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[d3d11] Fix default blend factor
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@ -211,7 +211,7 @@ namespace dxvk {
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m_state.om.dsState = nullptr;
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for (uint32_t i = 0; i < 4; i++)
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m_state.om.blendFactor[i] = 0.0f;
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m_state.om.blendFactor[i] = 1.0f;
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m_state.om.sampleMask = D3D11_DEFAULT_SAMPLE_MASK;
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m_state.om.stencilRef = D3D11_DEFAULT_STENCIL_REFERENCE;
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