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[meta] Update example config file
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dxvk.conf
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dxvk.conf
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# Resource size limit for implicit discards, in kilobytes. For small staging
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# Resource size limit for implicit discards, in kilobytes. For small staging
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# resources mapped with MAP_WRITE, DXVK will sometimes allocate new backing
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# resources mapped with MAP_WRITE, DXVK will sometimes allocate new backing
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# storage in order to avoid GPU synchronization, so setting this too high
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# storage in order to avoid GPU synchronization, so setting this too high
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# may cause memory issues, setting it to 0 disables the feature.
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# may cause memory issues, setting it to -1 disables the feature.
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# d3d11.maxImplicitDiscardSize = 256
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# d3d11.maxImplicitDiscardSize = 256
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# Resource size limit for buffer-mapped dynamic images, in kilobytes.
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# A higher threshold may reduce memory usage and PCI-E bandwidth in
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# some games, but may also increase GPU synchronizations. Setting it
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# to -1 disables the feature.
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# d3d11.maxDynamicImageBufferSize = -1
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# Sets number of pipeline compiler threads.
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# Sets number of pipeline compiler threads.
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#
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#
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# Supported values:
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# Supported values:
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