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[d3d9] Allow A2R10G10B10 backbuffer format in Windowed
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@ -28,7 +28,7 @@ namespace dxvk {
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bool IsSupportedAdapterFormat(
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bool IsSupportedAdapterFormat(
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D3D9Format Format,
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D3D9Format Format,
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BOOL Windowed) {
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BOOL Windowed) {
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return (Format == D3D9Format::A2R10G10B10 && !Windowed)
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return Format == D3D9Format::A2R10G10B10
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|| Format == D3D9Format::X8R8G8B8
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|| Format == D3D9Format::X8R8G8B8
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|| Format == D3D9Format::X1R5G5B5
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|| Format == D3D9Format::X1R5G5B5
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|| Format == D3D9Format::R5G6B5;
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|| Format == D3D9Format::R5G6B5;
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@ -38,7 +38,7 @@ namespace dxvk {
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bool IsSupportedBackBufferFormat(
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bool IsSupportedBackBufferFormat(
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D3D9Format BackBufferFormat,
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D3D9Format BackBufferFormat,
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BOOL Windowed) {
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BOOL Windowed) {
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return (BackBufferFormat == D3D9Format::A2R10G10B10 && !Windowed)
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return BackBufferFormat == D3D9Format::A2R10G10B10
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|| BackBufferFormat == D3D9Format::A8R8G8B8
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|| BackBufferFormat == D3D9Format::A8R8G8B8
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|| BackBufferFormat == D3D9Format::X8R8G8B8
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|| BackBufferFormat == D3D9Format::X8R8G8B8
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|| BackBufferFormat == D3D9Format::A1R5G5B5
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|| BackBufferFormat == D3D9Format::A1R5G5B5
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