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[util] Disable direct buffer mapping for GHWT
The game ends up discarding a 11MB buffer which causes it to run out of address space and crash. Disabling direct buffer mapping makes it use staging buffers and the staging buffer limit saves the day.
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@ -611,6 +611,7 @@ namespace dxvk {
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* Very prone to address space crashes */
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{ R"(\\(GHWT|GHWT_Definitive)\.exe$)", {{
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{ "d3d9.textureMemory", "16" },
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{ "d3d9.allowDirectBufferMapping", "False" },
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}} },
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}};
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