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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-20 19:54:19 +01:00

[d3d11] Avoid emitting redundant vertex and index buffer updates

This commit is contained in:
Philip Rebohle 2019-06-03 00:18:54 +02:00
parent 19adccea8f
commit 58d838b915

View File

@ -1588,11 +1588,15 @@ namespace dxvk {
for (uint32_t i = 0; i < NumBuffers; i++) {
auto newBuffer = static_cast<D3D11Buffer*>(ppVertexBuffers[i]);
m_state.ia.vertexBuffers[StartSlot + i].buffer = newBuffer;
m_state.ia.vertexBuffers[StartSlot + i].offset = pOffsets[i];
m_state.ia.vertexBuffers[StartSlot + i].stride = pStrides[i];
BindVertexBuffer(StartSlot + i, newBuffer, pOffsets[i], pStrides[i]);
if (m_state.ia.vertexBuffers[StartSlot + i].buffer != newBuffer
|| m_state.ia.vertexBuffers[StartSlot + i].offset != pOffsets[i]
|| m_state.ia.vertexBuffers[StartSlot + i].stride != pStrides[i]) {
m_state.ia.vertexBuffers[StartSlot + i].buffer = newBuffer;
m_state.ia.vertexBuffers[StartSlot + i].offset = pOffsets[i];
m_state.ia.vertexBuffers[StartSlot + i].stride = pStrides[i];
BindVertexBuffer(StartSlot + i, newBuffer, pOffsets[i], pStrides[i]);
}
}
}
@ -1605,11 +1609,15 @@ namespace dxvk {
auto newBuffer = static_cast<D3D11Buffer*>(pIndexBuffer);
m_state.ia.indexBuffer.buffer = newBuffer;
m_state.ia.indexBuffer.offset = Offset;
m_state.ia.indexBuffer.format = Format;
BindIndexBuffer(newBuffer, Offset, Format);
if (m_state.ia.indexBuffer.buffer != newBuffer
|| m_state.ia.indexBuffer.offset != Offset
|| m_state.ia.indexBuffer.format != Format) {
m_state.ia.indexBuffer.buffer = newBuffer;
m_state.ia.indexBuffer.offset = Offset;
m_state.ia.indexBuffer.format = Format;
BindIndexBuffer(newBuffer, Offset, Format);
}
}