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[d3d9] Allow A2R10G10B10 backbuffer format in Windowed

This commit is contained in:
Joshua Ashton 2021-02-06 08:43:37 +00:00
parent ff9d451a4e
commit 58d6f018bb
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GPG Key ID: C85A08669126BE8D

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@ -28,22 +28,22 @@ namespace dxvk {
bool IsSupportedAdapterFormat(
D3D9Format Format,
BOOL Windowed) {
return (Format == D3D9Format::A2R10G10B10 && !Windowed)
|| Format == D3D9Format::X8R8G8B8
|| Format == D3D9Format::X1R5G5B5
|| Format == D3D9Format::R5G6B5;
return Format == D3D9Format::A2R10G10B10
|| Format == D3D9Format::X8R8G8B8
|| Format == D3D9Format::X1R5G5B5
|| Format == D3D9Format::R5G6B5;
}
bool IsSupportedBackBufferFormat(
D3D9Format BackBufferFormat,
BOOL Windowed) {
return (BackBufferFormat == D3D9Format::A2R10G10B10 && !Windowed)
|| BackBufferFormat == D3D9Format::A8R8G8B8
|| BackBufferFormat == D3D9Format::X8R8G8B8
|| BackBufferFormat == D3D9Format::A1R5G5B5
|| BackBufferFormat == D3D9Format::X1R5G5B5
|| BackBufferFormat == D3D9Format::R5G6B5;
return BackBufferFormat == D3D9Format::A2R10G10B10
|| BackBufferFormat == D3D9Format::A8R8G8B8
|| BackBufferFormat == D3D9Format::X8R8G8B8
|| BackBufferFormat == D3D9Format::A1R5G5B5
|| BackBufferFormat == D3D9Format::X1R5G5B5
|| BackBufferFormat == D3D9Format::R5G6B5;
}
}
}