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[d3d9] Adjust SM2 VS/PS caps
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@ -635,22 +635,23 @@ namespace dxvk {
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/* | D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD */
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/* | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD */;
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// Not too bothered about doing these longhand
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// We should match whatever my AMD hardware reports here
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// methinks for the best chance of stuff working.
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pCaps->VS20Caps.Caps = 1;
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pCaps->VS20Caps.DynamicFlowControlDepth = 24;
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pCaps->VS20Caps.NumTemps = 32;
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pCaps->VS20Caps.StaticFlowControlDepth = 4;
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pCaps->VS20Caps.Caps = options.shaderModel >= 2 ? D3DVS20CAPS_PREDICATION : 0;
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pCaps->VS20Caps.DynamicFlowControlDepth = options.shaderModel >= 2 ? D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH : 0;
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pCaps->VS20Caps.NumTemps = options.shaderModel >= 2 ? D3DVS20_MAX_NUMTEMPS : 0;
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pCaps->VS20Caps.StaticFlowControlDepth = options.shaderModel >= 2 ? D3DVS20_MAX_STATICFLOWCONTROLDEPTH : 0;
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pCaps->PS20Caps.Caps = 31;
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pCaps->PS20Caps.DynamicFlowControlDepth = 24;
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pCaps->PS20Caps.NumTemps = 32;
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pCaps->PS20Caps.StaticFlowControlDepth = 4;
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pCaps->PS20Caps.Caps = options.shaderModel >= 2 ? D3DPS20CAPS_ARBITRARYSWIZZLE
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| D3DPS20CAPS_GRADIENTINSTRUCTIONS
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| D3DPS20CAPS_PREDICATION
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| D3DPS20CAPS_NODEPENDENTREADLIMIT
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| D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT : 0;
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pCaps->PS20Caps.DynamicFlowControlDepth = options.shaderModel >= 2 ? D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH : 0;
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pCaps->PS20Caps.NumTemps = options.shaderModel >= 2 ? D3DPS20_MAX_NUMTEMPS : 0;
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pCaps->PS20Caps.StaticFlowControlDepth = options.shaderModel >= 2 ? D3DPS20_MAX_STATICFLOWCONTROLDEPTH : 0;
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pCaps->PS20Caps.NumInstructionSlots = options.shaderModel >= 2 ? D3DPS20_MAX_NUMINSTRUCTIONSLOTS : 0;
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pCaps->PS20Caps.NumInstructionSlots = options.shaderModel >= 2 ? 512 : 256;
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pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps;
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pCaps->VertexTextureFilterCaps = 50332416;
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pCaps->MaxVShaderInstructionsExecuted = options.shaderModel >= 2 ? 4294967295 : 0;
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pCaps->MaxPShaderInstructionsExecuted = options.shaderModel >= 2 ? 4294967295 : 0;
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