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mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-19 05:52:11 +01:00

[d3d9] Remove initializer context

This commit is contained in:
Robin Kertels 2024-10-08 19:18:23 +02:00 committed by Philip Rebohle
parent 48c57c11e9
commit 5ff365b9f1
4 changed files with 117 additions and 57 deletions

View File

@ -71,7 +71,7 @@ namespace dxvk {
if (m_dxvkDevice->instance()->extensions().extDebugUtils)
m_annotation = new D3D9UserDefinedAnnotation(this);
m_initializer = new D3D9Initializer(m_dxvkDevice);
m_initializer = new D3D9Initializer(this);
m_converter = new D3D9FormatHelper(m_dxvkDevice);
EmitCs([
@ -5512,6 +5512,10 @@ namespace dxvk {
void D3D9DeviceEx::EmitCsChunk(DxvkCsChunkRef&& chunk) {
// Flush init commands so that the CS thread
// can processe them before the first use.
m_initializer->FlushCsChunk();
m_csSeqNum = m_csThread.dispatchChunk(std::move(chunk));
}
@ -5881,7 +5885,6 @@ namespace dxvk {
if constexpr (Synchronize9On12)
m_submitStatus.result = VK_NOT_READY;
m_initializer->Flush();
m_converter->Flush();
EmitStagingBufferMarker();
@ -5908,6 +5911,10 @@ namespace dxvk {
// Vulkan queue submission is performed.
if constexpr (Synchronize9On12)
m_dxvkDevice->waitForSubmission(&m_submitStatus);
// Notify the device that the context has been flushed,
// this resets some resource initialization heuristics.
m_initializer->NotifyContextFlush();
}

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@ -1052,13 +1052,13 @@ namespace dxvk {
InjectCsChunk(std::move(chunk), false);
}
private:
DxvkCsChunkRef AllocCsChunk() {
DxvkCsChunk* chunk = m_csChunkPool.allocChunk(DxvkCsChunkFlag::SingleUse);
return DxvkCsChunkRef(chunk, &m_csChunkPool);
}
private:
template<bool AllowFlush = true, typename Cmd>
void EmitCs(Cmd&& command) {
if (unlikely(!m_csChunk->push(command))) {

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@ -1,27 +1,27 @@
#include <cstring>
#include "d3d9_initializer.h"
#include "d3d9_device.h"
namespace dxvk {
D3D9Initializer::D3D9Initializer(
const Rc<DxvkDevice>& Device)
: m_device(Device), m_context(m_device->createContext(DxvkContextType::Supplementary)) {
m_context->beginRecording(
m_device->createCommandList());
D3D9DeviceEx* pParent)
: m_parent(pParent),
m_device(pParent->GetDXVKDevice()),
m_csChunk(m_parent->AllocCsChunk()) {
}
D3D9Initializer::~D3D9Initializer() {
}
void D3D9Initializer::Flush() {
void D3D9Initializer::NotifyContextFlush() {
std::lock_guard<dxvk::mutex> lock(m_mutex);
if (m_transferCommands != 0)
FlushInternal();
m_transferCommands = 0;
}
@ -36,7 +36,7 @@ namespace dxvk {
if (pBuffer->GetMapMode() == D3D9_COMMON_BUFFER_MAP_MODE_BUFFER)
InitHostVisibleBuffer(pBuffer->GetBufferSlice<D3D9_COMMON_BUFFER_TYPE_STAGING>());
}
void D3D9Initializer::InitTexture(
D3D9CommonTexture* pTexture,
@ -59,6 +59,8 @@ namespace dxvk {
InitHostVisibleTexture(pTexture, pInitialData, mapPtr);
pTexture->UnmapData();
}
SyncSharedTexture(pTexture);
}
@ -68,10 +70,14 @@ namespace dxvk {
m_transferCommands += 1;
m_context->initBuffer(
Slice.buffer());
EmitCs([
cBuffer = Slice.buffer()
] (DxvkContext* ctx) {
ctx->initBuffer(
cBuffer);
});
FlushImplicit();
ThrottleAllocationLocked();
}
@ -90,30 +96,17 @@ namespace dxvk {
D3D9CommonTexture* pTexture) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
auto InitImage = [&](Rc<DxvkImage> image) {
if (image == nullptr)
return;
Rc<DxvkImage> image = pTexture->GetImage();
auto formatInfo = lookupFormatInfo(image->info().format);
EmitCs([
cImage = std::move(image)
] (DxvkContext* ctx) {
ctx->initImage(cImage,
cImage->getAvailableSubresources(),
VK_IMAGE_LAYOUT_UNDEFINED);
});
m_transferCommands += 1;
// While the Microsoft docs state that resource contents are
// undefined if no initial data is provided, some applications
// expect a resource to be pre-cleared.
VkImageSubresourceRange subresources;
subresources.aspectMask = formatInfo->aspectMask;
subresources.baseMipLevel = 0;
subresources.levelCount = image->info().mipLevels;
subresources.baseArrayLayer = 0;
subresources.layerCount = image->info().numLayers;
m_context->initImage(image, subresources, VK_IMAGE_LAYOUT_UNDEFINED);
};
InitImage(pTexture->GetImage());
FlushImplicit();
ThrottleAllocationLocked();
}
@ -154,18 +147,46 @@ namespace dxvk {
}
void D3D9Initializer::FlushImplicit() {
if (m_transferCommands > MaxTransferCommands
|| m_transferMemory > MaxTransferMemory)
FlushInternal();
void D3D9Initializer::ThrottleAllocationLocked() {
if (m_transferCommands > MaxTransferCommands)
ExecuteFlushLocked();
}
void D3D9Initializer::FlushInternal() {
m_context->flushCommandList(nullptr);
void D3D9Initializer::ExecuteFlush() {
std::lock_guard lock(m_mutex);
ExecuteFlushLocked();
}
void D3D9Initializer::ExecuteFlushLocked() {
EmitCs([] (DxvkContext* ctx) {
ctx->flushCommandList(nullptr);
});
FlushCsChunk();
m_transferCommands = 0;
m_transferMemory = 0;
}
void D3D9Initializer::SyncSharedTexture(D3D9CommonTexture* pResource) {
if (pResource->GetImage() == nullptr || pResource->GetImage()->info().sharing.mode == DxvkSharedHandleMode::None)
return;
// Ensure that initialization commands are submitted and waited on before
// returning control to the application in order to avoid race conditions
// in case the texture is used immediately on a secondary device.
ExecuteFlush();
m_device->waitForResource(pResource->GetImage(), DxvkAccess::Write);
}
void D3D9Initializer::FlushCsChunkLocked() {
m_parent->InjectCsChunk(std::move(m_csChunk), false);
m_csChunk = m_parent->AllocCsChunk();
}
}

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@ -5,6 +5,8 @@
namespace dxvk {
class D3D9DeviceEx;
/**
* \brief Resource initialization context
*
@ -18,28 +20,37 @@ namespace dxvk {
public:
D3D9Initializer(
const Rc<DxvkDevice>& Device);
D3D9DeviceEx* pParent);
~D3D9Initializer();
void Flush();
void FlushCsChunk() {
std::lock_guard<dxvk::mutex> lock(m_csMutex);
if (!m_csChunk->empty())
FlushCsChunkLocked();
}
void NotifyContextFlush();
void InitBuffer(
D3D9CommonBuffer* pBuffer);
void InitTexture(
D3D9CommonTexture* pTexture,
void* pInitialData = nullptr);
private:
dxvk::mutex m_mutex;
D3D9DeviceEx* m_parent;
Rc<DxvkDevice> m_device;
Rc<DxvkContext> m_context;
size_t m_transferCommands = 0;
size_t m_transferMemory = 0;
dxvk::mutex m_csMutex;
DxvkCsChunkRef m_csChunk;
void InitDeviceLocalBuffer(
DxvkBufferSlice Slice);
@ -54,9 +65,30 @@ namespace dxvk {
D3D9CommonTexture* pTexture,
void* pInitialData,
void* mapPtr);
void FlushImplicit();
void FlushInternal();
void ThrottleAllocationLocked();
void ExecuteFlush();
void ExecuteFlushLocked();
void SyncSharedTexture(
D3D9CommonTexture* pResource);
void FlushCsChunkLocked();
void NotifyContextFlushLocked();
template<typename Cmd>
void EmitCs(Cmd&& command) {
std::lock_guard<dxvk::mutex> lock(m_csMutex);
if (unlikely(!m_csChunk->push(command))) {
FlushCsChunkLocked();
m_csChunk->push(command);
}
}
};