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[tests] Add D3D9 fetch4 state tests
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@ -178,6 +178,13 @@ public:
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m_device->AddRef();
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DWORD bias = 0xDEADBEEF;
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status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
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status = m_device->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, MAKEFOURCC('G', 'E', 'T', '4'));
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status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
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status = m_device->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, MAKEFOURCC('G', 'E', 'T', '1'));
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status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
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// Vertex Shader
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{
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Com<ID3DBlob> blob;
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