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[dxvk] Release staging buffer memory for HUD context
We really don't want to waste 32MB of system RAM because of one single texture update all the time.
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@ -364,6 +364,8 @@ namespace dxvk::hud {
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context->endRecording(),
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VK_NULL_HANDLE,
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VK_NULL_HANDLE);
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context->trimStagingBuffers();
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}
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