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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-01 16:24:12 +01:00

[dxvk] Implement shader-based meta-resolve operation

This should work around a variety of potential driver issues
when games resolve typeless images with a different format.
This commit is contained in:
Philip Rebohle 2018-06-23 13:07:11 +02:00
parent 654c947368
commit 5d1f00be34
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
6 changed files with 633 additions and 163 deletions

View File

@ -10,11 +10,13 @@ namespace dxvk {
const Rc<DxvkDevice>& device,
const Rc<DxvkPipelineManager>& pipelineManager,
const Rc<DxvkMetaClearObjects>& metaClearObjects,
const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects)
: m_device (device),
m_pipeMgr (pipelineManager),
m_metaClear (metaClearObjects),
m_metaMipGen(metaMipGenObjects) { }
const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects,
const Rc<DxvkMetaResolveObjects>& metaResolveObjects)
: m_device (device),
m_pipeMgr (pipelineManager),
m_metaClear (metaClearObjects),
m_metaMipGen (metaMipGenObjects),
m_metaResolve (metaResolveObjects) { }
DxvkContext::~DxvkContext() {
@ -1174,6 +1176,7 @@ namespace dxvk {
const VkImageSubresourceLayers& srcSubresources,
VkFormat format) {
this->spillRenderPass();
this->unbindGraphicsPipeline();
m_barriers.recordCommands(m_cmd);
@ -1246,27 +1249,93 @@ namespace dxvk {
srcImage->info().stages,
srcImage->info().access);
} else {
// The trick here is to submit an empty render pass which
// performs the resolve op on properly typed image views.
const Rc<DxvkMetaResolveFramebuffer> fb =
new DxvkMetaResolveFramebuffer(m_device->vkd(),
dstImage, dstSubresources,
srcImage, srcSubresources, format);
// Create image views covering the requested subresourcs
DxvkImageViewCreateInfo dstViewInfo;
dstViewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
dstViewInfo.format = format;
dstViewInfo.aspect = dstSubresources.aspectMask;
dstViewInfo.minLevel = dstSubresources.mipLevel;
dstViewInfo.numLevels = 1;
dstViewInfo.minLayer = dstSubresources.baseArrayLayer;
dstViewInfo.numLayers = dstSubresources.layerCount;
DxvkImageViewCreateInfo srcViewInfo;
srcViewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
srcViewInfo.format = format;
srcViewInfo.aspect = srcSubresources.aspectMask;
srcViewInfo.minLevel = srcSubresources.mipLevel;
srcViewInfo.numLevels = 1;
srcViewInfo.minLayer = srcSubresources.baseArrayLayer;
srcViewInfo.numLayers = srcSubresources.layerCount;
Rc<DxvkImageView> dstImageView = m_device->createImageView(dstImage, dstViewInfo);
Rc<DxvkImageView> srcImageView = m_device->createImageView(srcImage, srcViewInfo);
// Create a framebuffer and pipeline for the resolve op
DxvkMetaResolvePipeline pipeInfo = m_metaResolve->getPipeline(format);
Rc<DxvkMetaResolveRenderPass> fb = new DxvkMetaResolveRenderPass(
m_device->vkd(), dstImageView, srcImageView);
// Create descriptor set pointing to the source image
VkDescriptorImageInfo descriptorImage;
descriptorImage.sampler = VK_NULL_HANDLE;
descriptorImage.imageView = srcImageView->handle();
descriptorImage.imageLayout = srcImageView->imageInfo().layout;
VkWriteDescriptorSet descriptorWrite;
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.pNext = nullptr;
descriptorWrite.dstBinding = 0;
descriptorWrite.dstArrayElement = 0;
descriptorWrite.descriptorCount = 1;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrite.pImageInfo = &descriptorImage;
descriptorWrite.pBufferInfo = nullptr;
descriptorWrite.pTexelBufferView = nullptr;
descriptorWrite.dstSet = m_cmd->allocateDescriptorSet(pipeInfo.dsetLayout);
m_cmd->updateDescriptorSets(1, &descriptorWrite);
// Set up viewport and scissor rect
VkExtent3D passExtent = dstImageView->mipLevelExtent(0);
passExtent.depth = dstSubresources.layerCount;
VkViewport viewport;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = float(passExtent.width);
viewport.height = float(passExtent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor;
scissor.offset = { 0, 0 };
scissor.extent = { passExtent.width, passExtent.height };
// Render pass info
VkRenderPassBeginInfo info;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.pNext = nullptr;
info.renderPass = fb->renderPass();
info.framebuffer = fb->framebuffer();
info.renderArea = VkRect2D { { 0, 0 }, {
dstImage->info().extent.width,
dstImage->info().extent.height } };
info.clearValueCount = 0;
info.pClearValues = nullptr;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.pNext = nullptr;
info.renderPass = fb->renderPass();
info.framebuffer = fb->framebuffer();
info.renderArea.offset = { 0, 0 };
info.renderArea.extent = { passExtent.width, passExtent.height };
info.clearValueCount = 0;
info.pClearValues = nullptr;
// Perform the actual resolve operation
m_cmd->cmdBeginRenderPass(&info, VK_SUBPASS_CONTENTS_INLINE);
m_cmd->cmdEndRenderPass();
m_cmd->cmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeInfo.pipeHandle);
m_cmd->cmdBindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeInfo.pipeLayout, descriptorWrite.dstSet, 0, nullptr);
m_cmd->cmdSetViewport(0, 1, &viewport);
m_cmd->cmdSetScissor (0, 1, &scissor);
m_cmd->cmdDraw(1, passExtent.depth, 0, 0);
m_cmd->cmdEndRenderPass();
m_cmd->trackResource(fb);
}

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@ -32,7 +32,8 @@ namespace dxvk {
const Rc<DxvkDevice>& device,
const Rc<DxvkPipelineManager>& pipelineManager,
const Rc<DxvkMetaClearObjects>& metaClearObjects,
const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects);
const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects,
const Rc<DxvkMetaResolveObjects>& metaResolveObjects);
~DxvkContext();
/**
@ -621,10 +622,11 @@ namespace dxvk {
private:
const Rc<DxvkDevice> m_device;
const Rc<DxvkPipelineManager> m_pipeMgr;
const Rc<DxvkMetaClearObjects> m_metaClear;
const Rc<DxvkMetaMipGenObjects> m_metaMipGen;
const Rc<DxvkDevice> m_device;
const Rc<DxvkPipelineManager> m_pipeMgr;
const Rc<DxvkMetaClearObjects> m_metaClear;
const Rc<DxvkMetaMipGenObjects> m_metaMipGen;
const Rc<DxvkMetaResolveObjects> m_metaResolve;
Rc<DxvkCommandList> m_cmd;
DxvkContextFlags m_flags;

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@ -13,11 +13,12 @@ namespace dxvk {
m_extensions (extensions),
m_features (features),
m_properties (adapter->deviceProperties()),
m_memory (new DxvkMemoryAllocator (adapter, vkd)),
m_renderPassPool (new DxvkRenderPassPool (vkd)),
m_pipelineManager (new DxvkPipelineManager (this)),
m_metaClearObjects (new DxvkMetaClearObjects (vkd)),
m_metaMipGenObjects (new DxvkMetaMipGenObjects(vkd)),
m_memory (new DxvkMemoryAllocator (adapter, vkd)),
m_renderPassPool (new DxvkRenderPassPool (vkd)),
m_pipelineManager (new DxvkPipelineManager (this)),
m_metaClearObjects (new DxvkMetaClearObjects (vkd)),
m_metaMipGenObjects (new DxvkMetaMipGenObjects (vkd)),
m_metaResolveObjects(new DxvkMetaResolveObjects (vkd)),
m_unboundResources (this),
m_submissionQueue (this) {
m_graphicsQueue.queueFamily = m_adapter->graphicsQueueFamily();
@ -116,7 +117,8 @@ namespace dxvk {
return new DxvkContext(this,
m_pipelineManager,
m_metaClearObjects,
m_metaMipGenObjects);
m_metaMipGenObjects,
m_metaResolveObjects);
}

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@ -382,6 +382,7 @@ namespace dxvk {
Rc<DxvkPipelineManager> m_pipelineManager;
Rc<DxvkMetaClearObjects> m_metaClearObjects;
Rc<DxvkMetaMipGenObjects> m_metaMipGenObjects;
Rc<DxvkMetaResolveObjects> m_metaResolveObjects;
DxvkUnboundResources m_unboundResources;

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@ -1,135 +1,449 @@
#include "dxvk_meta_resolve.h"
#include <dxvk_resolve_vert.h>
#include <dxvk_resolve_geom.h>
#include <dxvk_resolve_frag_f.h>
#include <dxvk_resolve_frag_i.h>
#include <dxvk_resolve_frag_u.h>
namespace dxvk {
DxvkMetaResolveFramebuffer::DxvkMetaResolveFramebuffer(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkImage>& dstImage,
VkImageSubresourceLayers dstLayers,
const Rc<DxvkImage>& srcImage,
VkImageSubresourceLayers srcLayers,
VkFormat format)
: m_vkd(vkd) {
// Create a render pass with one render
// target and one resolve attachment.
std::array<VkAttachmentDescription, 2> attachmentInfos = {{
VkAttachmentDescription {
0, format, dstImage->info().sampleCount,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_UNDEFINED,
dstImage->info().layout },
VkAttachmentDescription {
0, format, srcImage->info().sampleCount,
VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_STORE_OP_STORE,
srcImage->info().layout,
srcImage->info().layout },
}};
// Make sure layout transitions are correctly ordered
DxvkMetaResolveRenderPass::DxvkMetaResolveRenderPass(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkImageView>& dstImageView,
const Rc<DxvkImageView>& srcImageView)
: m_vkd(vkd),
m_dstImageView(dstImageView),
m_srcImageView(srcImageView),
m_renderPass (createRenderPass ()),
m_framebuffer (createFramebuffer()) { }
DxvkMetaResolveRenderPass::~DxvkMetaResolveRenderPass() {
m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_framebuffer, nullptr);
m_vkd->vkDestroyRenderPass (m_vkd->device(), m_renderPass, nullptr);
}
VkRenderPass DxvkMetaResolveRenderPass::createRenderPass() const {
std::array<VkSubpassDependency, 2> subpassDeps = {{
{ VK_SUBPASS_EXTERNAL, 0,
srcImage->info().stages | dstImage->info().stages,
m_dstImageView->imageInfo().stages,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
srcImage->info().access | dstImage->info().access,
m_dstImageView->imageInfo().access,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, 0 },
{ 0, VK_SUBPASS_EXTERNAL,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
srcImage->info().stages | dstImage->info().stages,
m_dstImageView->imageInfo().stages,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
srcImage->info().access | dstImage->info().access, 0 },
m_dstImageView->imageInfo().access, 0 },
}};
VkAttachmentReference dstAttachmentRef = { 0, dstImage->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) };
VkAttachmentReference srcAttachmentRef = { 1, srcImage->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) };
VkAttachmentDescription attachment;
attachment.flags = 0;
attachment.format = m_dstImageView->info().format;
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachment.finalLayout = m_dstImageView->imageInfo().layout;
VkSubpassDescription spInfo;
spInfo.flags = 0;
spInfo.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
spInfo.inputAttachmentCount = 0;
spInfo.pInputAttachments = nullptr;
spInfo.colorAttachmentCount = 1;
spInfo.pColorAttachments = &srcAttachmentRef;
spInfo.pResolveAttachments = &dstAttachmentRef;
spInfo.pDepthStencilAttachment = nullptr;
spInfo.preserveAttachmentCount = 0;
spInfo.pPreserveAttachments = nullptr;
VkRenderPassCreateInfo rpInfo;
rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rpInfo.pNext = nullptr;
rpInfo.flags = 0;
rpInfo.attachmentCount = attachmentInfos.size();
rpInfo.pAttachments = attachmentInfos.data();
rpInfo.subpassCount = 1;
rpInfo.pSubpasses = &spInfo;
rpInfo.dependencyCount = subpassDeps.size();
rpInfo.pDependencies = subpassDeps.data();
m_vkd->vkCreateRenderPass(m_vkd->device(), &rpInfo, nullptr, &m_renderPass);
// Create views for the destination and source image
VkImageViewCreateInfo dstInfo;
dstInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
dstInfo.pNext = nullptr;
dstInfo.flags = 0;
dstInfo.image = dstImage->handle();
dstInfo.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
dstInfo.format = format;
dstInfo.components = VkComponentMapping {
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
dstInfo.subresourceRange = VkImageSubresourceRange {
dstLayers.aspectMask, dstLayers.mipLevel, 1,
dstLayers.baseArrayLayer, dstLayers.layerCount };
VkImageViewCreateInfo srcInfo;
srcInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
srcInfo.pNext = nullptr;
srcInfo.flags = 0;
srcInfo.image = srcImage->handle();
srcInfo.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
srcInfo.format = format;
srcInfo.components = VkComponentMapping {
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
srcInfo.subresourceRange = VkImageSubresourceRange {
srcLayers.aspectMask, srcLayers.mipLevel, 1,
srcLayers.baseArrayLayer, srcLayers.layerCount };
m_vkd->vkCreateImageView(m_vkd->device(), &dstInfo, nullptr, &m_dstImageView);
m_vkd->vkCreateImageView(m_vkd->device(), &srcInfo, nullptr, &m_srcImageView);
// Create a framebuffer containing the two image views
std::array<VkImageView, 2> attachments = {{ m_dstImageView, m_srcImageView }};
VkAttachmentReference attachmentRef;
attachmentRef.attachment = 0;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &attachmentRef;
subpass.pResolveAttachments = nullptr;
subpass.pDepthStencilAttachment = nullptr;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
VkRenderPassCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.attachmentCount = 1;
info.pAttachments = &attachment;
info.subpassCount = 1;
info.pSubpasses = &subpass;
info.dependencyCount = subpassDeps.size();
info.pDependencies = subpassDeps.data();
VkRenderPass result = VK_NULL_HANDLE;
if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaResolveRenderPass: Failed to create render pass");
return result;
}
VkFramebuffer DxvkMetaResolveRenderPass::createFramebuffer() const {
VkImageView dstViewHandle = m_dstImageView->handle();
VkImageSubresourceRange dstSubresources = m_dstImageView->subresources();
VkExtent3D dstExtent = m_dstImageView->mipLevelExtent(0);
VkFramebufferCreateInfo fboInfo;
fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fboInfo.pNext = nullptr;
fboInfo.flags = 0;
fboInfo.renderPass = m_renderPass;
fboInfo.attachmentCount = attachments.size();
fboInfo.pAttachments = attachments.data();
fboInfo.width = dstImage->info().extent.width;
fboInfo.height = dstImage->info().extent.height;
fboInfo.layers = dstLayers.layerCount;
fboInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fboInfo.pNext = nullptr;
fboInfo.flags = 0;
fboInfo.renderPass = m_renderPass;
fboInfo.attachmentCount = 1;
fboInfo.pAttachments = &dstViewHandle;
fboInfo.width = dstExtent.width;
fboInfo.height = dstExtent.height;
fboInfo.layers = dstSubresources.layerCount;
m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &m_framebuffer);
VkFramebuffer result = VK_NULL_HANDLE;
if (m_vkd->vkCreateFramebuffer(m_vkd->device(), &fboInfo, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenRenderPass: Failed to create target framebuffer");
return result;
}
DxvkMetaResolveObjects::DxvkMetaResolveObjects(const Rc<vk::DeviceFn>& vkd)
: m_vkd (vkd),
m_sampler (createSampler()),
m_shaderVert (createShaderModule(dxvk_resolve_vert)),
m_shaderGeom (createShaderModule(dxvk_resolve_geom)),
m_shaderFragF (createShaderModule(dxvk_resolve_frag_f)),
m_shaderFragI (createShaderModule(dxvk_resolve_frag_i)),
m_shaderFragU (createShaderModule(dxvk_resolve_frag_u)) {
}
DxvkMetaResolveObjects::~DxvkMetaResolveObjects() {
for (const auto& pair : m_pipelines) {
m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second.renderPass, nullptr);
}
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragI, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragU, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragF, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
}
DxvkMetaResolvePipeline DxvkMetaResolveObjects::getPipeline(VkFormat format) {
std::lock_guard<std::mutex> lock(m_mutex);
auto entry = m_pipelines.find(format);
if (entry != m_pipelines.end())
return entry->second;
DxvkMetaResolvePipeline pipeline = this->createPipeline(format);
m_pipelines.insert({ format, pipeline });
return pipeline;
}
VkSampler DxvkMetaResolveObjects::createSampler() const {
VkSamplerCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.magFilter = VK_FILTER_NEAREST;
info.minFilter = VK_FILTER_NEAREST;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
info.mipLodBias = 0.0f;
info.anisotropyEnable = VK_FALSE;
info.maxAnisotropy = 1.0f;
info.compareEnable = VK_FALSE;
info.compareOp = VK_COMPARE_OP_ALWAYS;
info.minLod = 0.0f;
info.maxLod = 0.0f;
info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
info.unnormalizedCoordinates = VK_FALSE;
VkSampler result = VK_NULL_HANDLE;
if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaResolveObjects: Failed to create sampler");
return result;
}
VkShaderModule DxvkMetaResolveObjects::createShaderModule(const SpirvCodeBuffer& code) const {
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.codeSize = code.size();
info.pCode = code.data();
VkShaderModule result = VK_NULL_HANDLE;
if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaResolveObjects: Failed to create shader module");
return result;
}
DxvkMetaResolvePipeline DxvkMetaResolveObjects::createPipeline(VkFormat format) {
DxvkMetaResolvePipeline pipeline;
pipeline.renderPass = this->createRenderPass(format);
pipeline.dsetLayout = this->createDescriptorSetLayout();
pipeline.pipeLayout = this->createPipelineLayout(pipeline.dsetLayout);
pipeline.pipeHandle = this->createPipeline(pipeline.pipeLayout, pipeline.renderPass, format);
return pipeline;
}
VkRenderPass DxvkMetaResolveObjects::createRenderPass(VkFormat format) const {
VkAttachmentDescription attachment;
attachment.flags = 0;
attachment.format = format;
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachment.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
VkAttachmentReference attachmentRef;
attachmentRef.attachment = 0;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &attachmentRef;
subpass.pResolveAttachments = nullptr;
subpass.pDepthStencilAttachment = nullptr;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
VkRenderPassCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.attachmentCount = 1;
info.pAttachments = &attachment;
info.subpassCount = 1;
info.pSubpasses = &subpass;
info.dependencyCount = 0;
info.pDependencies = nullptr;
VkRenderPass result = VK_NULL_HANDLE;
if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaResolveObjects: Failed to create render pass");
return result;
}
VkDescriptorSetLayout DxvkMetaResolveObjects::createDescriptorSetLayout() const {
VkDescriptorSetLayoutBinding binding;
binding.binding = 0;
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
binding.descriptorCount = 1;
binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
binding.pImmutableSamplers = &m_sampler;
VkDescriptorSetLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.bindingCount = 1;
info.pBindings = &binding;
VkDescriptorSetLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create descriptor set layout");
return result;
}
VkPipelineLayout DxvkMetaResolveObjects::createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const {
VkPipelineLayoutCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.setLayoutCount = 1;
info.pSetLayouts = &descriptorSetLayout;
info.pushConstantRangeCount = 0;
info.pPushConstantRanges = nullptr;
VkPipelineLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create pipeline layout");
return result;
}
DxvkMetaResolveFramebuffer::~DxvkMetaResolveFramebuffer() {
m_vkd->vkDestroyFramebuffer(m_vkd->device(), m_framebuffer, nullptr);
m_vkd->vkDestroyImageView (m_vkd->device(), m_srcImageView, nullptr);
m_vkd->vkDestroyImageView (m_vkd->device(), m_dstImageView, nullptr);
m_vkd->vkDestroyRenderPass (m_vkd->device(), m_renderPass, nullptr);
VkPipeline DxvkMetaResolveObjects::createPipeline(
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass,
VkFormat format) const {
std::array<VkPipelineShaderStageCreateInfo, 3> stages;
VkPipelineShaderStageCreateInfo& vsStage = stages[0];
vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vsStage.pNext = nullptr;
vsStage.flags = 0;
vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
vsStage.module = m_shaderVert;
vsStage.pName = "main";
vsStage.pSpecializationInfo = nullptr;
VkPipelineShaderStageCreateInfo& gsStage = stages[1];
gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
gsStage.pNext = nullptr;
gsStage.flags = 0;
gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
gsStage.module = m_shaderGeom;
gsStage.pName = "main";
gsStage.pSpecializationInfo = nullptr;
VkPipelineShaderStageCreateInfo& psStage = stages[2];
psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
psStage.pNext = nullptr;
psStage.flags = 0;
psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
psStage.module = m_shaderFragF;
psStage.pName = "main";
psStage.pSpecializationInfo = nullptr;
auto formatInfo = imageFormatInfo(format);
if (formatInfo->flags.test(DxvkFormatFlag::SampledUInt))
psStage.module = m_shaderFragU;
if (formatInfo->flags.test(DxvkFormatFlag::SampledSInt))
psStage.module = m_shaderFragI;
std::array<VkDynamicState, 2> dynStates = {{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
}};
VkPipelineDynamicStateCreateInfo dynState;
dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynState.pNext = nullptr;
dynState.flags = 0;
dynState.dynamicStateCount = dynStates.size();
dynState.pDynamicStates = dynStates.data();
VkPipelineVertexInputStateCreateInfo viState;
viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
viState.pNext = nullptr;
viState.flags = 0;
viState.vertexBindingDescriptionCount = 0;
viState.pVertexBindingDescriptions = nullptr;
viState.vertexAttributeDescriptionCount = 0;
viState.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo iaState;
iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaState.pNext = nullptr;
iaState.flags = 0;
iaState.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
iaState.primitiveRestartEnable = VK_FALSE;
VkPipelineViewportStateCreateInfo vpState;
vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vpState.pNext = nullptr;
vpState.flags = 0;
vpState.viewportCount = 1;
vpState.pViewports = nullptr;
vpState.scissorCount = 1;
vpState.pScissors = nullptr;
VkPipelineRasterizationStateCreateInfo rsState;
rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rsState.pNext = nullptr;
rsState.flags = 0;
rsState.depthClampEnable = VK_TRUE;
rsState.rasterizerDiscardEnable = VK_FALSE;
rsState.polygonMode = VK_POLYGON_MODE_FILL;
rsState.cullMode = VK_CULL_MODE_NONE;
rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rsState.depthBiasEnable = VK_FALSE;
rsState.depthBiasConstantFactor = 0.0f;
rsState.depthBiasClamp = 0.0f;
rsState.depthBiasSlopeFactor = 0.0f;
rsState.lineWidth = 1.0f;
uint32_t msMask = 0xFFFFFFFF;
VkPipelineMultisampleStateCreateInfo msState;
msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
msState.pNext = nullptr;
msState.flags = 0;
msState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
msState.sampleShadingEnable = VK_FALSE;
msState.minSampleShading = 1.0f;
msState.pSampleMask = &msMask;
msState.alphaToCoverageEnable = VK_FALSE;
msState.alphaToOneEnable = VK_FALSE;
VkPipelineColorBlendAttachmentState cbAttachment;
cbAttachment.blendEnable = VK_FALSE;
cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
cbAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo cbState;
cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cbState.pNext = nullptr;
cbState.flags = 0;
cbState.logicOpEnable = VK_FALSE;
cbState.logicOp = VK_LOGIC_OP_NO_OP;
cbState.attachmentCount = 1;
cbState.pAttachments = &cbAttachment;
for (uint32_t i = 0; i < 4; i++)
cbState.blendConstants[i] = 0.0f;
VkGraphicsPipelineCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stageCount = stages.size();
info.pStages = stages.data();
info.pVertexInputState = &viState;
info.pInputAssemblyState = &iaState;
info.pTessellationState = nullptr;
info.pViewportState = &vpState;
info.pRasterizationState = &rsState;
info.pMultisampleState = &msState;
info.pColorBlendState = &cbState;
info.pDepthStencilState = nullptr;
info.pDynamicState = &dynState;
info.layout = pipelineLayout;
info.renderPass = renderPass;
info.subpass = 0;
info.basePipelineHandle = VK_NULL_HANDLE;
info.basePipelineIndex = -1;
VkPipeline result = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaMipGenObjects: Failed to create graphics pipeline");
return result;
}
}

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@ -1,50 +1,132 @@
#pragma once
#include <mutex>
#include <unordered_map>
#include "../spirv/spirv_code_buffer.h"
#include "dxvk_barrier.h"
#include "dxvk_cmdlist.h"
#include "dxvk_resource.h"
namespace dxvk {
/**
* \brief Meta resolve framebuffer
* \brief Resolve pipeline
*
* Stores the objects for a single pipeline
* that is used for fragment shader resolve.
*/
struct DxvkMetaResolvePipeline {
VkRenderPass renderPass;
VkDescriptorSetLayout dsetLayout;
VkPipelineLayout pipeLayout;
VkPipeline pipeHandle;
};
/**
* \brief Meta resolve render pass
*
* Stores a framebuffer and image view objects
* for a meta resolve operation. Can be tracked.
*/
class DxvkMetaResolveFramebuffer : public DxvkResource {
class DxvkMetaResolveRenderPass : public DxvkResource {
public:
DxvkMetaResolveFramebuffer(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkImage>& dstImage,
VkImageSubresourceLayers dstLayers,
const Rc<DxvkImage>& srcImage,
VkImageSubresourceLayers srcLayers,
VkFormat format);
DxvkMetaResolveRenderPass(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkImageView>& dstImageView,
const Rc<DxvkImageView>& srcImageView);
~DxvkMetaResolveFramebuffer();
~DxvkMetaResolveRenderPass();
VkRenderPass renderPass() const {
return m_renderPass;
}
VkFramebuffer framebuffer() const {
return m_framebuffer;
}
private:
const Rc<vk::DeviceFn> m_vkd;
const Rc<vk::DeviceFn> m_vkd;
const Rc<DxvkImageView> m_dstImageView;
const Rc<DxvkImageView> m_srcImageView;
VkRenderPass m_renderPass;
VkImageView m_dstImageView;
VkImageView m_srcImageView;
VkFramebuffer m_framebuffer;
VkRenderPass m_renderPass = VK_NULL_HANDLE;
VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
VkRenderPass createRenderPass() const;
VkFramebuffer createFramebuffer() const;
};
/**
* \brief Meta resolve objects
*
* Stores render pass objects and pipelines used
* for shader-based resolve operations. Due to
* the Vulkan design, we have to create one render
* pass and pipeline object per image format used.
*/
class DxvkMetaResolveObjects : public RcObject {
public:
DxvkMetaResolveObjects(const Rc<vk::DeviceFn>& vkd);
~DxvkMetaResolveObjects();
/**
* \brief Creates a resolve pipeline
*
* \param [in] format Image view format
* \returns The pipeline handles to use
*/
DxvkMetaResolvePipeline getPipeline(
VkFormat format);
private:
Rc<vk::DeviceFn> m_vkd;
VkSampler m_sampler;
VkShaderModule m_shaderVert;
VkShaderModule m_shaderGeom;
VkShaderModule m_shaderFragF;
VkShaderModule m_shaderFragI;
VkShaderModule m_shaderFragU;
std::mutex m_mutex;
std::unordered_map<VkFormat, DxvkMetaResolvePipeline> m_pipelines;
VkSampler createSampler() const;
VkShaderModule createShaderModule(
const SpirvCodeBuffer& code) const;
DxvkMetaResolvePipeline createPipeline(
VkFormat format);
VkRenderPass createRenderPass(
VkFormat format) const;
VkDescriptorSetLayout createDescriptorSetLayout() const;
VkPipelineLayout createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const;
VkPipeline createPipeline(
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass,
VkFormat format) const;
};
}
}