mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-01 16:24:12 +01:00
[dxvk] Implement shader-based meta-resolve operation
This should work around a variety of potential driver issues when games resolve typeless images with a different format.
This commit is contained in:
parent
654c947368
commit
5d1f00be34
@ -10,11 +10,13 @@ namespace dxvk {
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const Rc<DxvkDevice>& device,
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const Rc<DxvkPipelineManager>& pipelineManager,
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const Rc<DxvkMetaClearObjects>& metaClearObjects,
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const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects)
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: m_device (device),
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m_pipeMgr (pipelineManager),
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m_metaClear (metaClearObjects),
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m_metaMipGen(metaMipGenObjects) { }
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const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects,
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const Rc<DxvkMetaResolveObjects>& metaResolveObjects)
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: m_device (device),
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m_pipeMgr (pipelineManager),
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m_metaClear (metaClearObjects),
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m_metaMipGen (metaMipGenObjects),
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m_metaResolve (metaResolveObjects) { }
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DxvkContext::~DxvkContext() {
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@ -1174,6 +1176,7 @@ namespace dxvk {
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const VkImageSubresourceLayers& srcSubresources,
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VkFormat format) {
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this->spillRenderPass();
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this->unbindGraphicsPipeline();
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m_barriers.recordCommands(m_cmd);
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@ -1246,27 +1249,93 @@ namespace dxvk {
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srcImage->info().stages,
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srcImage->info().access);
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} else {
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// The trick here is to submit an empty render pass which
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// performs the resolve op on properly typed image views.
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const Rc<DxvkMetaResolveFramebuffer> fb =
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new DxvkMetaResolveFramebuffer(m_device->vkd(),
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dstImage, dstSubresources,
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srcImage, srcSubresources, format);
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// Create image views covering the requested subresourcs
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DxvkImageViewCreateInfo dstViewInfo;
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dstViewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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dstViewInfo.format = format;
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dstViewInfo.aspect = dstSubresources.aspectMask;
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dstViewInfo.minLevel = dstSubresources.mipLevel;
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dstViewInfo.numLevels = 1;
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dstViewInfo.minLayer = dstSubresources.baseArrayLayer;
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dstViewInfo.numLayers = dstSubresources.layerCount;
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DxvkImageViewCreateInfo srcViewInfo;
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srcViewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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srcViewInfo.format = format;
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srcViewInfo.aspect = srcSubresources.aspectMask;
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srcViewInfo.minLevel = srcSubresources.mipLevel;
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srcViewInfo.numLevels = 1;
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srcViewInfo.minLayer = srcSubresources.baseArrayLayer;
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srcViewInfo.numLayers = srcSubresources.layerCount;
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Rc<DxvkImageView> dstImageView = m_device->createImageView(dstImage, dstViewInfo);
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Rc<DxvkImageView> srcImageView = m_device->createImageView(srcImage, srcViewInfo);
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// Create a framebuffer and pipeline for the resolve op
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DxvkMetaResolvePipeline pipeInfo = m_metaResolve->getPipeline(format);
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Rc<DxvkMetaResolveRenderPass> fb = new DxvkMetaResolveRenderPass(
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m_device->vkd(), dstImageView, srcImageView);
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// Create descriptor set pointing to the source image
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VkDescriptorImageInfo descriptorImage;
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descriptorImage.sampler = VK_NULL_HANDLE;
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descriptorImage.imageView = srcImageView->handle();
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descriptorImage.imageLayout = srcImageView->imageInfo().layout;
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VkWriteDescriptorSet descriptorWrite;
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descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrite.pNext = nullptr;
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descriptorWrite.dstBinding = 0;
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descriptorWrite.dstArrayElement = 0;
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descriptorWrite.descriptorCount = 1;
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descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptorWrite.pImageInfo = &descriptorImage;
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descriptorWrite.pBufferInfo = nullptr;
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descriptorWrite.pTexelBufferView = nullptr;
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descriptorWrite.dstSet = m_cmd->allocateDescriptorSet(pipeInfo.dsetLayout);
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m_cmd->updateDescriptorSets(1, &descriptorWrite);
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// Set up viewport and scissor rect
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VkExtent3D passExtent = dstImageView->mipLevelExtent(0);
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passExtent.depth = dstSubresources.layerCount;
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VkViewport viewport;
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = float(passExtent.width);
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viewport.height = float(passExtent.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor;
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scissor.offset = { 0, 0 };
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scissor.extent = { passExtent.width, passExtent.height };
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// Render pass info
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VkRenderPassBeginInfo info;
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.pNext = nullptr;
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info.renderPass = fb->renderPass();
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info.framebuffer = fb->framebuffer();
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info.renderArea = VkRect2D { { 0, 0 }, {
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dstImage->info().extent.width,
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dstImage->info().extent.height } };
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info.clearValueCount = 0;
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info.pClearValues = nullptr;
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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info.pNext = nullptr;
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info.renderPass = fb->renderPass();
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info.framebuffer = fb->framebuffer();
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info.renderArea.offset = { 0, 0 };
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info.renderArea.extent = { passExtent.width, passExtent.height };
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info.clearValueCount = 0;
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info.pClearValues = nullptr;
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// Perform the actual resolve operation
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m_cmd->cmdBeginRenderPass(&info, VK_SUBPASS_CONTENTS_INLINE);
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m_cmd->cmdEndRenderPass();
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m_cmd->cmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeInfo.pipeHandle);
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m_cmd->cmdBindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipeInfo.pipeLayout, descriptorWrite.dstSet, 0, nullptr);
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m_cmd->cmdSetViewport(0, 1, &viewport);
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m_cmd->cmdSetScissor (0, 1, &scissor);
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m_cmd->cmdDraw(1, passExtent.depth, 0, 0);
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m_cmd->cmdEndRenderPass();
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m_cmd->trackResource(fb);
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}
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@ -32,7 +32,8 @@ namespace dxvk {
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const Rc<DxvkDevice>& device,
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const Rc<DxvkPipelineManager>& pipelineManager,
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const Rc<DxvkMetaClearObjects>& metaClearObjects,
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const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects);
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const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects,
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const Rc<DxvkMetaResolveObjects>& metaResolveObjects);
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~DxvkContext();
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/**
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@ -621,10 +622,11 @@ namespace dxvk {
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private:
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const Rc<DxvkDevice> m_device;
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const Rc<DxvkPipelineManager> m_pipeMgr;
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const Rc<DxvkMetaClearObjects> m_metaClear;
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const Rc<DxvkMetaMipGenObjects> m_metaMipGen;
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const Rc<DxvkDevice> m_device;
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const Rc<DxvkPipelineManager> m_pipeMgr;
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const Rc<DxvkMetaClearObjects> m_metaClear;
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const Rc<DxvkMetaMipGenObjects> m_metaMipGen;
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const Rc<DxvkMetaResolveObjects> m_metaResolve;
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Rc<DxvkCommandList> m_cmd;
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DxvkContextFlags m_flags;
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@ -13,11 +13,12 @@ namespace dxvk {
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m_extensions (extensions),
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m_features (features),
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m_properties (adapter->deviceProperties()),
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m_memory (new DxvkMemoryAllocator (adapter, vkd)),
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m_renderPassPool (new DxvkRenderPassPool (vkd)),
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m_pipelineManager (new DxvkPipelineManager (this)),
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m_metaClearObjects (new DxvkMetaClearObjects (vkd)),
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m_metaMipGenObjects (new DxvkMetaMipGenObjects(vkd)),
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m_memory (new DxvkMemoryAllocator (adapter, vkd)),
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m_renderPassPool (new DxvkRenderPassPool (vkd)),
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m_pipelineManager (new DxvkPipelineManager (this)),
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m_metaClearObjects (new DxvkMetaClearObjects (vkd)),
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m_metaMipGenObjects (new DxvkMetaMipGenObjects (vkd)),
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m_metaResolveObjects(new DxvkMetaResolveObjects (vkd)),
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m_unboundResources (this),
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m_submissionQueue (this) {
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m_graphicsQueue.queueFamily = m_adapter->graphicsQueueFamily();
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@ -116,7 +117,8 @@ namespace dxvk {
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return new DxvkContext(this,
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m_pipelineManager,
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m_metaClearObjects,
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m_metaMipGenObjects);
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m_metaMipGenObjects,
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m_metaResolveObjects);
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}
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@ -382,6 +382,7 @@ namespace dxvk {
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Rc<DxvkPipelineManager> m_pipelineManager;
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Rc<DxvkMetaClearObjects> m_metaClearObjects;
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Rc<DxvkMetaMipGenObjects> m_metaMipGenObjects;
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Rc<DxvkMetaResolveObjects> m_metaResolveObjects;
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DxvkUnboundResources m_unboundResources;
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@ -1,135 +1,449 @@
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#include "dxvk_meta_resolve.h"
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#include <dxvk_resolve_vert.h>
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#include <dxvk_resolve_geom.h>
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#include <dxvk_resolve_frag_f.h>
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#include <dxvk_resolve_frag_i.h>
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#include <dxvk_resolve_frag_u.h>
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namespace dxvk {
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DxvkMetaResolveFramebuffer::DxvkMetaResolveFramebuffer(
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const Rc<vk::DeviceFn>& vkd,
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const Rc<DxvkImage>& dstImage,
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VkImageSubresourceLayers dstLayers,
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const Rc<DxvkImage>& srcImage,
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VkImageSubresourceLayers srcLayers,
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VkFormat format)
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: m_vkd(vkd) {
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// Create a render pass with one render
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// target and one resolve attachment.
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std::array<VkAttachmentDescription, 2> attachmentInfos = {{
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VkAttachmentDescription {
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0, format, dstImage->info().sampleCount,
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VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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VK_ATTACHMENT_STORE_OP_STORE,
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VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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VK_ATTACHMENT_STORE_OP_STORE,
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VK_IMAGE_LAYOUT_UNDEFINED,
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dstImage->info().layout },
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VkAttachmentDescription {
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0, format, srcImage->info().sampleCount,
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VK_ATTACHMENT_LOAD_OP_LOAD,
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VK_ATTACHMENT_STORE_OP_STORE,
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VK_ATTACHMENT_LOAD_OP_LOAD,
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VK_ATTACHMENT_STORE_OP_STORE,
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srcImage->info().layout,
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srcImage->info().layout },
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}};
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// Make sure layout transitions are correctly ordered
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DxvkMetaResolveRenderPass::DxvkMetaResolveRenderPass(
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const Rc<vk::DeviceFn>& vkd,
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const Rc<DxvkImageView>& dstImageView,
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const Rc<DxvkImageView>& srcImageView)
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: m_vkd(vkd),
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m_dstImageView(dstImageView),
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m_srcImageView(srcImageView),
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m_renderPass (createRenderPass ()),
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m_framebuffer (createFramebuffer()) { }
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DxvkMetaResolveRenderPass::~DxvkMetaResolveRenderPass() {
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m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_framebuffer, nullptr);
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m_vkd->vkDestroyRenderPass (m_vkd->device(), m_renderPass, nullptr);
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}
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VkRenderPass DxvkMetaResolveRenderPass::createRenderPass() const {
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std::array<VkSubpassDependency, 2> subpassDeps = {{
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{ VK_SUBPASS_EXTERNAL, 0,
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srcImage->info().stages | dstImage->info().stages,
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m_dstImageView->imageInfo().stages,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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srcImage->info().access | dstImage->info().access,
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m_dstImageView->imageInfo().access,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, 0 },
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{ 0, VK_SUBPASS_EXTERNAL,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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srcImage->info().stages | dstImage->info().stages,
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m_dstImageView->imageInfo().stages,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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srcImage->info().access | dstImage->info().access, 0 },
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m_dstImageView->imageInfo().access, 0 },
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}};
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VkAttachmentReference dstAttachmentRef = { 0, dstImage->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) };
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VkAttachmentReference srcAttachmentRef = { 1, srcImage->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) };
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VkAttachmentDescription attachment;
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attachment.flags = 0;
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attachment.format = m_dstImageView->info().format;
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attachment.samples = VK_SAMPLE_COUNT_1_BIT;
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attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachment.finalLayout = m_dstImageView->imageInfo().layout;
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VkSubpassDescription spInfo;
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spInfo.flags = 0;
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spInfo.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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spInfo.inputAttachmentCount = 0;
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spInfo.pInputAttachments = nullptr;
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spInfo.colorAttachmentCount = 1;
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spInfo.pColorAttachments = &srcAttachmentRef;
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spInfo.pResolveAttachments = &dstAttachmentRef;
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spInfo.pDepthStencilAttachment = nullptr;
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spInfo.preserveAttachmentCount = 0;
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spInfo.pPreserveAttachments = nullptr;
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VkRenderPassCreateInfo rpInfo;
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rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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rpInfo.pNext = nullptr;
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rpInfo.flags = 0;
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rpInfo.attachmentCount = attachmentInfos.size();
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rpInfo.pAttachments = attachmentInfos.data();
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rpInfo.subpassCount = 1;
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rpInfo.pSubpasses = &spInfo;
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rpInfo.dependencyCount = subpassDeps.size();
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rpInfo.pDependencies = subpassDeps.data();
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m_vkd->vkCreateRenderPass(m_vkd->device(), &rpInfo, nullptr, &m_renderPass);
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// Create views for the destination and source image
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VkImageViewCreateInfo dstInfo;
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dstInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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dstInfo.pNext = nullptr;
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dstInfo.flags = 0;
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dstInfo.image = dstImage->handle();
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dstInfo.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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dstInfo.format = format;
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dstInfo.components = VkComponentMapping {
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VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
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VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
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dstInfo.subresourceRange = VkImageSubresourceRange {
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dstLayers.aspectMask, dstLayers.mipLevel, 1,
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dstLayers.baseArrayLayer, dstLayers.layerCount };
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VkImageViewCreateInfo srcInfo;
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srcInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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srcInfo.pNext = nullptr;
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srcInfo.flags = 0;
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srcInfo.image = srcImage->handle();
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srcInfo.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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srcInfo.format = format;
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srcInfo.components = VkComponentMapping {
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VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
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VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
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srcInfo.subresourceRange = VkImageSubresourceRange {
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srcLayers.aspectMask, srcLayers.mipLevel, 1,
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srcLayers.baseArrayLayer, srcLayers.layerCount };
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m_vkd->vkCreateImageView(m_vkd->device(), &dstInfo, nullptr, &m_dstImageView);
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m_vkd->vkCreateImageView(m_vkd->device(), &srcInfo, nullptr, &m_srcImageView);
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// Create a framebuffer containing the two image views
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std::array<VkImageView, 2> attachments = {{ m_dstImageView, m_srcImageView }};
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VkAttachmentReference attachmentRef;
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attachmentRef.attachment = 0;
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attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass;
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subpass.flags = 0;
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.inputAttachmentCount = 0;
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subpass.pInputAttachments = nullptr;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &attachmentRef;
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subpass.pResolveAttachments = nullptr;
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subpass.pDepthStencilAttachment = nullptr;
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subpass.preserveAttachmentCount = 0;
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subpass.pPreserveAttachments = nullptr;
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VkRenderPassCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.attachmentCount = 1;
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info.pAttachments = &attachment;
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info.subpassCount = 1;
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info.pSubpasses = &subpass;
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info.dependencyCount = subpassDeps.size();
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info.pDependencies = subpassDeps.data();
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VkRenderPass result = VK_NULL_HANDLE;
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if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaResolveRenderPass: Failed to create render pass");
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return result;
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}
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VkFramebuffer DxvkMetaResolveRenderPass::createFramebuffer() const {
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VkImageView dstViewHandle = m_dstImageView->handle();
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VkImageSubresourceRange dstSubresources = m_dstImageView->subresources();
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VkExtent3D dstExtent = m_dstImageView->mipLevelExtent(0);
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VkFramebufferCreateInfo fboInfo;
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fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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fboInfo.pNext = nullptr;
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fboInfo.flags = 0;
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fboInfo.renderPass = m_renderPass;
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fboInfo.attachmentCount = attachments.size();
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fboInfo.pAttachments = attachments.data();
|
||||
fboInfo.width = dstImage->info().extent.width;
|
||||
fboInfo.height = dstImage->info().extent.height;
|
||||
fboInfo.layers = dstLayers.layerCount;
|
||||
fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
fboInfo.pNext = nullptr;
|
||||
fboInfo.flags = 0;
|
||||
fboInfo.renderPass = m_renderPass;
|
||||
fboInfo.attachmentCount = 1;
|
||||
fboInfo.pAttachments = &dstViewHandle;
|
||||
fboInfo.width = dstExtent.width;
|
||||
fboInfo.height = dstExtent.height;
|
||||
fboInfo.layers = dstSubresources.layerCount;
|
||||
|
||||
m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &m_framebuffer);
|
||||
VkFramebuffer result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
|
||||
throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create target framebuffer");
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
DxvkMetaResolveObjects::DxvkMetaResolveObjects(const Rc<vk::DeviceFn>& vkd)
|
||||
: m_vkd (vkd),
|
||||
m_sampler (createSampler()),
|
||||
m_shaderVert (createShaderModule(dxvk_resolve_vert)),
|
||||
m_shaderGeom (createShaderModule(dxvk_resolve_geom)),
|
||||
m_shaderFragF (createShaderModule(dxvk_resolve_frag_f)),
|
||||
m_shaderFragI (createShaderModule(dxvk_resolve_frag_i)),
|
||||
m_shaderFragU (createShaderModule(dxvk_resolve_frag_u)) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
DxvkMetaResolveObjects::~DxvkMetaResolveObjects() {
|
||||
for (const auto& pair : m_pipelines) {
|
||||
m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
|
||||
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
|
||||
m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
|
||||
m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second.renderPass, nullptr);
|
||||
}
|
||||
|
||||
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragI, nullptr);
|
||||
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragU, nullptr);
|
||||
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragF, nullptr);
|
||||
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
|
||||
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
|
||||
|
||||
m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
|
||||
}
|
||||
|
||||
|
||||
DxvkMetaResolvePipeline DxvkMetaResolveObjects::getPipeline(VkFormat format) {
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
auto entry = m_pipelines.find(format);
|
||||
if (entry != m_pipelines.end())
|
||||
return entry->second;
|
||||
|
||||
DxvkMetaResolvePipeline pipeline = this->createPipeline(format);
|
||||
m_pipelines.insert({ format, pipeline });
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
|
||||
VkSampler DxvkMetaResolveObjects::createSampler() const {
|
||||
VkSamplerCreateInfo info;
|
||||
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
||||
info.pNext = nullptr;
|
||||
info.flags = 0;
|
||||
info.magFilter = VK_FILTER_NEAREST;
|
||||
info.minFilter = VK_FILTER_NEAREST;
|
||||
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
info.mipLodBias = 0.0f;
|
||||
info.anisotropyEnable = VK_FALSE;
|
||||
info.maxAnisotropy = 1.0f;
|
||||
info.compareEnable = VK_FALSE;
|
||||
info.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
info.minLod = 0.0f;
|
||||
info.maxLod = 0.0f;
|
||||
info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
info.unnormalizedCoordinates = VK_FALSE;
|
||||
|
||||
VkSampler result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
|
||||
throw DxvkError("DxvkMetaResolveObjects: Failed to create sampler");
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
VkShaderModule DxvkMetaResolveObjects::createShaderModule(const SpirvCodeBuffer& code) const {
|
||||
VkShaderModuleCreateInfo info;
|
||||
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
info.pNext = nullptr;
|
||||
info.flags = 0;
|
||||
info.codeSize = code.size();
|
||||
info.pCode = code.data();
|
||||
|
||||
VkShaderModule result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
|
||||
throw DxvkError("DxvkMetaResolveObjects: Failed to create shader module");
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
DxvkMetaResolvePipeline DxvkMetaResolveObjects::createPipeline(VkFormat format) {
|
||||
DxvkMetaResolvePipeline pipeline;
|
||||
pipeline.renderPass = this->createRenderPass(format);
|
||||
pipeline.dsetLayout = this->createDescriptorSetLayout();
|
||||
pipeline.pipeLayout = this->createPipelineLayout(pipeline.dsetLayout);
|
||||
pipeline.pipeHandle = this->createPipeline(pipeline.pipeLayout, pipeline.renderPass, format);
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
|
||||
VkRenderPass DxvkMetaResolveObjects::createRenderPass(VkFormat format) const {
|
||||
VkAttachmentDescription attachment;
|
||||
attachment.flags = 0;
|
||||
attachment.format = format;
|
||||
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
attachment.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
VkAttachmentReference attachmentRef;
|
||||
attachmentRef.attachment = 0;
|
||||
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkSubpassDescription subpass;
|
||||
subpass.flags = 0;
|
||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpass.inputAttachmentCount = 0;
|
||||
subpass.pInputAttachments = nullptr;
|
||||
subpass.colorAttachmentCount = 1;
|
||||
subpass.pColorAttachments = &attachmentRef;
|
||||
subpass.pResolveAttachments = nullptr;
|
||||
subpass.pDepthStencilAttachment = nullptr;
|
||||
subpass.preserveAttachmentCount = 0;
|
||||
subpass.pPreserveAttachments = nullptr;
|
||||
|
||||
VkRenderPassCreateInfo info;
|
||||
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
info.pNext = nullptr;
|
||||
info.flags = 0;
|
||||
info.attachmentCount = 1;
|
||||
info.pAttachments = &attachment;
|
||||
info.subpassCount = 1;
|
||||
info.pSubpasses = &subpass;
|
||||
info.dependencyCount = 0;
|
||||
info.pDependencies = nullptr;
|
||||
|
||||
VkRenderPass result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
|
||||
throw DxvkError("DxvkMetaResolveObjects: Failed to create render pass");
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
VkDescriptorSetLayout DxvkMetaResolveObjects::createDescriptorSetLayout() const {
|
||||
VkDescriptorSetLayoutBinding binding;
|
||||
binding.binding = 0;
|
||||
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
binding.descriptorCount = 1;
|
||||
binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
binding.pImmutableSamplers = &m_sampler;
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo info;
|
||||
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
info.pNext = nullptr;
|
||||
info.flags = 0;
|
||||
info.bindingCount = 1;
|
||||
info.pBindings = &binding;
|
||||
|
||||
VkDescriptorSetLayout result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
|
||||
throw DxvkError("DxvkMetaMipGenObjects: Failed to create descriptor set layout");
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
VkPipelineLayout DxvkMetaResolveObjects::createPipelineLayout(
|
||||
VkDescriptorSetLayout descriptorSetLayout) const {
|
||||
VkPipelineLayoutCreateInfo info;
|
||||
info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
info.pNext = nullptr;
|
||||
info.flags = 0;
|
||||
info.setLayoutCount = 1;
|
||||
info.pSetLayouts = &descriptorSetLayout;
|
||||
info.pushConstantRangeCount = 0;
|
||||
info.pPushConstantRanges = nullptr;
|
||||
|
||||
VkPipelineLayout result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
|
||||
throw DxvkError("DxvkMetaMipGenObjects: Failed to create pipeline layout");
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
DxvkMetaResolveFramebuffer::~DxvkMetaResolveFramebuffer() {
|
||||
m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_framebuffer, nullptr);
|
||||
m_vkd->vkDestroyImageView (m_vkd->device(), m_srcImageView, nullptr);
|
||||
m_vkd->vkDestroyImageView (m_vkd->device(), m_dstImageView, nullptr);
|
||||
m_vkd->vkDestroyRenderPass (m_vkd->device(), m_renderPass, nullptr);
|
||||
|
||||
VkPipeline DxvkMetaResolveObjects::createPipeline(
|
||||
VkPipelineLayout pipelineLayout,
|
||||
VkRenderPass renderPass,
|
||||
VkFormat format) const {
|
||||
std::array<VkPipelineShaderStageCreateInfo, 3> stages;
|
||||
|
||||
VkPipelineShaderStageCreateInfo& vsStage = stages[0];
|
||||
vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
vsStage.pNext = nullptr;
|
||||
vsStage.flags = 0;
|
||||
vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
vsStage.module = m_shaderVert;
|
||||
vsStage.pName = "main";
|
||||
vsStage.pSpecializationInfo = nullptr;
|
||||
|
||||
VkPipelineShaderStageCreateInfo& gsStage = stages[1];
|
||||
gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
gsStage.pNext = nullptr;
|
||||
gsStage.flags = 0;
|
||||
gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
|
||||
gsStage.module = m_shaderGeom;
|
||||
gsStage.pName = "main";
|
||||
gsStage.pSpecializationInfo = nullptr;
|
||||
|
||||
VkPipelineShaderStageCreateInfo& psStage = stages[2];
|
||||
psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
psStage.pNext = nullptr;
|
||||
psStage.flags = 0;
|
||||
psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
psStage.module = m_shaderFragF;
|
||||
psStage.pName = "main";
|
||||
psStage.pSpecializationInfo = nullptr;
|
||||
|
||||
auto formatInfo = imageFormatInfo(format);
|
||||
|
||||
if (formatInfo->flags.test(DxvkFormatFlag::SampledUInt))
|
||||
psStage.module = m_shaderFragU;
|
||||
if (formatInfo->flags.test(DxvkFormatFlag::SampledSInt))
|
||||
psStage.module = m_shaderFragI;
|
||||
|
||||
std::array<VkDynamicState, 2> dynStates = {{
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
}};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynState;
|
||||
dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynState.pNext = nullptr;
|
||||
dynState.flags = 0;
|
||||
dynState.dynamicStateCount = dynStates.size();
|
||||
dynState.pDynamicStates = dynStates.data();
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo viState;
|
||||
viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
viState.pNext = nullptr;
|
||||
viState.flags = 0;
|
||||
viState.vertexBindingDescriptionCount = 0;
|
||||
viState.pVertexBindingDescriptions = nullptr;
|
||||
viState.vertexAttributeDescriptionCount = 0;
|
||||
viState.pVertexAttributeDescriptions = nullptr;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo iaState;
|
||||
iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
iaState.pNext = nullptr;
|
||||
iaState.flags = 0;
|
||||
iaState.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
||||
iaState.primitiveRestartEnable = VK_FALSE;
|
||||
|
||||
VkPipelineViewportStateCreateInfo vpState;
|
||||
vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
vpState.pNext = nullptr;
|
||||
vpState.flags = 0;
|
||||
vpState.viewportCount = 1;
|
||||
vpState.pViewports = nullptr;
|
||||
vpState.scissorCount = 1;
|
||||
vpState.pScissors = nullptr;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rsState;
|
||||
rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rsState.pNext = nullptr;
|
||||
rsState.flags = 0;
|
||||
rsState.depthClampEnable = VK_TRUE;
|
||||
rsState.rasterizerDiscardEnable = VK_FALSE;
|
||||
rsState.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rsState.cullMode = VK_CULL_MODE_NONE;
|
||||
rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
rsState.depthBiasEnable = VK_FALSE;
|
||||
rsState.depthBiasConstantFactor = 0.0f;
|
||||
rsState.depthBiasClamp = 0.0f;
|
||||
rsState.depthBiasSlopeFactor = 0.0f;
|
||||
rsState.lineWidth = 1.0f;
|
||||
|
||||
uint32_t msMask = 0xFFFFFFFF;
|
||||
VkPipelineMultisampleStateCreateInfo msState;
|
||||
msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
msState.pNext = nullptr;
|
||||
msState.flags = 0;
|
||||
msState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
msState.sampleShadingEnable = VK_FALSE;
|
||||
msState.minSampleShading = 1.0f;
|
||||
msState.pSampleMask = &msMask;
|
||||
msState.alphaToCoverageEnable = VK_FALSE;
|
||||
msState.alphaToOneEnable = VK_FALSE;
|
||||
|
||||
VkPipelineColorBlendAttachmentState cbAttachment;
|
||||
cbAttachment.blendEnable = VK_FALSE;
|
||||
cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
cbAttachment.colorWriteMask =
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo cbState;
|
||||
cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
cbState.pNext = nullptr;
|
||||
cbState.flags = 0;
|
||||
cbState.logicOpEnable = VK_FALSE;
|
||||
cbState.logicOp = VK_LOGIC_OP_NO_OP;
|
||||
cbState.attachmentCount = 1;
|
||||
cbState.pAttachments = &cbAttachment;
|
||||
|
||||
for (uint32_t i = 0; i < 4; i++)
|
||||
cbState.blendConstants[i] = 0.0f;
|
||||
|
||||
VkGraphicsPipelineCreateInfo info;
|
||||
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
info.pNext = nullptr;
|
||||
info.flags = 0;
|
||||
info.stageCount = stages.size();
|
||||
info.pStages = stages.data();
|
||||
info.pVertexInputState = &viState;
|
||||
info.pInputAssemblyState = &iaState;
|
||||
info.pTessellationState = nullptr;
|
||||
info.pViewportState = &vpState;
|
||||
info.pRasterizationState = &rsState;
|
||||
info.pMultisampleState = &msState;
|
||||
info.pColorBlendState = &cbState;
|
||||
info.pDepthStencilState = nullptr;
|
||||
info.pDynamicState = &dynState;
|
||||
info.layout = pipelineLayout;
|
||||
info.renderPass = renderPass;
|
||||
info.subpass = 0;
|
||||
info.basePipelineHandle = VK_NULL_HANDLE;
|
||||
info.basePipelineIndex = -1;
|
||||
|
||||
VkPipeline result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
|
||||
throw DxvkError("DxvkMetaMipGenObjects: Failed to create graphics pipeline");
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -1,50 +1,132 @@
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "../spirv/spirv_code_buffer.h"
|
||||
|
||||
#include "dxvk_barrier.h"
|
||||
#include "dxvk_cmdlist.h"
|
||||
#include "dxvk_resource.h"
|
||||
|
||||
namespace dxvk {
|
||||
|
||||
|
||||
/**
|
||||
* \brief Meta resolve framebuffer
|
||||
* \brief Resolve pipeline
|
||||
*
|
||||
* Stores the objects for a single pipeline
|
||||
* that is used for fragment shader resolve.
|
||||
*/
|
||||
struct DxvkMetaResolvePipeline {
|
||||
VkRenderPass renderPass;
|
||||
VkDescriptorSetLayout dsetLayout;
|
||||
VkPipelineLayout pipeLayout;
|
||||
VkPipeline pipeHandle;
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Meta resolve render pass
|
||||
*
|
||||
* Stores a framebuffer and image view objects
|
||||
* for a meta resolve operation. Can be tracked.
|
||||
*/
|
||||
class DxvkMetaResolveFramebuffer : public DxvkResource {
|
||||
class DxvkMetaResolveRenderPass : public DxvkResource {
|
||||
|
||||
public:
|
||||
|
||||
DxvkMetaResolveFramebuffer(
|
||||
const Rc<vk::DeviceFn>& vkd,
|
||||
const Rc<DxvkImage>& dstImage,
|
||||
VkImageSubresourceLayers dstLayers,
|
||||
const Rc<DxvkImage>& srcImage,
|
||||
VkImageSubresourceLayers srcLayers,
|
||||
VkFormat format);
|
||||
DxvkMetaResolveRenderPass(
|
||||
const Rc<vk::DeviceFn>& vkd,
|
||||
const Rc<DxvkImageView>& dstImageView,
|
||||
const Rc<DxvkImageView>& srcImageView);
|
||||
|
||||
~DxvkMetaResolveFramebuffer();
|
||||
~DxvkMetaResolveRenderPass();
|
||||
|
||||
VkRenderPass renderPass() const {
|
||||
return m_renderPass;
|
||||
}
|
||||
|
||||
|
||||
VkFramebuffer framebuffer() const {
|
||||
return m_framebuffer;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
|
||||
const Rc<vk::DeviceFn> m_vkd;
|
||||
const Rc<vk::DeviceFn> m_vkd;
|
||||
|
||||
const Rc<DxvkImageView> m_dstImageView;
|
||||
const Rc<DxvkImageView> m_srcImageView;
|
||||
|
||||
VkRenderPass m_renderPass;
|
||||
VkImageView m_dstImageView;
|
||||
VkImageView m_srcImageView;
|
||||
VkFramebuffer m_framebuffer;
|
||||
VkRenderPass m_renderPass = VK_NULL_HANDLE;
|
||||
VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
|
||||
|
||||
VkRenderPass createRenderPass() const;
|
||||
|
||||
VkFramebuffer createFramebuffer() const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \brief Meta resolve objects
|
||||
*
|
||||
* Stores render pass objects and pipelines used
|
||||
* for shader-based resolve operations. Due to
|
||||
* the Vulkan design, we have to create one render
|
||||
* pass and pipeline object per image format used.
|
||||
*/
|
||||
class DxvkMetaResolveObjects : public RcObject {
|
||||
|
||||
public:
|
||||
|
||||
DxvkMetaResolveObjects(const Rc<vk::DeviceFn>& vkd);
|
||||
~DxvkMetaResolveObjects();
|
||||
|
||||
/**
|
||||
* \brief Creates a resolve pipeline
|
||||
*
|
||||
* \param [in] format Image view format
|
||||
* \returns The pipeline handles to use
|
||||
*/
|
||||
DxvkMetaResolvePipeline getPipeline(
|
||||
VkFormat format);
|
||||
|
||||
private:
|
||||
|
||||
Rc<vk::DeviceFn> m_vkd;
|
||||
|
||||
VkSampler m_sampler;
|
||||
|
||||
VkShaderModule m_shaderVert;
|
||||
VkShaderModule m_shaderGeom;
|
||||
VkShaderModule m_shaderFragF;
|
||||
VkShaderModule m_shaderFragI;
|
||||
VkShaderModule m_shaderFragU;
|
||||
|
||||
std::mutex m_mutex;
|
||||
|
||||
std::unordered_map<VkFormat, DxvkMetaResolvePipeline> m_pipelines;
|
||||
|
||||
VkSampler createSampler() const;
|
||||
|
||||
VkShaderModule createShaderModule(
|
||||
const SpirvCodeBuffer& code) const;
|
||||
|
||||
DxvkMetaResolvePipeline createPipeline(
|
||||
VkFormat format);
|
||||
|
||||
VkRenderPass createRenderPass(
|
||||
VkFormat format) const;
|
||||
|
||||
VkDescriptorSetLayout createDescriptorSetLayout() const;
|
||||
|
||||
VkPipelineLayout createPipelineLayout(
|
||||
VkDescriptorSetLayout descriptorSetLayout) const;
|
||||
|
||||
VkPipeline createPipeline(
|
||||
VkPipelineLayout pipelineLayout,
|
||||
VkRenderPass renderPass,
|
||||
VkFormat format) const;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user