullptr)
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@ -685,8 +685,8 @@ namespace dxvk {
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pInputElementDescs[i].SemanticIndex);
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if (entry == nullptr) {
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Logger::err(str::format(
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"D3D11Device::CreateInputLayout: No such semantic: ",
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Logger::warn(str::format(
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"D3D11Device: No such vertex shader semantic: ",
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pInputElementDescs[i].SemanticName,
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pInputElementDescs[i].SemanticIndex));
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continue;
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