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[util] Enable mapped memory clearing for Vindictus
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@ -404,9 +404,12 @@ namespace dxvk {
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{ R"(\\GRW\.exe$)", {{
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{ R"(\\GRW\.exe$)", {{
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{ "d3d11.dcSingleUseMode", "False" },
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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}} },
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/* Vindictus d3d11 CPU bound perf */
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/* Vindictus d3d11 CPU bound perf, and work *
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* around the game not properly initializing *
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* some of its constant buffers after discard */
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{ R"(\\Vindictus(_x64)?\.exe$)", {{
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{ R"(\\Vindictus(_x64)?\.exe$)", {{
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{ "d3d11.cachedDynamicResources", "cr" },
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{ "d3d11.cachedDynamicResources", "cr" },
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{ "dxvk.zeroMappedMemory", "True" },
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}} },
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}} },
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/* Riders Republic - Statically linked AMDAGS */
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/* Riders Republic - Statically linked AMDAGS */
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{ R"(\\RidersRepublic(_BE)?\.exe$)", {{
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{ R"(\\RidersRepublic(_BE)?\.exe$)", {{
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