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[d3d11] Fix default blend factor

This commit is contained in:
Philip Rebohle 2019-06-13 04:15:23 +02:00
parent 089d47e02e
commit 586d0de7bb
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@ -211,7 +211,7 @@ namespace dxvk {
m_state.om.dsState = nullptr;
for (uint32_t i = 0; i < 4; i++)
m_state.om.blendFactor[i] = 0.0f;
m_state.om.blendFactor[i] = 1.0f;
m_state.om.sampleMask = D3D11_DEFAULT_SAMPLE_MASK;
m_state.om.stencilRef = D3D11_DEFAULT_STENCIL_REFERENCE;