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[util] Enable mapped memory clearing for Vindictus

This commit is contained in:
Philip Rebohle 2024-10-27 00:43:37 +02:00 committed by Philip Rebohle
parent ed83534970
commit 640758afcf

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@ -404,9 +404,12 @@ namespace dxvk {
{ R"(\\GRW\.exe$)", {{ { R"(\\GRW\.exe$)", {{
{ "d3d11.dcSingleUseMode", "False" }, { "d3d11.dcSingleUseMode", "False" },
}} }, }} },
/* Vindictus d3d11 CPU bound perf */ /* Vindictus d3d11 CPU bound perf, and work *
* around the game not properly initializing *
* some of its constant buffers after discard */
{ R"(\\Vindictus(_x64)?\.exe$)", {{ { R"(\\Vindictus(_x64)?\.exe$)", {{
{ "d3d11.cachedDynamicResources", "cr" }, { "d3d11.cachedDynamicResources", "cr" },
{ "dxvk.zeroMappedMemory", "True" },
}} }, }} },
/* Riders Republic - Statically linked AMDAGS */ /* Riders Republic - Statically linked AMDAGS */
{ R"(\\RidersRepublic(_BE)?\.exe$)", {{ { R"(\\RidersRepublic(_BE)?\.exe$)", {{