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[d3d9] Fix software cursor texture format
The new code expects texture reads to be in linear space, so we need to use an sRGB format here.
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@ -732,7 +732,7 @@ namespace dxvk {
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m_blitter->setCursorTexture(
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cursorSize,
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VK_FORMAT_B8G8R8A8_UNORM,
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VK_FORMAT_B8G8R8A8_SRGB,
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(void *) pCursorBitmap);
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}
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