mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-02 01:24:11 +01:00
[dxvk] Implemented support for multisampled images and render targets
This commit is contained in:
parent
de47fa29e1
commit
5f0e94138e
@ -156,10 +156,22 @@ namespace dxvk {
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}
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void DxgiPresenter::presentImage(const Rc<DxvkImageView>& view) {
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void DxgiPresenter::presentImage() {
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m_context->beginRecording(
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m_device->createCommandList());
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VkImageSubresourceLayers resolveSubresources;
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resolveSubresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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resolveSubresources.mipLevel = 0;
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resolveSubresources.baseArrayLayer = 0;
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resolveSubresources.layerCount = 1;
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if (m_backBufferResolve != nullptr) {
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m_context->resolveImage(
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m_backBufferResolve, resolveSubresources,
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m_backBuffer, resolveSubresources);
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}
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auto framebuffer = m_swapchain->getFramebuffer(m_acquireSync);
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auto framebufferSize = framebuffer->size();
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@ -186,7 +198,7 @@ namespace dxvk {
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BindingIds::Sampler, m_sampler);
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m_context->bindResourceImage(
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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BindingIds::Texture, view);
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BindingIds::Texture, m_backBufferView);
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m_context->draw(4, 1, 0, 0);
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m_device->submitCommandList(
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@ -201,6 +213,108 @@ namespace dxvk {
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}
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Rc<DxvkImage> DxgiPresenter::createBackBuffer(
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uint32_t bufferWidth,
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uint32_t bufferHeight,
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VkFormat bufferFormat,
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VkSampleCountFlagBits sampleCount) {
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Logger::info(str::format("DxgiPresenter: Creating back buffer with ", bufferFormat));
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// Explicitly destroy the old stuff
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m_backBuffer = nullptr;
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m_backBufferResolve = nullptr;
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m_backBufferView = nullptr;
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// Create an image that can be rendered to
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// and that can be used as a sampled texture.
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DxvkImageCreateInfo imageInfo;
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imageInfo.type = VK_IMAGE_TYPE_2D;
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imageInfo.format = bufferFormat;
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imageInfo.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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imageInfo.sampleCount = sampleCount;
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imageInfo.extent.width = bufferWidth;
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imageInfo.extent.height = bufferHeight;
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imageInfo.extent.depth = 1;
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imageInfo.numLayers = 1;
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imageInfo.mipLevels = 1;
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imageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageInfo.stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
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| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT;
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imageInfo.access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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if (m_device->features().geometryShader)
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imageInfo.stages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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if (m_device->features().tessellationShader) {
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imageInfo.stages |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
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| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
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}
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m_backBuffer = m_device->createImage(imageInfo,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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// If a multisampled back buffer was requested, we also need to
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// create a resolve image with otherwise identical properties.
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// Multisample images cannot be sampled from.
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if (sampleCount != VK_SAMPLE_COUNT_1_BIT) {
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DxvkImageCreateInfo resolveInfo;
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resolveInfo.type = VK_IMAGE_TYPE_2D;
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resolveInfo.format = bufferFormat;
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resolveInfo.flags = 0;
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resolveInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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resolveInfo.extent.width = bufferWidth;
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resolveInfo.extent.height = bufferHeight;
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resolveInfo.extent.depth = 1;
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resolveInfo.numLayers = 1;
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resolveInfo.mipLevels = 1;
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resolveInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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resolveInfo.stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT;
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resolveInfo.access = VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT;
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resolveInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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resolveInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_backBufferResolve = m_device->createImage(
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resolveInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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// Create an image view that allows the
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// image to be bound as a shader resource.
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = imageInfo.format;
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viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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m_backBufferView = m_device->createImageView(
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m_backBufferResolve != nullptr
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? m_backBufferResolve
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: m_backBuffer,
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viewInfo);
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// TODO move this elsewhere
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this->initBackBuffer(m_backBuffer);
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return m_backBuffer;
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}
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void DxgiPresenter::recreateSwapchain(
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uint32_t bufferWidth,
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uint32_t bufferHeight,
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@ -38,11 +38,23 @@ namespace dxvk {
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const Rc<DxvkImage>& image);
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/**
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* \brief Renders image to the screen
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* \param [in] view Source image view
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* \brief Renders back buffer to the screen
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*/
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void presentImage(
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const Rc<DxvkImageView>& view);
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void presentImage();
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/**
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* \brief Recreates back buffer
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*
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* \param [in] bufferWidth Buffer width
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* \param [in] bufferHeight Buffer height
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* \param [in] bufferFormat Buffer format
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* \returns Back buffer image
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*/
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Rc<DxvkImage> createBackBuffer(
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uint32_t bufferWidth,
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uint32_t bufferHeight,
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VkFormat bufferFormat,
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VkSampleCountFlagBits sampleCount);
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/**
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* \brief Renders image to the screen
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@ -71,6 +83,10 @@ namespace dxvk {
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Rc<DxvkSampler> m_sampler;
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Rc<DxvkImage> m_backBuffer;
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Rc<DxvkImage> m_backBufferResolve;
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Rc<DxvkImageView> m_backBufferView;
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VkSurfaceFormatKHR pickFormat(DXGI_FORMAT fmt) const;
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Rc<DxvkShader> createVertexShader();
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@ -2,6 +2,15 @@
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namespace dxvk {
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DxgiImageResource::DxgiImageResource(
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IDXGIDevicePrivate* pDevice,
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const Rc<DxvkImage>& image,
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UINT usageFlags)
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: Base(pDevice, usageFlags), m_image(image) {
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}
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DxgiImageResource::DxgiImageResource(
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IDXGIDevicePrivate* pDevice,
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const dxvk::DxvkImageCreateInfo* pCreateInfo,
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@ -68,6 +68,11 @@ namespace dxvk {
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using Base = DxgiResource<IDXGIImageResourcePrivate>;
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public:
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DxgiImageResource(
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IDXGIDevicePrivate* pDevice,
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const Rc<DxvkImage>& image,
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UINT usageFlags);
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DxgiImageResource(
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IDXGIDevicePrivate* pDevice,
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const dxvk::DxvkImageCreateInfo* pCreateInfo,
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@ -59,10 +59,12 @@ namespace dxvk {
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this->createPresenter();
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this->createBackBuffer();
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TRACE(this);
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}
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DxgiSwapChain::~DxgiSwapChain() {
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TRACE(this);
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// We do not release the SDL window handle here since
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// that would destroy the underlying window as well.
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}
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@ -177,7 +179,7 @@ namespace dxvk {
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// TODO implement sync interval
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// TODO implement flags
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m_presenter->presentImage(m_backBufferView);
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m_presenter->presentImage();
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return S_OK;
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} catch (const DxvkError& err) {
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Logger::err(err.message());
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@ -322,80 +324,24 @@ namespace dxvk {
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void DxgiSwapChain::createBackBuffer() {
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// Pick the back buffer format based on the requested swap chain format
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DxgiFormatPair bufferFormat = m_adapter->LookupFormat(m_desc.BufferDesc.Format);
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Logger::info(str::format("DxgiSwapChain: Creating back buffer with ", bufferFormat.actual));
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VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
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// TODO support proper multi-sampling
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const Rc<DxvkDevice> dxvkDevice = m_device->GetDXVKDevice();
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if (FAILED(GetSampleCount(m_desc.SampleDesc.Count, &sampleCount)))
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throw DxvkError("DxgiSwapChain::createBackBuffer: Invalid sample count");
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// Create an image that can be rendered to
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// and that can be used as a sampled texture.
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Com<IDXGIImageResourcePrivate> resource;
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const Rc<DxvkImage> backBuffer = m_presenter->createBackBuffer(
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m_desc.BufferDesc.Width, m_desc.BufferDesc.Height,
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m_adapter->LookupFormat(m_desc.BufferDesc.Format).actual,
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sampleCount);
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DxvkImageCreateInfo imageInfo;
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imageInfo.type = VK_IMAGE_TYPE_2D;
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imageInfo.format = bufferFormat.actual;
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imageInfo.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.extent.width = m_desc.BufferDesc.Width;
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imageInfo.extent.height = m_desc.BufferDesc.Height;
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imageInfo.extent.depth = 1;
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imageInfo.numLayers = 1;
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imageInfo.mipLevels = 1;
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imageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageInfo.stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
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| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT;
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imageInfo.access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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if (dxvkDevice->features().geometryShader)
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imageInfo.stages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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if (dxvkDevice->features().tessellationShader) {
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imageInfo.stages |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
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| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
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}
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if (FAILED(DXGICreateImageResourcePrivate(m_device.ptr(), &imageInfo,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, DXGI_USAGE_BACK_BUFFER | m_desc.BufferUsage,
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&resource)))
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throw DxvkError("DxgiSwapChain::createBackBuffer: Failed to create back buffer");
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m_backBuffer = resource->GetDXVKImage();
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// Create an image view that allows the
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// image to be bound as a shader resource.
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = imageInfo.format;
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viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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m_backBufferView = dxvkDevice->createImageView(m_backBuffer, viewInfo);
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const Com<IDXGIImageResourcePrivate> resource
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= new DxgiImageResource(m_device.ptr(), backBuffer,
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DXGI_USAGE_BACK_BUFFER | m_desc.BufferUsage);
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// Wrap the back buffer image into an interface
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// that the device can use to access the image.
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if (FAILED(m_presentDevice->WrapSwapChainBackBuffer(resource.ptr(), &m_desc, &m_backBufferIface)))
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throw DxvkError("DxgiSwapChain::createBackBuffer: Failed to create back buffer interface");
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// Initialize the image properly so that
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// it can be used in a DXVK context
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m_presenter->initBackBuffer(m_backBuffer);
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}
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@ -411,4 +357,17 @@ namespace dxvk {
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return result;
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}
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HRESULT DxgiSwapChain::GetSampleCount(UINT Count, VkSampleCountFlagBits* pCount) const {
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switch (Count) {
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case 1: *pCount = VK_SAMPLE_COUNT_1_BIT; return S_OK;
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case 2: *pCount = VK_SAMPLE_COUNT_2_BIT; return S_OK;
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case 4: *pCount = VK_SAMPLE_COUNT_4_BIT; return S_OK;
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case 8: *pCount = VK_SAMPLE_COUNT_8_BIT; return S_OK;
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case 16: *pCount = VK_SAMPLE_COUNT_16_BIT; return S_OK;
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}
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return E_INVALIDARG;
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}
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}
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@ -94,9 +94,6 @@ namespace dxvk {
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SDL_Window* m_window = nullptr;
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Rc<DxgiPresenter> m_presenter;
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Rc<DxvkImage> m_backBuffer;
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Rc<DxvkImageView> m_backBufferView;
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Com<IUnknown> m_backBufferIface;
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void createPresenter();
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@ -106,6 +103,10 @@ namespace dxvk {
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VkExtent2D getWindowSize() const;
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HRESULT GetSampleCount(
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UINT Count,
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VkSampleCountFlagBits* pCount) const;
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};
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}
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@ -274,6 +274,20 @@ namespace dxvk {
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}
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void DxvkCommandList::cmdResolveImage(
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VkImage srcImage,
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VkImageLayout srcImageLayout,
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VkImage dstImage,
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VkImageLayout dstImageLayout,
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uint32_t regionCount,
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const VkImageResolve* pRegions) {
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m_vkd->vkCmdResolveImage(m_buffer,
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srcImage, srcImageLayout,
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dstImage, dstImageLayout,
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regionCount, pRegions);
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}
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void DxvkCommandList::cmdUpdateBuffer(
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VkBuffer dstBuffer,
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VkDeviceSize dstOffset,
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@ -163,6 +163,14 @@ namespace dxvk {
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uint32_t imageMemoryBarrierCount,
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const VkImageMemoryBarrier* pImageMemoryBarriers);
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void cmdResolveImage(
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VkImage srcImage,
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VkImageLayout srcImageLayout,
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VkImage dstImage,
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VkImageLayout dstImageLayout,
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uint32_t regionCount,
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const VkImageResolve* pRegions);
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void cmdUpdateBuffer(
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VkBuffer dstBuffer,
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VkDeviceSize dstOffset,
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@ -129,7 +129,7 @@ namespace dxvk {
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if (image != nullptr) {
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descriptor.image.imageView = image->handle();
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descriptor.image.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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descriptor.image.imageLayout = image->imageInfo().layout;
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}
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rc->bindShaderResource(slot, resource, descriptor);
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@ -368,6 +368,77 @@ namespace dxvk {
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}
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void DxvkContext::resolveImage(
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const Rc<DxvkImage>& dstImage,
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const VkImageSubresourceLayers& dstSubresources,
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const Rc<DxvkImage>& srcImage,
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const VkImageSubresourceLayers& srcSubresources) {
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VkImageSubresourceRange dstSubresourceRange = {
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dstSubresources.aspectMask,
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dstSubresources.mipLevel, 1,
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dstSubresources.baseArrayLayer,
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dstSubresources.layerCount,
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};
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VkImageSubresourceRange srcSubresourceRange = {
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srcSubresources.aspectMask,
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srcSubresources.mipLevel, 1,
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srcSubresources.baseArrayLayer,
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srcSubresources.layerCount,
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};
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// We only support resolving to the entire image
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// area, so we might as well discard its contents
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m_barriers.accessImage(
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dstImage, dstSubresourceRange,
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VK_IMAGE_LAYOUT_UNDEFINED, 0, 0,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT);
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m_barriers.accessImage(
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srcImage, srcSubresourceRange,
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srcImage->info().layout,
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srcImage->info().stages,
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srcImage->info().access,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT);
|
||||
m_barriers.recordCommands(m_cmd);
|
||||
|
||||
VkImageResolve imageRegion;
|
||||
imageRegion.srcSubresource = srcSubresources;
|
||||
imageRegion.srcOffset = VkOffset3D { 0, 0, 0 };
|
||||
imageRegion.dstSubresource = dstSubresources;
|
||||
imageRegion.dstOffset = VkOffset3D { 0, 0, 0 };
|
||||
imageRegion.extent = srcImage->mipLevelExtent(srcSubresources.mipLevel);
|
||||
|
||||
m_cmd->cmdResolveImage(
|
||||
srcImage->handle(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
dstImage->handle(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, &imageRegion);
|
||||
|
||||
m_barriers.accessImage(
|
||||
dstImage, dstSubresourceRange,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
dstImage->info().layout,
|
||||
dstImage->info().stages,
|
||||
dstImage->info().access);
|
||||
m_barriers.accessImage(
|
||||
srcImage, srcSubresourceRange,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT,
|
||||
srcImage->info().layout,
|
||||
srcImage->info().stages,
|
||||
srcImage->info().access);
|
||||
m_barriers.recordCommands(m_cmd);
|
||||
}
|
||||
|
||||
|
||||
void DxvkContext::updateBuffer(
|
||||
const Rc<DxvkBuffer>& buffer,
|
||||
VkDeviceSize offset,
|
||||
@ -718,7 +789,7 @@ namespace dxvk {
|
||||
gpState.rsViewportCount = m_state.vp.viewportCount;
|
||||
|
||||
// TODO implement multisampling support properly
|
||||
gpState.msSampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
gpState.msSampleCount = m_state.om.framebuffer->sampleCount();
|
||||
gpState.msSampleMask = m_state.ms.sampleMask;
|
||||
gpState.msEnableAlphaToCoverage = m_state.ms.enableAlphaToCoverage;
|
||||
gpState.msEnableAlphaToOne = m_state.ms.enableAlphaToOne;
|
||||
|
@ -247,6 +247,23 @@ namespace dxvk {
|
||||
const Rc<DxvkImage>& image,
|
||||
const VkImageSubresourceRange& subresources);
|
||||
|
||||
/**
|
||||
* \brief Resolves a multisampled image resource
|
||||
*
|
||||
* Resolves a multisampled image into a non-multisampled
|
||||
* image. The subresources of both images must have the
|
||||
* same size and compatible formats
|
||||
* \param [in] dstImage Destination image
|
||||
* \param [in] dstSubresources Subresources to write to
|
||||
* \param [in] srcImage Source image
|
||||
* \param [in] srcSubresources Subresources to read from
|
||||
*/
|
||||
void resolveImage(
|
||||
const Rc<DxvkImage>& dstImage,
|
||||
const VkImageSubresourceLayers& dstSubresources,
|
||||
const Rc<DxvkImage>& srcImage,
|
||||
const VkImageSubresourceLayers& srcSubresources);
|
||||
|
||||
/**
|
||||
* \brief Updates a buffer
|
||||
*
|
||||
|
@ -155,6 +155,14 @@ namespace dxvk {
|
||||
return m_renderTargets;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Sample count
|
||||
* \returns Sample count
|
||||
*/
|
||||
VkSampleCountFlagBits sampleCount() const {
|
||||
return m_renderPass->sampleCount();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Rc<vk::DeviceFn> m_vkd;
|
||||
|
@ -123,6 +123,14 @@ namespace dxvk {
|
||||
return m_renderPass;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Render pass sample count
|
||||
* \returns Render pass sample count
|
||||
*/
|
||||
VkSampleCountFlagBits sampleCount() const {
|
||||
return m_format.getSampleCount();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Rc<vk::DeviceFn> m_vkd;
|
||||
|
Loading…
Reference in New Issue
Block a user