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[dxvk] Remove dxvk.maxChunkSize option
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11
dxvk.conf
11
dxvk.conf
@ -358,17 +358,6 @@
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# dxvk.useRawSsbo = Auto
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# Changes memory chunk size.
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#
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# Can be used to override the maximum memory chunk size.
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#
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# Supported values:
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# - 0 to use the defaults
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# - any positive integer to limit the chunk size, in MiB
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# dxvk.maxChunkSize = 0
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# Controls graphics pipeline library behaviour
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#
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# Can be used to change VK_EXT_graphics_pipeline_library usage for
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@ -9,7 +9,6 @@ namespace dxvk {
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enableGraphicsPipelineLibrary = config.getOption<Tristate>("dxvk.enableGraphicsPipelineLibrary", Tristate::Auto);
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trackPipelineLifetime = config.getOption<Tristate>("dxvk.trackPipelineLifetime", Tristate::Auto);
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useRawSsbo = config.getOption<Tristate>("dxvk.useRawSsbo", Tristate::Auto);
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maxChunkSize = config.getOption<int32_t> ("dxvk.maxChunkSize", 0);
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hud = config.getOption<std::string>("dxvk.hud", "");
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tearFree = config.getOption<Tristate>("dxvk.tearFree", Tristate::Auto);
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hideIntegratedGraphics = config.getOption<bool> ("dxvk.hideIntegratedGraphics", false);
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@ -27,9 +27,6 @@ namespace dxvk {
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/// Shader-related options
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Tristate useRawSsbo;
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/// Maximum memory chunk size in MiB
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int32_t maxChunkSize;
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/// HUD elements
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std::string hud;
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@ -26,14 +26,6 @@ namespace dxvk {
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{ R"(\\Diablo IV\.exe$)", {{
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{ "dxgi.hideNvidiaGpu", "False" },
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}} },
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/* WILD HEARTS™️ *
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* D3D12 title using D3D11 device for *
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* media texture creation, whereby a large *
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* chunk size only slows down media *
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* initialization */
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{ R"(\\WILD HEARTS(_Trial)?\.exe$)", {{
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{ "dxvk.maxChunkSize", "4" },
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}} },
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/* Ratchet & Clank: Rift Apart - does not allow
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* enabling ray tracing if it sees an AMD GPU. */
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{ R"(\\RiftApart\.exe$)", {{
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@ -395,38 +387,6 @@ namespace dxvk {
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{ R"(\\SnowRunner\.exe$)", {{
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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/* Rockstar Games Launcher */
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{ R"(\\Rockstar Games\\Launcher\\Launcher\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* Rockstar Social Club */
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{ R"(\\Rockstar Games\\Social Club\\SocialClubHelper\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* EA Desktop App */
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{ R"(\\EADesktop\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* Origin app (legacy EA Desktop) */
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{ R"(\\Origin\\(Origin|OriginWebHelperService)\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* Ubisoft Connect (UPlay) */
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{ R"(\\Ubisoft\\Ubisoft Game Launcher\\(UbisoftConnect|upc)\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* GOG Galaxy */
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{ R"(\\GalaxyClient\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* Epic Games Launcher */
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{ R"(\\(EpicGamesLauncher|EpicWebHelper)\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* Blizzard Entertainment Battle.net */
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{ R"(\\Battle\.net\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* Fallout 76
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* Game tries to be too "smart" and changes sync
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* interval based on performance (in fullscreen)
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