mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-05 01:24:14 +01:00
parent
b44c5bbd18
commit
5c8ed491ab
@ -1,10 +1,82 @@
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#include <atomic>
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#include "thread.h"
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#include "util_likely.h"
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#include <atomic>
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#ifdef _WIN32
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namespace dxvk {
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thread::thread(ThreadProc&& proc)
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: m_data(new ThreadData(std::move(proc))) {
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m_data->handle = ::CreateThread(nullptr, 0x100000,
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thread::threadProc, m_data, STACK_SIZE_PARAM_IS_A_RESERVATION,
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&m_data->id);
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if (!m_data->handle) {
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delete m_data;
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throw std::system_error(std::make_error_code(std::errc::resource_unavailable_try_again), "Failed to create thread");
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}
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}
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thread::~thread() {
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if (joinable())
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std::terminate();
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}
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void thread::join() {
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if (!joinable())
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throw std::system_error(std::make_error_code(std::errc::invalid_argument), "Thread not joinable");
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if (get_id() == this_thread::get_id())
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throw std::system_error(std::make_error_code(std::errc::resource_deadlock_would_occur), "Cannot join current thread");
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if(::WaitForSingleObjectEx(m_data->handle, INFINITE, FALSE) == WAIT_FAILED)
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throw std::system_error(std::make_error_code(std::errc::invalid_argument), "Joining thread failed");
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detach();
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}
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void thread::set_priority(ThreadPriority priority) {
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int32_t value;
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switch (priority) {
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default:
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case ThreadPriority::Normal: value = THREAD_PRIORITY_NORMAL; break;
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case ThreadPriority::Lowest: value = THREAD_PRIORITY_LOWEST; break;
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}
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if (m_data)
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::SetThreadPriority(m_data->handle, int32_t(value));
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}
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uint32_t thread::hardware_concurrency() {
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SYSTEM_INFO info = { };
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::GetSystemInfo(&info);
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return info.dwNumberOfProcessors;
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}
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DWORD WINAPI thread::threadProc(void* arg) {
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auto data = reinterpret_cast<ThreadData*>(arg);
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DWORD exitCode = 0;
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try {
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data->proc();
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} catch (...) {
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exitCode = 1;
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}
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data->decRef();
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return exitCode;
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}
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}
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namespace dxvk::this_thread {
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bool isInModuleDetachment() {
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@ -5,6 +5,7 @@
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#include <functional>
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#include <mutex>
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#include <thread>
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#include <utility>
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#include "util_error.h"
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@ -24,126 +25,96 @@ namespace dxvk {
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};
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#ifdef _WIN32
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using ThreadProc = std::function<void()>;
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/**
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* \brief Thread helper class
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*
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* This is needed mostly for winelib builds. Wine needs to setup each thread that
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* calls Windows APIs. It means that in winelib builds, we can't let standard C++
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* library create threads and need to use Wine for that instead. We use a thin wrapper
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* around Windows thread functions so that the rest of code just has to use
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* dxvk::thread class instead of std::thread.
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* \brief Thread object
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*/
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class ThreadFn : public RcObject {
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using Proc = std::function<void()>;
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public:
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struct ThreadData {
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ThreadData(ThreadProc&& proc_)
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: proc(std::move(proc_)) { }
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ThreadFn(Proc&& proc)
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: m_proc(std::move(proc)) {
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// Reference for the thread function
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this->incRef();
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m_handle = ::CreateThread(nullptr, 0x100000,
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ThreadFn::threadProc, this, STACK_SIZE_PARAM_IS_A_RESERVATION,
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nullptr);
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if (m_handle == nullptr)
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throw DxvkError("Failed to create thread");
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~ThreadData() {
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if (handle)
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CloseHandle(handle);
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}
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~ThreadFn() {
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if (this->joinable())
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std::terminate();
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HANDLE handle = nullptr;
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DWORD id = 0;
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std::atomic<uint32_t> refs = { 2u };
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ThreadProc proc;
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void decRef() {
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if (refs.fetch_sub(1, std::memory_order_release) == 1)
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delete this;
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}
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void detach() {
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::CloseHandle(m_handle);
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m_handle = nullptr;
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}
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void join() {
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if(::WaitForSingleObjectEx(m_handle, INFINITE, FALSE) == WAIT_FAILED)
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throw DxvkError("Failed to join thread");
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this->detach();
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}
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bool joinable() const {
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return m_handle != nullptr;
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}
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void set_priority(ThreadPriority priority) {
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int32_t value;
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switch (priority) {
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default:
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case ThreadPriority::Normal: value = THREAD_PRIORITY_NORMAL; break;
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case ThreadPriority::Lowest: value = THREAD_PRIORITY_LOWEST; break;
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}
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::SetThreadPriority(m_handle, int32_t(value));
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}
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private:
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Proc m_proc;
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HANDLE m_handle;
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static DWORD WINAPI threadProc(void *arg) {
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auto thread = reinterpret_cast<ThreadFn*>(arg);
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thread->m_proc();
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thread->decRef();
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return 0;
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}
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};
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/**
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* \brief RAII thread wrapper
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* \brief Thread wrapper
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*
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* Wrapper for \c ThreadFn that can be used
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* as a drop-in replacement for \c std::thread.
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* Drop-in replacement for std::thread
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* using plain win32 threads.
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*/
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class thread {
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public:
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using id = uint32_t;
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using native_handle_type = HANDLE;
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thread() { }
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explicit thread(std::function<void()>&& func)
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: m_thread(new ThreadFn(std::move(func))) { }
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explicit thread(ThreadProc&& proc);
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~thread();
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thread(thread&& other)
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: m_thread(std::move(other.m_thread)) { }
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: m_data(std::exchange(other.m_data, nullptr)) { }
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thread& operator = (thread&& other) {
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m_thread = std::move(other.m_thread);
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if (m_data)
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m_data->decRef();
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m_data = std::exchange(other.m_data, nullptr);
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return *this;
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}
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void detach() {
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m_thread->detach();
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}
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void join() {
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m_thread->join();
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m_data->decRef();
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m_data = nullptr;
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}
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bool joinable() const {
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return m_thread != nullptr
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&& m_thread->joinable();
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return m_data != nullptr;
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}
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void set_priority(ThreadPriority priority) {
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m_thread->set_priority(priority);
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id get_id() const {
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return joinable() ? m_data->id : id();
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}
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static uint32_t hardware_concurrency() {
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SYSTEM_INFO info = { };
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::GetSystemInfo(&info);
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return info.dwNumberOfProcessors;
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native_handle_type native_handle() const {
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return joinable() ? m_data->handle : native_handle_type();
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}
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void swap(thread& other) {
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std::swap(m_data, other.m_data);
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}
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void join();
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void set_priority(ThreadPriority priority);
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static uint32_t hardware_concurrency();
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private:
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Rc<ThreadFn> m_thread;
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ThreadData* m_data = nullptr;
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static DWORD WINAPI threadProc(void* arg);
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};
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@ -153,8 +124,8 @@ namespace dxvk {
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SwitchToThread();
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}
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inline uint32_t get_id() {
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return uint32_t(GetCurrentThreadId());
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inline thread::id get_id() {
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return thread::id(GetCurrentThreadId());
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}
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bool isInModuleDetachment();
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