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[d3d11] Fix layer count for 3D RTVs with non-zero base mip level
We have to take the mip level into account as well, or otherwise we may create a view with more layers than the selected mip level has.
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@ -268,7 +268,7 @@ namespace dxvk {
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}
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format = resourceDesc.Format;
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numLayers = resourceDesc.Depth;
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numLayers = resourceDesc.Depth >> pDesc->Texture3D.MipSlice;
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} break;
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default:
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