mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-19 05:52:11 +01:00
[dxvk] Optimize unbound vertex buffer handling
We can actually just set the stride to 0 when binding a null buffer, so that we can avoid all the runtime tracking.
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parent
8029712aa4
commit
644f33a82b
@ -3200,7 +3200,7 @@ namespace dxvk {
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EmitCs([
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cSlotId = Slot,
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cBufferSlice = pBuffer != nullptr ? pBuffer->GetBufferSlice(Offset) : DxvkBufferSlice(),
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cStride = pBuffer != nullptr ? Stride : 0
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cStride = Stride
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] (DxvkContext* ctx) {
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ctx->bindVertexBuffer(cSlotId, cBufferSlice, cStride);
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});
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@ -242,6 +242,9 @@ namespace dxvk {
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m_flags.set(DxvkContextFlag::GpDirtyVertexBuffers);
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}
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if (unlikely(!buffer.defined()))
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stride = 0;
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if (m_state.vi.vertexStrides[binding] != stride) {
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m_state.vi.vertexStrides[binding] = stride;
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m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
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@ -3316,14 +3319,10 @@ namespace dxvk {
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this->pauseTransformFeedback();
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// Fix up vertex binding strides for unbound buffers
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// Set up vertex buffer strides for active bindings
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for (uint32_t i = 0; i < m_state.gp.state.ilBindingCount; i++) {
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const uint32_t binding = m_state.gp.state.ilBindings[i].binding;
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m_state.gp.state.ilBindings[i].stride
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= (m_state.vi.bindingMask & (1u << binding)) != 0
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? m_state.vi.vertexStrides[binding]
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: 0;
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m_state.gp.state.ilBindings[i].stride = m_state.vi.vertexStrides[binding];
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}
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for (uint32_t i = m_state.gp.state.ilBindingCount; i < MaxNumVertexBindings; i++)
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@ -3679,10 +3678,10 @@ namespace dxvk {
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// Set buffer handles and offsets for active bindings
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uint32_t bindingMask = 0;
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uint32_t bindingDead = 0;
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for (uint32_t i = 0; i < m_state.gp.state.ilBindingCount; i++) {
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uint32_t binding = m_state.gp.state.ilBindings[i].binding;
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bindingMask |= 1u << binding;
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if (likely(m_state.vi.vertexBuffers[binding].defined())) {
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auto vbo = m_state.vi.vertexBuffers[binding].getDescriptor();
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@ -3690,24 +3689,14 @@ namespace dxvk {
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buffers[binding] = vbo.buffer.buffer;
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offsets[binding] = vbo.buffer.offset;
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bindingMask |= 1u << binding;
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m_cmd->trackResource(m_state.vi.vertexBuffers[binding].buffer());
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} else {
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buffers[binding] = m_device->dummyBufferHandle();
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offsets[binding] = 0;
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bindingDead |= 1u << binding;
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}
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}
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// Adjust stride of inactive bindings if needed
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if (unlikely(m_state.vi.bindingMask != bindingMask)) {
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m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
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m_state.vi.bindingMask = bindingMask;
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}
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// Actually bind all the vertex buffers.
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bindingMask |= bindingDead;
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uint32_t bindingIndex = 0;
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while (bindingMask) {
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@ -81,7 +81,6 @@ namespace dxvk {
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struct DxvkVertexInputState {
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DxvkBufferSlice indexBuffer;
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VkIndexType indexType = VK_INDEX_TYPE_UINT32;
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uint32_t bindingMask = 0;
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std::array<DxvkBufferSlice, DxvkLimits::MaxNumVertexBindings> vertexBuffers = { };
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std::array<uint32_t, DxvkLimits::MaxNumVertexBindings> vertexStrides = { };
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