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[d3d9] Don't check IsNull for depth stencil views

We don't need to do this. Depth stencils can never be D3DFMT_NULL.
This commit is contained in:
Joshua Ashton 2020-03-09 01:13:54 +00:00
parent e33627cfdc
commit 64e649ae18

View File

@ -93,7 +93,7 @@ namespace dxvk {
Rc<DxvkImageView> GetDepthStencilView() {
Rc<DxvkImageView>& view = m_depthStencilView;
if (unlikely(view == nullptr && !IsNull()))
if (unlikely(view == nullptr))
view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, false);
return view;